EffectChanceSkillTrigger.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.ChanceCondition;
  17. import net.sf.l2j.gameserver.model.IChanceSkillTrigger;
  18. import net.sf.l2j.gameserver.model.L2Effect;
  19. import net.sf.l2j.gameserver.skills.Env;
  20. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  21. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  22. public class EffectChanceSkillTrigger extends L2Effect implements IChanceSkillTrigger
  23. {
  24. private final int _triggeredId;
  25. private final int _triggeredLevel;
  26. private final ChanceCondition _chanceCondition;
  27. public EffectChanceSkillTrigger(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. _triggeredId = template.triggeredId;
  31. _triggeredLevel = template.triggeredLevel;
  32. _chanceCondition = template.chanceCondition;
  33. }
  34. @Override
  35. public L2EffectType getEffectType()
  36. {
  37. return L2EffectType.CHANCE_SKILL_TRIGGER;
  38. }
  39. public boolean onStart()
  40. {
  41. getEffected().addChanceEffect(this);
  42. return true;
  43. }
  44. @Override
  45. public boolean onActionTime()
  46. {
  47. return false;
  48. }
  49. public void onExit()
  50. {
  51. getEffected().removeChanceSkill(_triggeredId);
  52. }
  53. @Override
  54. public int getTriggeredChanceId()
  55. {
  56. return _triggeredId;
  57. }
  58. @Override
  59. public int getTriggeredChanceLevel()
  60. {
  61. return _triggeredLevel;
  62. }
  63. @Override
  64. public boolean triggersChanceSkill()
  65. {
  66. return _triggeredId > 1;
  67. }
  68. @Override
  69. public ChanceCondition getTriggeredChanceCondition()
  70. {
  71. return _chanceCondition;
  72. }
  73. }