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- /* This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package net.sf.l2j.gameserver.skills.effects;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.actor.L2Playable;
- import net.sf.l2j.gameserver.skills.Env;
- import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
- import net.sf.l2j.gameserver.templates.skills.L2EffectType;
- /**
- * @author kerberos_20
- *
- */
- public class EffectProtectionBlessing extends L2Effect
- {
- public EffectProtectionBlessing(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.PROTECTION_BLESSING;
- }
-
- /** Notify started */
- @Override
- public boolean onStart()
- {
- if (getEffected() instanceof L2Playable)
- {
- ((L2Playable) getEffected()).startProtectionBlessing();
- return true;
- }
- return false;
- }
-
- /** Notify exited */
- @Override
- public void onExit()
- {
- ((L2Playable) getEffected()).stopProtectionBlessing(this);
- }
-
- @Override
- public boolean onActionTime()
- {
- // just stop this effect
- return false;
- }
- }
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