EffectBestowSkill.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.datatables.SkillTable;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.L2Skill;
  19. import net.sf.l2j.gameserver.skills.Env;
  20. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  21. /**
  22. * @author kombat
  23. */
  24. final class EffectBestowSkill extends L2Effect
  25. {
  26. public EffectBestowSkill(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. /**
  31. *
  32. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  33. */
  34. @Override
  35. public L2EffectType getEffectType()
  36. {
  37. return L2EffectType.BUFF;
  38. }
  39. /**
  40. *
  41. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  42. */
  43. @Override
  44. public boolean onStart()
  45. {
  46. L2Skill tempSkill = SkillTable.getInstance().getInfo(getSkill().getTriggeredId(), getSkill().getTriggeredLevel());
  47. if (tempSkill != null)
  48. {
  49. getEffected().addSkill(tempSkill);
  50. return true;
  51. }
  52. return false;
  53. }
  54. /**
  55. *
  56. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  57. */
  58. @Override
  59. public void onExit()
  60. {
  61. getEffected().removeSkill(getSkill().getTriggeredId());
  62. }
  63. /**
  64. *
  65. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  66. */
  67. @Override
  68. public boolean onActionTime()
  69. {
  70. return false;
  71. }
  72. }