L2SkillChargeDmg.java 4.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.l2skills;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.model.L2ItemInstance;
  18. import net.sf.l2j.gameserver.model.L2Object;
  19. import net.sf.l2j.gameserver.model.L2Skill;
  20. import net.sf.l2j.gameserver.model.actor.L2Character;
  21. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  22. import net.sf.l2j.gameserver.network.SystemMessageId;
  23. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  24. import net.sf.l2j.gameserver.skills.Formulas;
  25. import net.sf.l2j.gameserver.templates.StatsSet;
  26. import net.sf.l2j.gameserver.templates.item.L2WeaponType;
  27. public class L2SkillChargeDmg extends L2Skill
  28. {
  29. public L2SkillChargeDmg(StatsSet set)
  30. {
  31. super(set);
  32. }
  33. @Override
  34. public void useSkill(L2Character caster, L2Object[] targets)
  35. {
  36. if (caster.isAlikeDead())
  37. {
  38. return;
  39. }
  40. double modifier = 0;
  41. if (caster instanceof L2PcInstance)
  42. {
  43. // thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
  44. modifier = 0.8+0.201*(getNumCharges()+((L2PcInstance)caster).getCharges());
  45. }
  46. for (L2Character target: (L2Character[]) targets)
  47. {
  48. L2ItemInstance weapon = caster.getActiveWeaponInstance();
  49. if (target.isAlikeDead())
  50. continue;
  51. // Calculate skill evasion
  52. boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, this);
  53. if(skillIsEvaded)
  54. {
  55. if (caster instanceof L2PcInstance)
  56. {
  57. SystemMessage sm = new SystemMessage(SystemMessageId.C1_DODGES_ATTACK);
  58. sm.addString(target.getName());
  59. ((L2PcInstance) caster).sendPacket(sm);
  60. }
  61. if (target instanceof L2PcInstance)
  62. {
  63. SystemMessage sm = new SystemMessage(SystemMessageId.AVOIDED_C1_ATTACK2);
  64. sm.addString(caster.getName());
  65. ((L2PcInstance) target).sendPacket(sm);
  66. }
  67. //no futher calculations needed.
  68. continue;
  69. }
  70. // TODO: should we use dual or not?
  71. // because if so, damage are lowered but we don't do anything special with dual then
  72. // like in doAttackHitByDual which in fact does the calcPhysDam call twice
  73. //boolean dual = caster.isUsingDualWeapon();
  74. byte shld = Formulas.calcShldUse(caster, target);
  75. boolean crit = false;
  76. if (this.getBaseCritRate() > 0)
  77. crit = Formulas.calcCrit(this.getBaseCritRate() * 10 * Formulas.getSTRBonus(caster), target);
  78. boolean soul = (weapon != null
  79. && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
  80. && weapon.getItemType() != L2WeaponType.DAGGER );
  81. // damage calculation, crit is static 2x
  82. int damage = (int)Formulas.calcPhysDam(caster, target, this, shld, false, false, soul);
  83. if (crit) damage *= 2;
  84. if (damage > 0)
  85. {
  86. double finalDamage = damage;
  87. finalDamage = finalDamage*modifier;
  88. target.reduceCurrentHp(finalDamage, caster, this);
  89. caster.sendDamageMessage(target, (int)finalDamage, false, crit, false);
  90. if (soul && weapon!= null)
  91. weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
  92. }
  93. else
  94. {
  95. caster.sendDamageMessage(target, 0, false, false, true);
  96. }
  97. }
  98. // effect self :]
  99. L2Effect seffect = caster.getFirstEffect(getId());
  100. if (seffect != null && seffect.isSelfEffect())
  101. {
  102. //Replace old effect with new one.
  103. seffect.exit();
  104. }
  105. // cast self effect if any
  106. getEffectsSelf(caster);
  107. }
  108. }