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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.l2skills;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.L2Character;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.effects.EffectCharge;
- import net.sf.l2j.gameserver.templates.StatsSet;
- public class L2SkillChargeEffect extends L2Skill
- {
- final int chargeSkillId;
- public L2SkillChargeEffect(StatsSet set)
- {
- super(set);
- chargeSkillId = set.getInteger("charge_skill_id");
- }
- @Override
- public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
- {
- if (activeChar instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance)activeChar;
- EffectCharge e = (EffectCharge)player.getFirstEffect(chargeSkillId);
- if(e == null || e.numCharges < getNumCharges())
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(this);
- activeChar.sendPacket(sm);
- return false;
- }
- }
- return super.checkCondition(activeChar, target, itemOrWeapon);
- }
- @Override
- public void useSkill(L2Character activeChar, L2Object[] targets)
- {
- if (activeChar.isAlikeDead()) return;
- // get the effect
- EffectCharge effect = (EffectCharge)activeChar.getFirstEffect(chargeSkillId);
- if (effect == null || effect.numCharges < getNumCharges())
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(this);
- activeChar.sendPacket(sm);
- return;
- }
- // decrease?
- effect.numCharges -= getNumCharges();
- // update icons
- // activeChar.updateEffectIcons();
- // maybe exit? no charge
- if (effect.numCharges == 0) effect.exit();
- // apply effects
- if (hasEffects())
- for (L2Character target: (L2Character[]) targets)
- getEffects(activeChar, target);
- if (activeChar instanceof L2PcInstance)
- {
- activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance)activeChar));
- }
- }
- }
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