Browse Source

Gracia Final support 6/6

GodKratos 16 years ago
parent
commit
bf6861e76b
71 changed files with 815 additions and 1103 deletions
  1. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectAfroHaircut.java
  2. 0 78
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBestowSkill.java
  3. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBetray.java
  4. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBigHead.java
  5. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBluff.java
  6. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBuff.java
  7. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectChameleonRest.java
  8. 86 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectChanceSkillTrigger.java
  9. 0 81
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharge.java
  10. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharmOfCourage.java
  11. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharmOfLuck.java
  12. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCombatPointHealOverTime.java
  13. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectConfuseMob.java
  14. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectConfusion.java
  15. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDamOverTime.java
  16. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDebuff.java
  17. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDisarm.java
  18. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectEnemyCharge.java
  19. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFakeDeath.java
  20. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFear.java
  21. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFusion.java
  22. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectGrow.java
  23. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectHealOverTime.java
  24. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobileBuff.java
  25. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobilePetBuff.java
  26. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobileUntilAttacked.java
  27. 3 2
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectInvincible.java
  28. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectManaDamOverTime.java
  29. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectManaHealOverTime.java
  30. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectMpConsumePerLevel.java
  31. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectMute.java
  32. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectNoblesseBless.java
  33. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectParalyze.java
  34. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPetrification.java
  35. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhoenixBless.java
  36. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhysicalAttackMute.java
  37. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhysicalMute.java
  38. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectProtectionBlessing.java
  39. 0 85
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRecoverForce.java
  40. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRelax.java
  41. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRemoveTarget.java
  42. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRoot.java
  43. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignet.java
  44. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetAntiSummon.java
  45. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetMDam.java
  46. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetNoise.java
  47. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSilenceMagicPhysical.java
  48. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSilentMove.java
  49. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSleep.java
  50. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSpoil.java
  51. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectStun.java
  52. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectStunSelf.java
  53. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTargetMe.java
  54. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTransformation.java
  55. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java
  56. 0 76
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillCharge.java
  57. 14 49
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillChargeDmg.java
  58. 0 89
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillChargeEffect.java
  59. 1 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillCreateItem.java
  60. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillElemental.java
  61. 5 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillSummon.java
  62. 8 1
      L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/AutoAnnounceTaskManager.java
  63. 5 4
      L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/TaskManager.java
  64. 72 53
      L2_GameServer/java/net/sf/l2j/gameserver/templates/effects/EffectTemplate.java
  65. 1 1
      L2_GameServer/java/net/sf/l2j/status/GameStatusThread.java
  66. 502 504
      L2_GameServer/lib/c3p0-0.9.1.2_LICENSE.txt
  67. BIN
      L2_GameServer/lib/ecj_LICENSE.html
  68. BIN
      L2_GameServer/lib/javolution-5.3.1.jar
  69. 25 25
      L2_GameServer/lib/javolution-5.3.1_LICENSE.txt
  70. 9 18
      L2_GameServer/lib/jython-2.2.1_LICENSE.txt
  71. 1 3
      L2_GameServer/lib/mysql-connector-java-5.1.7_LICENSE.txt

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectAfroHaircut.java

@@ -19,6 +19,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 0 - 78
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBestowSkill.java

@@ -1,78 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package net.sf.l2j.gameserver.skills.effects;
-
-import net.sf.l2j.gameserver.datatables.SkillTable;
-import net.sf.l2j.gameserver.model.L2Effect;
-import net.sf.l2j.gameserver.model.L2Skill;
-import net.sf.l2j.gameserver.skills.Env;
-import net.sf.l2j.gameserver.templates.skills.L2EffectType;
-
-/**
- * @author kombat
- */
-final class EffectBestowSkill extends L2Effect
-{
-	public EffectBestowSkill(Env env, EffectTemplate template)
-	{
-		super(env, template);
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
-	 */
-	@Override
-	public L2EffectType getEffectType()
-	{
-		return L2EffectType.BUFF;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
-	 */
-	@Override
-	public boolean onStart()
-	{
-		L2Skill tempSkill = SkillTable.getInstance().getInfo(getSkill().getTriggeredId(), getSkill().getTriggeredLevel());
-		if (tempSkill != null)
-		{
-			getEffected().addSkill(tempSkill);
-			return true;
-		}
-		return false;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
-	 */
-	@Override
-	public void onExit()
-	{
-		getEffected().removeSkill(getSkill().getTriggeredId());
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
-	 */
-	@Override
-	public boolean onActionTime()
-	{
-		return false;
-	}
-}

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBetray.java

@@ -19,13 +19,14 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @author decad
  * @author decad
  * 
  * 
  */
  */
-final class EffectBetray extends L2Effect
+public class EffectBetray extends L2Effect
 {
 {
 	public EffectBetray(Env env, EffectTemplate template)
 	public EffectBetray(Env env, EffectTemplate template)
 	{
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBigHead.java

@@ -16,13 +16,14 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * 
  * 
  * @author LBaldi
  * @author LBaldi
  */
  */
-final class EffectBigHead extends L2Effect
+public class EffectBigHead extends L2Effect
 {
 {
 	
 	
 	public EffectBigHead(Env env, EffectTemplate template)
 	public EffectBigHead(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBluff.java

@@ -22,6 +22,7 @@ import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
@@ -29,7 +30,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  * 
  * 
  *         Implementation of the Bluff Effect
  *         Implementation of the Bluff Effect
  */
  */
-final class EffectBluff extends L2Effect
+public class EffectBluff extends L2Effect
 {
 {
 	
 	
 	public EffectBluff(Env env, EffectTemplate template)
 	public EffectBluff(Env env, EffectTemplate template)

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBuff.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectChameleonRest.java

@@ -21,10 +21,11 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2SkillType;
 import net.sf.l2j.gameserver.templates.skills.L2SkillType;
 
 
-class EffectChameleonRest extends L2Effect
+public class EffectChameleonRest extends L2Effect
 {
 {
 	public EffectChameleonRest(Env env, EffectTemplate template)
 	public EffectChameleonRest(Env env, EffectTemplate template)
 	{
 	{

+ 86 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectChanceSkillTrigger.java

@@ -0,0 +1,86 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.skills.effects;
+
+import net.sf.l2j.gameserver.model.ChanceCondition;
+import net.sf.l2j.gameserver.model.IChanceSkillTrigger;
+import net.sf.l2j.gameserver.model.L2Effect;
+import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
+import net.sf.l2j.gameserver.templates.skills.L2EffectType;
+
+public class EffectChanceSkillTrigger extends L2Effect implements IChanceSkillTrigger
+{
+	private final int _triggeredId;
+	private final int _triggeredLevel;
+	private final ChanceCondition _chanceCondition;
+	
+	public EffectChanceSkillTrigger(Env env, EffectTemplate template)
+    {
+		super(env, template);
+		
+		_triggeredId = template.triggeredId;
+	    _triggeredLevel = template.triggeredLevel;
+	    _chanceCondition = template.chanceCondition;
+    }
+
+	@Override
+    public L2EffectType getEffectType()
+    {
+	    return L2EffectType.CHANCE_SKILL_TRIGGER;
+    }
+	
+	public boolean onStart()
+	{
+		getEffected().addChanceEffect(this);
+		return true;
+	}
+
+	@Override
+    public boolean onActionTime()
+    {
+	    return false;
+    }
+	
+	public void onExit()
+	{
+		getEffected().removeChanceSkill(_triggeredId);
+	}
+
+	@Override
+    public int getTriggeredChanceId()
+    {
+	    return _triggeredId;
+    }
+
+	@Override
+    public int getTriggeredChanceLevel()
+    {
+	    return _triggeredLevel;
+    }
+
+	@Override
+    public boolean triggersChanceSkill()
+    {
+	    return _triggeredId > 1;
+    }
+
+	@Override
+    public ChanceCondition getTriggeredChanceCondition()
+    {
+	    return _chanceCondition;
+    }
+	
+}

+ 0 - 81
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharge.java

@@ -1,81 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package net.sf.l2j.gameserver.skills.effects;
-
-import net.sf.l2j.gameserver.model.L2Effect;
-import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
-import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
-import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.Env;
-import net.sf.l2j.gameserver.templates.skills.L2EffectType;
-
-public class EffectCharge extends L2Effect
-{
-	public int numCharges;
-	
-	public EffectCharge(Env env, EffectTemplate template)
-	{
-		super(env, template);
-		numCharges = 1;
-		if (env.target instanceof L2PcInstance)
-		{
-			env.target.sendPacket(new EtcStatusUpdate((L2PcInstance) env.target));
-			SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
-			sm.addNumber(numCharges);
-			getEffected().sendPacket(sm);
-		}
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
-	 */
-	@Override
-	public L2EffectType getEffectType()
-	{
-		return L2EffectType.CHARGE;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
-	 */
-	@Override
-	public boolean onActionTime()
-	{
-		// ignore
-		return true;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#getLevel()
-	 */
-	@Override
-	public int getLevel()
-	{
-		return numCharges;
-	}
-	
-	/**
-	 * 
-	 * @param i
-	 */
-	public void addNumCharges(int i)
-	{
-		numCharges = numCharges + i;
-	}
-}

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharmOfCourage.java

@@ -19,6 +19,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharmOfLuck.java

@@ -17,6 +17,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCombatPointHealOverTime.java

@@ -17,9 +17,10 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
-class EffectCombatPointHealOverTime extends L2Effect
+public class EffectCombatPointHealOverTime extends L2Effect
 {
 {
 	public EffectCombatPointHealOverTime(Env env, EffectTemplate template)
 	public EffectCombatPointHealOverTime(Env env, EffectTemplate template)
 	{
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectConfuseMob.java

@@ -24,6 +24,7 @@ import net.sf.l2j.gameserver.model.L2Object;
 import net.sf.l2j.gameserver.model.actor.L2Attackable;
 import net.sf.l2j.gameserver.model.actor.L2Attackable;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.util.Rnd;
 import net.sf.l2j.util.Rnd;
 
 
@@ -32,7 +33,7 @@ import net.sf.l2j.util.Rnd;
  * 
  * 
  *         Implementation of the Confusion Effect
  *         Implementation of the Confusion Effect
  */
  */
-final class EffectConfuseMob extends L2Effect
+public class EffectConfuseMob extends L2Effect
 {
 {
 	
 	
 	public EffectConfuseMob(Env env, EffectTemplate template)
 	public EffectConfuseMob(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectConfusion.java

@@ -23,6 +23,7 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Object;
 import net.sf.l2j.gameserver.model.L2Object;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.util.Rnd;
 import net.sf.l2j.util.Rnd;
 
 
@@ -31,7 +32,7 @@ import net.sf.l2j.util.Rnd;
  * 
  * 
  *         Implementation of the Confusion Effect
  *         Implementation of the Confusion Effect
  */
  */
-final class EffectConfusion extends L2Effect
+public class EffectConfusion extends L2Effect
 {
 {
 	
 	
 	public EffectConfusion(Env env, EffectTemplate template)
 	public EffectConfusion(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDamOverTime.java

@@ -18,9 +18,10 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
-class EffectDamOverTime extends L2Effect
+public class EffectDamOverTime extends L2Effect
 {
 {
 	public EffectDamOverTime(Env env, EffectTemplate template)
 	public EffectDamOverTime(Env env, EffectTemplate template)
 	{
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDebuff.java

@@ -16,9 +16,10 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
-public final class EffectDebuff extends L2Effect
+public class EffectDebuff extends L2Effect
 {
 {
 	
 	
 	public EffectDebuff(Env env, EffectTemplate template)
 	public EffectDebuff(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDisarm.java

@@ -17,6 +17,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
@@ -24,7 +25,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  * @author nBd
  * @author nBd
  */
  */
 
 
-final class EffectDisarm extends L2Effect
+public class EffectDisarm extends L2Effect
 {
 {
 	public EffectDisarm(Env env, EffectTemplate template)
 	public EffectDisarm(Env env, EffectTemplate template)
 	{
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectEnemyCharge.java

@@ -24,6 +24,7 @@ import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation;
 import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
 import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
 import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation.FlyType;
 import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation.FlyType;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 public class EffectEnemyCharge extends L2Effect
 public class EffectEnemyCharge extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFakeDeath.java

@@ -18,13 +18,14 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @author mkizub
  * @author mkizub
  * 
  * 
  */
  */
-final class EffectFakeDeath extends L2Effect
+public class EffectFakeDeath extends L2Effect
 {
 {
 	
 	
 	public EffectFakeDeath(Env env, EffectTemplate template)
 	public EffectFakeDeath(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFear.java

@@ -26,6 +26,7 @@ import net.sf.l2j.gameserver.model.actor.instance.L2SiegeFlagInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
@@ -33,7 +34,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  * 
  * 
  *         Implementation of the Fear Effect
  *         Implementation of the Fear Effect
  */
  */
-final class EffectFear extends L2Effect
+public class EffectFear extends L2Effect
 {
 {
 	public static final int FEAR_RANGE = 500;
 	public static final int FEAR_RANGE = 500;
 	
 	

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFusion.java

@@ -17,13 +17,14 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.datatables.SkillTable;
 import net.sf.l2j.gameserver.datatables.SkillTable;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @author Kerberos
  * @author Kerberos
  */
  */
 
 
-public final class EffectFusion extends L2Effect
+public class EffectFusion extends L2Effect
 {
 {
 	public int _effect;
 	public int _effect;
 	public int _maxEffect;
 	public int _maxEffect;

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectGrow.java

@@ -18,6 +18,7 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Npc;
 import net.sf.l2j.gameserver.model.actor.L2Npc;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 public class EffectGrow extends L2Effect
 public class EffectGrow extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectHealOverTime.java

@@ -19,9 +19,10 @@ import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
 import net.sf.l2j.gameserver.network.serverpackets.ExRegMax;
 import net.sf.l2j.gameserver.network.serverpackets.ExRegMax;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
-class EffectHealOverTime extends L2Effect
+public class EffectHealOverTime extends L2Effect
 {
 {
 	public EffectHealOverTime(Env env, EffectTemplate template)
 	public EffectHealOverTime(Env env, EffectTemplate template)
 	{
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobileBuff.java

@@ -16,12 +16,13 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @author mkizub
  * @author mkizub
  */
  */
-final class EffectImmobileBuff extends EffectBuff
+public class EffectImmobileBuff extends EffectBuff
 {
 {
 	
 	
 	public EffectImmobileBuff(Env env, EffectTemplate template)
 	public EffectImmobileBuff(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobilePetBuff.java

@@ -18,6 +18,7 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
@@ -26,7 +27,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  *         TODO To change the template for this generated type comment go to
  *         TODO To change the template for this generated type comment go to
  *         Window - Preferences - Java - Code Style - Code Templates
  *         Window - Preferences - Java - Code Style - Code Templates
  */
  */
-final class EffectImmobilePetBuff extends L2Effect
+public class EffectImmobilePetBuff extends L2Effect
 {
 {
 	private L2Summon _pet;
 	private L2Summon _pet;
 	
 	

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobileUntilAttacked.java

@@ -18,6 +18,7 @@ import java.util.logging.Logger;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 3 - 2
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectInvincible.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 public class EffectInvincible extends L2Effect
 public class EffectInvincible extends L2Effect
@@ -42,7 +43,7 @@ public class EffectInvincible extends L2Effect
 	@Override
 	@Override
 	public boolean onStart()
 	public boolean onStart()
 	{
 	{
-		getEffected().setIsInvul(true);
+		getEffected().setIsInvulByEffect(true, this);
 		return true;
 		return true;
 	}
 	}
 	
 	
@@ -64,6 +65,6 @@ public class EffectInvincible extends L2Effect
 	@Override
 	@Override
 	public void onExit()
 	public void onExit()
 	{
 	{
-		getEffected().setIsInvul(false);
+		getEffected().setIsInvulByEffect(false, null);
 	}
 	}
 }
 }

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectManaDamOverTime.java

@@ -18,9 +18,10 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
-class EffectManaDamOverTime extends L2Effect
+public class EffectManaDamOverTime extends L2Effect
 {
 {
 	public EffectManaDamOverTime(Env env, EffectTemplate template)
 	public EffectManaDamOverTime(Env env, EffectTemplate template)
 	{
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectManaHealOverTime.java

@@ -17,9 +17,10 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
-class EffectManaHealOverTime extends L2Effect
+public class EffectManaHealOverTime extends L2Effect
 {
 {
 	public EffectManaHealOverTime(Env env, EffectTemplate template)
 	public EffectManaHealOverTime(Env env, EffectTemplate template)
 	{
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectMpConsumePerLevel.java

@@ -18,9 +18,10 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
-class EffectMpConsumePerLevel extends L2Effect
+public class EffectMpConsumePerLevel extends L2Effect
 {
 {
 	public EffectMpConsumePerLevel(Env env, EffectTemplate template)
 	public EffectMpConsumePerLevel(Env env, EffectTemplate template)
 	{
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectMute.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 public class EffectMute extends L2Effect
 public class EffectMute extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectNoblesseBless.java

@@ -17,13 +17,14 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @author earendil
  * @author earendil
  * 
  * 
  */
  */
-final class EffectNoblesseBless extends L2Effect
+public class EffectNoblesseBless extends L2Effect
 {
 {
 	
 	
 	public EffectNoblesseBless(Env env, EffectTemplate template)
 	public EffectNoblesseBless(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectParalyze.java

@@ -17,9 +17,10 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
-final class EffectParalyze extends L2Effect
+public class EffectParalyze extends L2Effect
 {
 {
 	public EffectParalyze(Env env, EffectTemplate template)
 	public EffectParalyze(Env env, EffectTemplate template)
 	{
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPetrification.java

@@ -18,6 +18,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 public class EffectPetrification extends L2Effect
 public class EffectPetrification extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhoenixBless.java

@@ -19,12 +19,13 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @author Faror
  * @author Faror
  */
  */
-final class EffectPhoenixBless extends L2Effect
+public class EffectPhoenixBless extends L2Effect
 {
 {
 	public EffectPhoenixBless(Env env, EffectTemplate template)
 	public EffectPhoenixBless(Env env, EffectTemplate template)
 	{
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhysicalAttackMute.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhysicalMute.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectProtectionBlessing.java

@@ -20,6 +20,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 0 - 85
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRecoverForce.java

@@ -1,85 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-package net.sf.l2j.gameserver.skills.effects;
-
-import net.sf.l2j.gameserver.datatables.SkillTable;
-import net.sf.l2j.gameserver.model.L2Effect;
-import net.sf.l2j.gameserver.model.L2Skill;
-import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
-import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
-import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.Env;
-import net.sf.l2j.gameserver.templates.skills.L2EffectType;
-
-/**
- * @author Forsaiken
- */
-
-public class EffectRecoverForce extends L2Effect
-{
-	public EffectRecoverForce(Env env, EffectTemplate template)
-	{
-		super(env, template);
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
-	 */
-	@Override
-	public L2EffectType getEffectType()
-	{
-		return L2EffectType.BUFF;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
-	 */
-	@Override
-	public boolean onActionTime()
-	{
-		if (getEffected() instanceof L2PcInstance)
-		{
-			L2PcInstance player = (L2PcInstance) getEffected();
-			L2Skill skill = null;
-			
-			if (player.getSkillLevel(8) > 0)
-				skill = SkillTable.getInstance().getInfo(8, player.getSkillLevel(8));
-			else if (player.getSkillLevel(50) > 0)
-				skill = SkillTable.getInstance().getInfo(50, player.getSkillLevel(50));
-			
-			if (skill != null)
-			{
-				EffectCharge effect = (EffectCharge) player.getFirstEffect(skill);
-				if (effect != null)
-				{
-					if (effect.numCharges < skill.getNumCharges())
-					{
-						player.sendPacket(new EtcStatusUpdate(player));
-						SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
-						sm.addNumber(++effect.numCharges);
-						player.sendPacket(sm);
-					}
-				}
-				else
-					skill.getEffects(player, player);
-			}
-		}
-		return true;
-	}
-}

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRelax.java

@@ -20,9 +20,10 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
-class EffectRelax extends L2Effect
+public class EffectRelax extends L2Effect
 {
 {
 	public EffectRelax(Env env, EffectTemplate template)
 	public EffectRelax(Env env, EffectTemplate template)
 	{
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRemoveTarget.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRoot.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
@@ -24,7 +25,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  *         TODO To change the template for this generated type comment go to
  *         TODO To change the template for this generated type comment go to
  *         Window - Preferences - Java - Code Style - Code Templates
  *         Window - Preferences - Java - Code Style - Code Templates
  */
  */
-final class EffectRoot extends L2Effect
+public class EffectRoot extends L2Effect
 {
 {
 	
 	
 	public EffectRoot(Env env, EffectTemplate template)
 	public EffectRoot(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignet.java

@@ -25,13 +25,14 @@ import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignet;
 import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignet;
 import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime;
 import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @authors Forsaiken, Sami
  * @authors Forsaiken, Sami
  */
  */
 
 
-final class EffectSignet extends L2Effect
+public class EffectSignet extends L2Effect
 {
 {
 	private L2Skill _skill;
 	private L2Skill _skill;
 	private L2EffectPointInstance _actor;
 	private L2EffectPointInstance _actor;

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetAntiSummon.java

@@ -24,13 +24,14 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @author Forsaiken
  * @author Forsaiken
  */
  */
 
 
-final class EffectSignetAntiSummon extends L2Effect
+public class EffectSignetAntiSummon extends L2Effect
 {
 {
 	private L2EffectPointInstance _actor;
 	private L2EffectPointInstance _actor;
 	
 	

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetMDam.java

@@ -40,10 +40,11 @@ import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Formulas;
 import net.sf.l2j.gameserver.skills.Formulas;
 import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime;
 import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime;
 import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
 import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.util.Point3D;
 import net.sf.l2j.util.Point3D;
 
 
-final class EffectSignetMDam extends L2Effect
+public class EffectSignetMDam extends L2Effect
 {
 {
 	private L2EffectPointInstance _actor;
 	private L2EffectPointInstance _actor;
 	
 	

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetNoise.java

@@ -19,13 +19,14 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @authors Forsaiken, Sami
  * @authors Forsaiken, Sami
  */
  */
 
 
-final class EffectSignetNoise extends L2Effect
+public class EffectSignetNoise extends L2Effect
 {
 {
 	private L2EffectPointInstance _actor;
 	private L2EffectPointInstance _actor;
 	
 	

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSilenceMagicPhysical.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 public class EffectSilenceMagicPhysical extends L2Effect
 public class EffectSilenceMagicPhysical extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSilentMove.java

@@ -20,10 +20,11 @@ import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2SkillType;
 import net.sf.l2j.gameserver.templates.skills.L2SkillType;
 
 
-final class EffectSilentMove extends L2Effect
+public class EffectSilentMove extends L2Effect
 {
 {
 	public EffectSilentMove(Env env, EffectTemplate template)
 	public EffectSilentMove(Env env, EffectTemplate template)
 	{
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSleep.java

@@ -16,13 +16,14 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
  * @author mkizub
  * @author mkizub
  * 
  * 
  */
  */
-final class EffectSleep extends L2Effect
+public class EffectSleep extends L2Effect
 {
 {
 	
 	
 	public EffectSleep(Env env, EffectTemplate template)
 	public EffectSleep(Env env, EffectTemplate template)

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSpoil.java

@@ -22,6 +22,7 @@ import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Formulas;
 import net.sf.l2j.gameserver.skills.Formulas;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectStun.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**
@@ -24,7 +25,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  *         TODO To change the template for this generated type comment go to
  *         TODO To change the template for this generated type comment go to
  *         Window - Preferences - Java - Code Style - Code Templates
  *         Window - Preferences - Java - Code Style - Code Templates
  */
  */
-final class EffectStun extends L2Effect
+public class EffectStun extends L2Effect
 {
 {
 	
 	
 	public EffectStun(Env env, EffectTemplate template)
 	public EffectStun(Env env, EffectTemplate template)

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectStunSelf.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 public class EffectStunSelf extends L2Effect
 public class EffectStunSelf extends L2Effect

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTargetMe.java

@@ -19,6 +19,7 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
 import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTransformation.java

@@ -19,6 +19,7 @@ import net.sf.l2j.gameserver.instancemanager.TransformationManager;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 
 /**
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java

@@ -24,6 +24,7 @@ import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation;
 import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
 import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
 import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation.FlyType;
 import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation.FlyType;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.util.Util;
 import net.sf.l2j.gameserver.util.Util;
 
 

+ 0 - 76
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillCharge.java

@@ -1,76 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package net.sf.l2j.gameserver.skills.l2skills;
-
-import net.sf.l2j.gameserver.model.L2Object;
-import net.sf.l2j.gameserver.model.L2Skill;
-import net.sf.l2j.gameserver.model.actor.L2Character;
-import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
-import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
-import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.effects.EffectCharge;
-import net.sf.l2j.gameserver.templates.StatsSet;
-
-public class L2SkillCharge extends L2Skill {
-
-	public L2SkillCharge(StatsSet set)
-	{
-		super(set);
-	}
-
-	@Override
-	public void useSkill(L2Character caster, L2Object[] targets)
-	{
-		if (caster.isAlikeDead())
-			return;
-
-		// get the effect
-		EffectCharge effect = (EffectCharge) caster.getFirstEffect(this);
-		if (effect != null)
-		{
-			if (effect.numCharges < getNumCharges())
-			{
-				effect.numCharges++;
-				if (caster instanceof L2PcInstance)
-				{
-					caster.sendPacket(new EtcStatusUpdate((L2PcInstance)caster));
-					SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
-					sm.addNumber(effect.numCharges);
-					caster.sendPacket(sm);
-				}
-			}
-			else
-            {
-                SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_MAXIMUM);
-                caster.sendPacket(sm);
-            }
-            return;
-		}
-		getEffects(caster, caster);
-
-        //effect self :]
-        //L2Effect seffect = caster.getEffect(getId());
-        //TODO ?? this is always null due to a return in the if block above!
-        //if (effect != null && seffect.isSelfEffect())
-        //{
-            //Replace old effect with new one.
-        //    seffect.exit();
-        //}
-        // cast self effect if any
-        getEffectsSelf(caster);
-	}
-
-}

+ 14 - 49
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillChargeDmg.java

@@ -21,40 +21,17 @@ import net.sf.l2j.gameserver.model.L2Skill;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Formulas;
 import net.sf.l2j.gameserver.skills.Formulas;
-import net.sf.l2j.gameserver.skills.effects.EffectCharge;
 import net.sf.l2j.gameserver.templates.StatsSet;
 import net.sf.l2j.gameserver.templates.StatsSet;
 import net.sf.l2j.gameserver.templates.item.L2WeaponType;
 import net.sf.l2j.gameserver.templates.item.L2WeaponType;
 
 
 public class L2SkillChargeDmg extends L2Skill
 public class L2SkillChargeDmg extends L2Skill
 {
 {
 
 
-	final int chargeSkillId;
-
 	public L2SkillChargeDmg(StatsSet set)
 	public L2SkillChargeDmg(StatsSet set)
     {
     {
 		super(set);
 		super(set);
-		chargeSkillId = set.getInteger("charge_skill_id");
-	}
-
-	@Override
-	public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
-	{
-		if (activeChar instanceof L2PcInstance)
-		{
-			L2PcInstance player = (L2PcInstance)activeChar;
-			EffectCharge e = (EffectCharge)player.getFirstEffect(chargeSkillId);
-			if(e == null || e.numCharges < getNumCharges())
-			{
-				SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
-				sm.addSkillName(this);
-				activeChar.sendPacket(sm);
-				return false;
-			}
-		}
-		return super.checkCondition(activeChar, target, itemOrWeapon);
 	}
 	}
 
 
 	@Override
 	@Override
@@ -65,34 +42,22 @@ public class L2SkillChargeDmg extends L2Skill
 			return;
 			return;
         }
         }
 
 
-		// get the effect
-		EffectCharge effect = (EffectCharge) caster.getFirstEffect(chargeSkillId);
-		if (effect == null || effect.numCharges < getNumCharges())
-		{
-			SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
-			sm.addSkillName(this);
-			caster.sendPacket(sm);
-			return;
-		}
-        double modifier = 0;
-        modifier = 0.8+0.201*effect.numCharges; // thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
-
-		if (getTargetType() != SkillTargetType.TARGET_AREA && getTargetType() != SkillTargetType.TARGET_MULTIFACE)
-			effect.numCharges -= getNumCharges();
+		double modifier = 0;
 		if (caster instanceof L2PcInstance)
 		if (caster instanceof L2PcInstance)
-			caster.sendPacket(new EtcStatusUpdate((L2PcInstance)caster));
-        if (effect.numCharges == 0)
-        	{effect.exit();}
-        for (L2Character target: (L2Character[]) targets)
         {
         {
-        	L2ItemInstance weapon = caster.getActiveWeaponInstance();
-        	if (target.isAlikeDead())
-        		continue;
+			// thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
+			modifier = 0.8+0.201*(getNumCharges()+((L2PcInstance)caster).getCharges());
+        }
+		for (L2Character target: (L2Character[]) targets)
+		{
+			L2ItemInstance weapon = caster.getActiveWeaponInstance();
+			if (target.isAlikeDead())
+				continue;
         	
         	
-        	//Calculate skill evasion
-        	boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, this);
-        	if(skillIsEvaded)
-        	{
+			//	Calculate skill evasion
+			boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, this);
+			if(skillIsEvaded)
+			{
 				if (caster instanceof L2PcInstance)
 				if (caster instanceof L2PcInstance)
 				{
 				{
 					SystemMessage sm = new SystemMessage(SystemMessageId.C1_DODGES_ATTACK);
 					SystemMessage sm = new SystemMessage(SystemMessageId.C1_DODGES_ATTACK);
@@ -118,7 +83,7 @@ public class L2SkillChargeDmg extends L2Skill
 			byte shld = Formulas.calcShldUse(caster, target);
 			byte shld = Formulas.calcShldUse(caster, target);
 			boolean crit = false;
 			boolean crit = false;
 			if (this.getBaseCritRate() > 0)
 			if (this.getBaseCritRate() > 0)
-				crit = Formulas.calcCrit(this.getBaseCritRate() * 10 * Formulas.getSTRBonus(caster));
+				crit = Formulas.calcCrit(this.getBaseCritRate() * 10 * Formulas.getSTRBonus(caster), target);
 			boolean soul = (weapon != null
 			boolean soul = (weapon != null
 							&& weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
 							&& weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
 							&& weapon.getItemType() != L2WeaponType.DAGGER );
 							&& weapon.getItemType() != L2WeaponType.DAGGER );

+ 0 - 89
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillChargeEffect.java

@@ -1,89 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-package net.sf.l2j.gameserver.skills.l2skills;
-
-import net.sf.l2j.gameserver.model.L2Object;
-import net.sf.l2j.gameserver.model.L2Skill;
-import net.sf.l2j.gameserver.model.actor.L2Character;
-import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
-import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
-import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.effects.EffectCharge;
-import net.sf.l2j.gameserver.templates.StatsSet;
-
-public class L2SkillChargeEffect extends L2Skill
-{
-	final int chargeSkillId;
-
-	public L2SkillChargeEffect(StatsSet set)
-	{
-		super(set);
-		chargeSkillId = set.getInteger("charge_skill_id");
-	}
-
-	@Override
-	public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
-	{
-		if (activeChar instanceof L2PcInstance)
-		{
-			L2PcInstance player = (L2PcInstance)activeChar;
-			EffectCharge e = (EffectCharge)player.getFirstEffect(chargeSkillId);
-			if(e == null || e.numCharges < getNumCharges())
-			{
-				SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
-				sm.addSkillName(this);
-				activeChar.sendPacket(sm);
-				return false;
-			}
-		}
-		return super.checkCondition(activeChar, target, itemOrWeapon);
-	}
-
-	@Override
-	public void useSkill(L2Character activeChar, L2Object[] targets)
-	{
-		if (activeChar.isAlikeDead()) return;
-
-		// get the effect
-		EffectCharge effect = (EffectCharge)activeChar.getFirstEffect(chargeSkillId);
-		if (effect == null || effect.numCharges < getNumCharges())
-		{
-			SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
-			sm.addSkillName(this);
-			activeChar.sendPacket(sm);
-			return;
-		}
-
-		// decrease?
-		effect.numCharges -= getNumCharges();
-
-		// update icons
-		// activeChar.updateEffectIcons();
-
-		// maybe exit? no charge
-		if (effect.numCharges == 0) effect.exit();
-
-		// apply effects
-		if (hasEffects())
-			for (L2Character target: (L2Character[]) targets)
-				getEffects(activeChar, target);
-		if (activeChar instanceof L2PcInstance)
-		{
-			activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance)activeChar));
-		}
-	}
-}

+ 1 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillCreateItem.java

@@ -83,7 +83,7 @@ public class L2SkillCreateItem extends L2Skill
         {
         {
             SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
             SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
             smsg.addItemName(item);
             smsg.addItemName(item);
-            smsg.addNumber(count);
+            smsg.addItemNumber(count);
             activeChar.sendPacket(smsg);
             activeChar.sendPacket(smsg);
         }
         }
         else
         else

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillElemental.java

@@ -22,6 +22,7 @@ import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Npc;
 import net.sf.l2j.gameserver.model.actor.L2Npc;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Formulas;
 import net.sf.l2j.gameserver.skills.Formulas;
 import net.sf.l2j.gameserver.templates.StatsSet;
 import net.sf.l2j.gameserver.templates.StatsSet;
 
 
@@ -156,7 +157,7 @@ public class L2SkillElemental extends L2Skill {
 
 
 			// activate attacked effects, if any
 			// activate attacked effects, if any
 			target.stopSkillEffects(getId());
 			target.stopSkillEffects(getId());
-            getEffects(activeChar, target);
+            getEffects(activeChar, target, new Env(shld, ss, false, bss));
 		}
 		}
 	}
 	}
 }
 }

+ 5 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillSummon.java

@@ -22,6 +22,7 @@ import net.sf.l2j.gameserver.model.L2Skill;
 import net.sf.l2j.gameserver.model.L2World;
 import net.sf.l2j.gameserver.model.L2World;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2MerchantSummonInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
@@ -171,6 +172,8 @@ public class L2SkillSummon extends L2Skill
 		}
 		}
 		if (summonTemplate.type.equalsIgnoreCase("L2SiegeSummon"))
 		if (summonTemplate.type.equalsIgnoreCase("L2SiegeSummon"))
 			summon = new L2SiegeSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
 			summon = new L2SiegeSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
+		else if (summonTemplate.type.equalsIgnoreCase("L2MerchantSummon"))
+			summon = new L2MerchantSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
 		else
 		else
 			summon = new L2SummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
 			summon = new L2SummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
 
 
@@ -190,7 +193,8 @@ public class L2SkillSummon extends L2Skill
 		summon.setCurrentMp(summon.getMaxMp());
 		summon.setCurrentMp(summon.getMaxMp());
 		summon.setHeading(activeChar.getHeading());
 		summon.setHeading(activeChar.getHeading());
     	summon.setRunning();
     	summon.setRunning();
-		activeChar.setPet(summon);
+    	if (!(summon instanceof L2MerchantSummonInstance))
+    		activeChar.setPet(summon);
 
 
     	L2World.getInstance().storeObject(summon);
     	L2World.getInstance().storeObject(summon);
         summon.spawnMe(activeChar.getX()+50, activeChar.getY()+100, activeChar.getZ());
         summon.spawnMe(activeChar.getX()+50, activeChar.getY()+100, activeChar.getZ());

+ 8 - 1
L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/AutoAnnounceTaskManager.java

@@ -12,6 +12,7 @@
  */
  */
 package net.sf.l2j.gameserver.taskmanager;
 package net.sf.l2j.gameserver.taskmanager;
 
 
+import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
 import java.sql.ResultSet;
 import java.util.List;
 import java.util.List;
@@ -57,7 +58,7 @@ public class AutoAnnounceTaskManager
 			_announces.clear();
 			_announces.clear();
 		}
 		}
 		
 		
-		java.sql.Connection conn = null;
+		Connection conn = null;
 		int count = 0;
 		int count = 0;
 		try
 		try
 		{
 		{
@@ -75,11 +76,17 @@ public class AutoAnnounceTaskManager
 				ThreadPoolManager.getInstance().scheduleGeneral(new AutoAnnouncement(id, delay, repeat, text), initial);
 				ThreadPoolManager.getInstance().scheduleGeneral(new AutoAnnouncement(id, delay, repeat, text), initial);
 				count++;
 				count++;
 			}
 			}
+			data.close();
+			statement.close();
 		}
 		}
 		catch (Exception e)
 		catch (Exception e)
 		{
 		{
 			_log.log(Level.SEVERE, "AutoAnnoucements: Fail to load announcements data.", e);
 			_log.log(Level.SEVERE, "AutoAnnoucements: Fail to load announcements data.", e);
 		}
 		}
+		finally
+		{
+			try { conn.close(); } catch (Exception e) {}
+		}
 		_log.log(Level.SEVERE, "AutoAnnoucements: Load "+count+" Auto Annoucement Data.");
 		_log.log(Level.SEVERE, "AutoAnnoucements: Load "+count+" Auto Annoucement Data.");
 	}
 	}
 	
 	

+ 5 - 4
L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/TaskManager.java

@@ -22,6 +22,7 @@ import static net.sf.l2j.gameserver.taskmanager.TaskTypes.TYPE_SPECIAL;
 import static net.sf.l2j.gameserver.taskmanager.TaskTypes.TYPE_STARTUP;
 import static net.sf.l2j.gameserver.taskmanager.TaskTypes.TYPE_STARTUP;
 import static net.sf.l2j.gameserver.taskmanager.TaskTypes.TYPE_TIME;
 import static net.sf.l2j.gameserver.taskmanager.TaskTypes.TYPE_TIME;
 
 
+import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
 import java.sql.ResultSet;
 import java.sql.SQLException;
 import java.sql.SQLException;
@@ -89,7 +90,7 @@ public final class TaskManager
 			task.onTimeElapsed(this);
 			task.onTimeElapsed(this);
 			lastActivation = System.currentTimeMillis();
 			lastActivation = System.currentTimeMillis();
 			
 			
-			java.sql.Connection con = null;
+			Connection con = null;
 			
 			
 			try
 			try
 			{
 			{
@@ -203,7 +204,7 @@ public final class TaskManager
 	
 	
 	private void startAllTasks()
 	private void startAllTasks()
 	{
 	{
-		java.sql.Connection con = null;
+		Connection con = null;
 		try
 		try
 		{
 		{
 			con = L2DatabaseFactory.getInstance().getConnection();
 			con = L2DatabaseFactory.getInstance().getConnection();
@@ -348,7 +349,7 @@ public final class TaskManager
 	
 	
 	public static boolean addUniqueTask(String task, TaskTypes type, String param1, String param2, String param3, long lastActivation)
 	public static boolean addUniqueTask(String task, TaskTypes type, String param1, String param2, String param3, long lastActivation)
 	{
 	{
-		java.sql.Connection con = null;
+		Connection con = null;
 		
 		
 		try
 		try
 		{
 		{
@@ -399,7 +400,7 @@ public final class TaskManager
 	
 	
 	public static boolean addTask(String task, TaskTypes type, String param1, String param2, String param3, long lastActivation)
 	public static boolean addTask(String task, TaskTypes type, String param1, String param2, String param3, long lastActivation)
 	{
 	{
-		java.sql.Connection con = null;
+		Connection con = null;
 		
 		
 		try
 		try
 		{
 		{

+ 72 - 53
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTemplate.java → L2_GameServer/java/net/sf/l2j/gameserver/templates/effects/EffectTemplate.java

@@ -12,23 +12,25 @@
  * You should have received a copy of the GNU General Public License along with
  * You should have received a copy of the GNU General Public License along with
  * this program. If not, see <http://www.gnu.org/licenses/>.
  * this program. If not, see <http://www.gnu.org/licenses/>.
  */
  */
-package net.sf.l2j.gameserver.skills.effects;
+package net.sf.l2j.gameserver.templates.effects;
 
 
 import java.lang.reflect.Constructor;
 import java.lang.reflect.Constructor;
 import java.lang.reflect.InvocationTargetException;
 import java.lang.reflect.InvocationTargetException;
 import java.util.logging.Logger;
 import java.util.logging.Logger;
 
 
+import net.sf.l2j.gameserver.model.ChanceCondition;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.conditions.Condition;
 import net.sf.l2j.gameserver.skills.conditions.Condition;
 import net.sf.l2j.gameserver.skills.funcs.FuncTemplate;
 import net.sf.l2j.gameserver.skills.funcs.FuncTemplate;
 import net.sf.l2j.gameserver.skills.funcs.Lambda;
 import net.sf.l2j.gameserver.skills.funcs.Lambda;
+import net.sf.l2j.gameserver.templates.skills.L2SkillType;
 
 
 /**
 /**
  * @author mkizub
  * @author mkizub
  * 
  * 
  */
  */
-public final class EffectTemplate
+public class EffectTemplate
 {
 {
 	static Logger _log = Logger.getLogger(EffectTemplate.class.getName());
 	static Logger _log = Logger.getLogger(EffectTemplate.class.getName());
 	
 	
@@ -46,7 +48,16 @@ public final class EffectTemplate
 	public final float stackOrder;
 	public final float stackOrder;
 	public final boolean icon;
 	public final boolean icon;
 	public final String funcName;
 	public final String funcName;
-	public EffectTemplate(Condition pAttachCond, Condition pApplayCond, String func, Lambda pLambda, int pCounter, int pPeriod, int pAbnormalEffect, String pStackType, float pStackOrder, boolean showicon)
+	public final double effectPower; // to thandle chance
+	public final L2SkillType effectType; // to handle resistences etc...
+	
+	public final int triggeredId;
+    public final int triggeredLevel;
+    public final ChanceCondition chanceCondition;
+	
+	public EffectTemplate(Condition pAttachCond, Condition pApplayCond, String func, Lambda pLambda, 
+			int pCounter, int pPeriod, int pAbnormalEffect, String pStackType, float pStackOrder, boolean showicon,
+			double ePower, L2SkillType eType, int trigId, int trigLvl, ChanceCondition chanceCond)
 	{
 	{
 		attachCond = pAttachCond;
 		attachCond = pAttachCond;
 		applayCond = pApplayCond;
 		applayCond = pApplayCond;
@@ -58,6 +69,13 @@ public final class EffectTemplate
 		stackOrder = pStackOrder;
 		stackOrder = pStackOrder;
 		icon = showicon;
 		icon = showicon;
 		funcName = func;
 		funcName = func;
+		effectPower = ePower;
+		effectType = eType;
+		
+		triggeredId = trigId;
+	    triggeredLevel = trigLvl;
+	    chanceCondition = chanceCond;
+	    
 		try
 		try
 		{
 		{
 			_func = Class.forName("net.sf.l2j.gameserver.skills.effects.Effect" + func);
 			_func = Class.forName("net.sf.l2j.gameserver.skills.effects.Effect" + func);
@@ -104,57 +122,58 @@ public final class EffectTemplate
 		
 		
 	}
 	}
 	
 	
-		/**
-		 * Creates an L2Effect instance from an existing one and an Env object.
-		 *
-		 * @param env
-		 * @param stolen
-		 * @return
-		 */
-		public L2Effect getStolenEffect(Env env, L2Effect stolen)
-		{
-			Class<?> func;
-			Constructor<?> stolenCons;
-			try
-			{
-				func = Class.forName("net.sf.l2j.gameserver.skills.effects.Effect"+stolen.getEffectTemplate().funcName);
-			}
-			catch (ClassNotFoundException e)
-			{
-				throw new RuntimeException(e);
-			}
-			try
-			{
-				stolenCons = func.getConstructor(Env.class, L2Effect.class);
-			}
-			catch (NoSuchMethodException e)
-			{
-				throw new RuntimeException(e);
-			}
-			try
-			{
-				L2Effect effect = (L2Effect)stolenCons.newInstance(env, stolen);
-				//if (_applayCond != null)
-				//	effect.setCondition(_applayCond);
-				return effect;
-			}
-			catch (IllegalAccessException e)
-			{
-				e.printStackTrace();
-				return null;
-			}
-			catch (InstantiationException e)
-			{
-				e.printStackTrace();
-				return null;
-			}
-			catch (InvocationTargetException e)
-			{
-				_log.warning("Error creating new instance of Class "+func+" Exception was:");
-				e.getTargetException().printStackTrace();
-				return null;
-			}
+	/**
+	 * Creates an L2Effect instance from an existing one and an Env object.
+	 * 
+	 * @param env
+	 * @param stolen
+	 * @return
+	 */
+	public L2Effect getStolenEffect(Env env, L2Effect stolen)
+	{
+		Class<?> func;
+		Constructor<?> stolenCons;
+		try
+		{
+			func = Class.forName("net.sf.l2j.gameserver.skills.effects.Effect"
+			        + stolen.getEffectTemplate().funcName);
+		}
+		catch (ClassNotFoundException e)
+		{
+			throw new RuntimeException(e);
 		}
 		}
+		try
+		{
+			stolenCons = func.getConstructor(Env.class, L2Effect.class);
+		}
+		catch (NoSuchMethodException e)
+		{
+			throw new RuntimeException(e);
+		}
+		try
+		{
+			L2Effect effect = (L2Effect) stolenCons.newInstance(env, stolen);
+			// if (_applayCond != null)
+			// effect.setCondition(_applayCond);
+			return effect;
+		}
+		catch (IllegalAccessException e)
+		{
+			e.printStackTrace();
+			return null;
+		}
+		catch (InstantiationException e)
+		{
+			e.printStackTrace();
+			return null;
+		}
+		catch (InvocationTargetException e)
+		{
+			_log.warning("Error creating new instance of Class " + func + " Exception was:");
+			e.getTargetException().printStackTrace();
+			return null;
+		}
+	}
 	
 	
 	public void attach(FuncTemplate f)
 	public void attach(FuncTemplate f)
 	{
 	{

+ 1 - 1
L2_GameServer/java/net/sf/l2j/status/GameStatusThread.java

@@ -456,7 +456,7 @@ public class GameStatusThread extends Thread
                             player.sendPacket(iu);
                             player.sendPacket(iu);
                             SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
                             SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
                             sm.addItemName(itemId);
                             sm.addItemName(itemId);
-                            sm.addNumber(amount);
+                            sm.addItemNumber(amount);
                             player.sendPacket(sm);
                             player.sendPacket(sm);
                             _print.println("ok");
                             _print.println("ok");
                             GMAudit.auditGMAction("Telnet Admin", "Give Item", player.getName(), "item: "+itemId+" amount: "+amount);
                             GMAudit.auditGMAction("Telnet Admin", "Give Item", player.getName(), "item: "+itemId+" amount: "+amount);

+ 502 - 504
L2_GameServer/lib/c3p0-0.9.1_LICENSE → L2_GameServer/lib/c3p0-0.9.1.2_LICENSE.txt

@@ -1,504 +1,502 @@
-		  GNU LESSER GENERAL PUBLIC LICENSE
-		       Version 2.1, February 1999
-
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-     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
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-
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+That's all there is to it!

BIN
L2_GameServer/lib/ecj_LICENSE.html


BIN
L2_GameServer/lib/javolution.jar → L2_GameServer/lib/javolution-5.3.1.jar


+ 25 - 25
L2_GameServer/lib/javolution-5.3_LICENSE.txt → L2_GameServer/lib/javolution-5.3.1_LICENSE.txt

@@ -1,25 +1,25 @@
-* Javolution - Java(tm) Solution for Real-Time and Embedded Systems
-* Copyright (c) 2005 - 2007 Javolution (http://javolution.org/)
-* All rights reserved.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-*
-*    1. Redistributions of source code must retain the above copyright
-*       notice, this list of conditions and the following disclaimer.
-*
-*    2. Redistributions in binary form must reproduce the above copyright
-*       notice, this list of conditions and the following disclaimer in the
-*       documentation and/or other materials provided with the distribution.
-*
-* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
-* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+* Javolution - Java(tm) Solution for Real-Time and Embedded Systems
+* Copyright (c) 2005 - Javolution (http://javolution.org/)
+* All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+*
+*    1. Redistributions of source code must retain the above copyright
+*       notice, this list of conditions and the following disclaimer.
+*
+*    2. Redistributions in binary form must reproduce the above copyright
+*       notice, this list of conditions and the following disclaimer in the
+*       documentation and/or other materials provided with the distribution.
+*
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

+ 9 - 18
L2_GameServer/lib/jython-2.2_LICENSE → L2_GameServer/lib/jython-2.2.1_LICENSE.txt

@@ -1,9 +1,13 @@
+====================================
+The Jython License
+====================================
+
 
 
 A. TERMS AND CONDITIONS FOR ACCESSING OR OTHERWISE USING JYTHON
 A. TERMS AND CONDITIONS FOR ACCESSING OR OTHERWISE USING JYTHON
-=======================================================
+==============================================================================================================
 
 
 PYTHON SOFTWARE FOUNDATION LICENSE VERSION 2
 PYTHON SOFTWARE FOUNDATION LICENSE VERSION 2
---------------------------------------------
+----------------------------------------------------------------------------------------
 
 
 1. This LICENSE AGREEMENT is between the Python Software Foundation
 1. This LICENSE AGREEMENT is between the Python Software Foundation
 ("PSF"), and the Individual or Organization ("Licensee") accessing and
 ("PSF"), and the Individual or Organization ("Licensee") accessing and
@@ -51,7 +55,7 @@ agrees to be bound by the terms and conditions of this License
 Agreement.
 Agreement.
  
  
 Jython 2.0, 2.1 License
 Jython 2.0, 2.1 License
-================================
+--------------------------------------------
 
 
 Copyright (c) 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Jython Developers
 Copyright (c) 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Jython Developers
 All rights reserved.
 All rights reserved.
@@ -72,7 +76,7 @@ are met:
    derived from this software without specific prior written permission.
    derived from this software without specific prior written permission.
 
 
 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+"AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
@@ -87,20 +91,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 
 
 JPython 1.1.x Software License.
 JPython 1.1.x Software License.
-=========================
-
 ______________________________________________________________________
 ______________________________________________________________________
 
 
-IMPORTANT: PLEASE READ THE FOLLOWING AGREEMENT CAREFULLY.
-
-BY CLICKING ON THE "ACCEPT" BUTTON WHERE INDICATED, OR BY INSTALLING,
-COPYING OR OTHERWISE USING THE SOFTWARE, YOU ARE DEEMED TO HAVE AGREED TO
-THE TERMS AND CONDITIONS OF THIS AGREEMENT.
-
-______________________________________________________________________
-
-JPython version 1.1.x
-
   1. This LICENSE AGREEMENT is between the Corporation for National Research
   1. This LICENSE AGREEMENT is between the Corporation for National Research
      Initiatives, having an office at 1895 Preston White Drive, Reston, VA
      Initiatives, having an office at 1895 Preston White Drive, Reston, VA
      20191 ("CNRI"), and the Individual or Organization ("Licensee")
      20191 ("CNRI"), and the Individual or Organization ("Licensee")
@@ -196,5 +188,4 @@ under the GNU Public License.  The package is now covered by the Jython
 Software License.
 Software License.
 
 
 The command line interpreter is covered by the Apache Software
 The command line interpreter is covered by the Apache Software
-License.  See the org/apache/LICENSE file for details.
-
+License.  See the org/apache/LICENSE file for details.

+ 1 - 3
L2_GameServer/lib/mysql-connector-java-5.1.7_LICENSE → L2_GameServer/lib/mysql-connector-java-5.1.7_LICENSE.txt

@@ -40,6 +40,4 @@ website at http://dev.mysql.com/doc/refman/5.0/en/connector-j.html
 
 
 --
 --
 This software is OSI Certified Open Source Software.
 This software is OSI Certified Open Source Software.
-OSI Certified is a certification mark of the Open Source Initiative.
-
-
+OSI Certified is a certification mark of the Open Source Initiative.