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Gracia Final support 6/6

GodKratos 16 ani în urmă
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bf6861e76b
71 a modificat fișierele cu 815 adăugiri și 1103 ștergeri
  1. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectAfroHaircut.java
  2. 0 78
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBestowSkill.java
  3. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBetray.java
  4. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBigHead.java
  5. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBluff.java
  6. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBuff.java
  7. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectChameleonRest.java
  8. 86 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectChanceSkillTrigger.java
  9. 0 81
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharge.java
  10. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharmOfCourage.java
  11. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharmOfLuck.java
  12. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCombatPointHealOverTime.java
  13. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectConfuseMob.java
  14. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectConfusion.java
  15. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDamOverTime.java
  16. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDebuff.java
  17. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDisarm.java
  18. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectEnemyCharge.java
  19. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFakeDeath.java
  20. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFear.java
  21. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFusion.java
  22. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectGrow.java
  23. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectHealOverTime.java
  24. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobileBuff.java
  25. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobilePetBuff.java
  26. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobileUntilAttacked.java
  27. 3 2
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectInvincible.java
  28. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectManaDamOverTime.java
  29. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectManaHealOverTime.java
  30. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectMpConsumePerLevel.java
  31. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectMute.java
  32. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectNoblesseBless.java
  33. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectParalyze.java
  34. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPetrification.java
  35. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhoenixBless.java
  36. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhysicalAttackMute.java
  37. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhysicalMute.java
  38. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectProtectionBlessing.java
  39. 0 85
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRecoverForce.java
  40. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRelax.java
  41. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRemoveTarget.java
  42. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRoot.java
  43. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignet.java
  44. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetAntiSummon.java
  45. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetMDam.java
  46. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetNoise.java
  47. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSilenceMagicPhysical.java
  48. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSilentMove.java
  49. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSleep.java
  50. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSpoil.java
  51. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectStun.java
  52. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectStunSelf.java
  53. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTargetMe.java
  54. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTransformation.java
  55. 1 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java
  56. 0 76
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillCharge.java
  57. 14 49
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillChargeDmg.java
  58. 0 89
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillChargeEffect.java
  59. 1 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillCreateItem.java
  60. 2 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillElemental.java
  61. 5 1
      L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillSummon.java
  62. 8 1
      L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/AutoAnnounceTaskManager.java
  63. 5 4
      L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/TaskManager.java
  64. 72 53
      L2_GameServer/java/net/sf/l2j/gameserver/templates/effects/EffectTemplate.java
  65. 1 1
      L2_GameServer/java/net/sf/l2j/status/GameStatusThread.java
  66. 502 504
      L2_GameServer/lib/c3p0-0.9.1.2_LICENSE.txt
  67. BIN
      L2_GameServer/lib/ecj_LICENSE.html
  68. BIN
      L2_GameServer/lib/javolution-5.3.1.jar
  69. 25 25
      L2_GameServer/lib/javolution-5.3.1_LICENSE.txt
  70. 9 18
      L2_GameServer/lib/jython-2.2.1_LICENSE.txt
  71. 1 3
      L2_GameServer/lib/mysql-connector-java-5.1.7_LICENSE.txt

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectAfroHaircut.java

@@ -19,6 +19,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 0 - 78
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBestowSkill.java

@@ -1,78 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package net.sf.l2j.gameserver.skills.effects;
-
-import net.sf.l2j.gameserver.datatables.SkillTable;
-import net.sf.l2j.gameserver.model.L2Effect;
-import net.sf.l2j.gameserver.model.L2Skill;
-import net.sf.l2j.gameserver.skills.Env;
-import net.sf.l2j.gameserver.templates.skills.L2EffectType;
-
-/**
- * @author kombat
- */
-final class EffectBestowSkill extends L2Effect
-{
-	public EffectBestowSkill(Env env, EffectTemplate template)
-	{
-		super(env, template);
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
-	 */
-	@Override
-	public L2EffectType getEffectType()
-	{
-		return L2EffectType.BUFF;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
-	 */
-	@Override
-	public boolean onStart()
-	{
-		L2Skill tempSkill = SkillTable.getInstance().getInfo(getSkill().getTriggeredId(), getSkill().getTriggeredLevel());
-		if (tempSkill != null)
-		{
-			getEffected().addSkill(tempSkill);
-			return true;
-		}
-		return false;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
-	 */
-	@Override
-	public void onExit()
-	{
-		getEffected().removeSkill(getSkill().getTriggeredId());
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
-	 */
-	@Override
-	public boolean onActionTime()
-	{
-		return false;
-	}
-}

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBetray.java

@@ -19,13 +19,14 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @author decad
  * 
  */
-final class EffectBetray extends L2Effect
+public class EffectBetray extends L2Effect
 {
 	public EffectBetray(Env env, EffectTemplate template)
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBigHead.java

@@ -16,13 +16,14 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * 
  * @author LBaldi
  */
-final class EffectBigHead extends L2Effect
+public class EffectBigHead extends L2Effect
 {
 	
 	public EffectBigHead(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBluff.java

@@ -22,6 +22,7 @@ import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
@@ -29,7 +30,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  * 
  *         Implementation of the Bluff Effect
  */
-final class EffectBluff extends L2Effect
+public class EffectBluff extends L2Effect
 {
 	
 	public EffectBluff(Env env, EffectTemplate template)

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBuff.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectChameleonRest.java

@@ -21,10 +21,11 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2SkillType;
 
-class EffectChameleonRest extends L2Effect
+public class EffectChameleonRest extends L2Effect
 {
 	public EffectChameleonRest(Env env, EffectTemplate template)
 	{

+ 86 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectChanceSkillTrigger.java

@@ -0,0 +1,86 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.skills.effects;
+
+import net.sf.l2j.gameserver.model.ChanceCondition;
+import net.sf.l2j.gameserver.model.IChanceSkillTrigger;
+import net.sf.l2j.gameserver.model.L2Effect;
+import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
+import net.sf.l2j.gameserver.templates.skills.L2EffectType;
+
+public class EffectChanceSkillTrigger extends L2Effect implements IChanceSkillTrigger
+{
+	private final int _triggeredId;
+	private final int _triggeredLevel;
+	private final ChanceCondition _chanceCondition;
+	
+	public EffectChanceSkillTrigger(Env env, EffectTemplate template)
+    {
+		super(env, template);
+		
+		_triggeredId = template.triggeredId;
+	    _triggeredLevel = template.triggeredLevel;
+	    _chanceCondition = template.chanceCondition;
+    }
+
+	@Override
+    public L2EffectType getEffectType()
+    {
+	    return L2EffectType.CHANCE_SKILL_TRIGGER;
+    }
+	
+	public boolean onStart()
+	{
+		getEffected().addChanceEffect(this);
+		return true;
+	}
+
+	@Override
+    public boolean onActionTime()
+    {
+	    return false;
+    }
+	
+	public void onExit()
+	{
+		getEffected().removeChanceSkill(_triggeredId);
+	}
+
+	@Override
+    public int getTriggeredChanceId()
+    {
+	    return _triggeredId;
+    }
+
+	@Override
+    public int getTriggeredChanceLevel()
+    {
+	    return _triggeredLevel;
+    }
+
+	@Override
+    public boolean triggersChanceSkill()
+    {
+	    return _triggeredId > 1;
+    }
+
+	@Override
+    public ChanceCondition getTriggeredChanceCondition()
+    {
+	    return _chanceCondition;
+    }
+	
+}

+ 0 - 81
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharge.java

@@ -1,81 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package net.sf.l2j.gameserver.skills.effects;
-
-import net.sf.l2j.gameserver.model.L2Effect;
-import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
-import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
-import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.Env;
-import net.sf.l2j.gameserver.templates.skills.L2EffectType;
-
-public class EffectCharge extends L2Effect
-{
-	public int numCharges;
-	
-	public EffectCharge(Env env, EffectTemplate template)
-	{
-		super(env, template);
-		numCharges = 1;
-		if (env.target instanceof L2PcInstance)
-		{
-			env.target.sendPacket(new EtcStatusUpdate((L2PcInstance) env.target));
-			SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
-			sm.addNumber(numCharges);
-			getEffected().sendPacket(sm);
-		}
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
-	 */
-	@Override
-	public L2EffectType getEffectType()
-	{
-		return L2EffectType.CHARGE;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
-	 */
-	@Override
-	public boolean onActionTime()
-	{
-		// ignore
-		return true;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#getLevel()
-	 */
-	@Override
-	public int getLevel()
-	{
-		return numCharges;
-	}
-	
-	/**
-	 * 
-	 * @param i
-	 */
-	public void addNumCharges(int i)
-	{
-		numCharges = numCharges + i;
-	}
-}

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharmOfCourage.java

@@ -19,6 +19,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCharmOfLuck.java

@@ -17,6 +17,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectCombatPointHealOverTime.java

@@ -17,9 +17,10 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
-class EffectCombatPointHealOverTime extends L2Effect
+public class EffectCombatPointHealOverTime extends L2Effect
 {
 	public EffectCombatPointHealOverTime(Env env, EffectTemplate template)
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectConfuseMob.java

@@ -24,6 +24,7 @@ import net.sf.l2j.gameserver.model.L2Object;
 import net.sf.l2j.gameserver.model.actor.L2Attackable;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.util.Rnd;
 
@@ -32,7 +33,7 @@ import net.sf.l2j.util.Rnd;
  * 
  *         Implementation of the Confusion Effect
  */
-final class EffectConfuseMob extends L2Effect
+public class EffectConfuseMob extends L2Effect
 {
 	
 	public EffectConfuseMob(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectConfusion.java

@@ -23,6 +23,7 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.L2Object;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.util.Rnd;
 
@@ -31,7 +32,7 @@ import net.sf.l2j.util.Rnd;
  * 
  *         Implementation of the Confusion Effect
  */
-final class EffectConfusion extends L2Effect
+public class EffectConfusion extends L2Effect
 {
 	
 	public EffectConfusion(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDamOverTime.java

@@ -18,9 +18,10 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
-class EffectDamOverTime extends L2Effect
+public class EffectDamOverTime extends L2Effect
 {
 	public EffectDamOverTime(Env env, EffectTemplate template)
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDebuff.java

@@ -16,9 +16,10 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
-public final class EffectDebuff extends L2Effect
+public class EffectDebuff extends L2Effect
 {
 	
 	public EffectDebuff(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectDisarm.java

@@ -17,6 +17,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
@@ -24,7 +25,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  * @author nBd
  */
 
-final class EffectDisarm extends L2Effect
+public class EffectDisarm extends L2Effect
 {
 	public EffectDisarm(Env env, EffectTemplate template)
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectEnemyCharge.java

@@ -24,6 +24,7 @@ import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation;
 import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
 import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation.FlyType;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 public class EffectEnemyCharge extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFakeDeath.java

@@ -18,13 +18,14 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @author mkizub
  * 
  */
-final class EffectFakeDeath extends L2Effect
+public class EffectFakeDeath extends L2Effect
 {
 	
 	public EffectFakeDeath(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFear.java

@@ -26,6 +26,7 @@ import net.sf.l2j.gameserver.model.actor.instance.L2SiegeFlagInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
@@ -33,7 +34,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  * 
  *         Implementation of the Fear Effect
  */
-final class EffectFear extends L2Effect
+public class EffectFear extends L2Effect
 {
 	public static final int FEAR_RANGE = 500;
 	

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectFusion.java

@@ -17,13 +17,14 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.datatables.SkillTable;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @author Kerberos
  */
 
-public final class EffectFusion extends L2Effect
+public class EffectFusion extends L2Effect
 {
 	public int _effect;
 	public int _maxEffect;

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectGrow.java

@@ -18,6 +18,7 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Npc;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 public class EffectGrow extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectHealOverTime.java

@@ -19,9 +19,10 @@ import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
 import net.sf.l2j.gameserver.network.serverpackets.ExRegMax;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
-class EffectHealOverTime extends L2Effect
+public class EffectHealOverTime extends L2Effect
 {
 	public EffectHealOverTime(Env env, EffectTemplate template)
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobileBuff.java

@@ -16,12 +16,13 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @author mkizub
  */
-final class EffectImmobileBuff extends EffectBuff
+public class EffectImmobileBuff extends EffectBuff
 {
 	
 	public EffectImmobileBuff(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobilePetBuff.java

@@ -18,6 +18,7 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
@@ -26,7 +27,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  *         TODO To change the template for this generated type comment go to
  *         Window - Preferences - Java - Code Style - Code Templates
  */
-final class EffectImmobilePetBuff extends L2Effect
+public class EffectImmobilePetBuff extends L2Effect
 {
 	private L2Summon _pet;
 	

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectImmobileUntilAttacked.java

@@ -18,6 +18,7 @@ import java.util.logging.Logger;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 3 - 2
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectInvincible.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 public class EffectInvincible extends L2Effect
@@ -42,7 +43,7 @@ public class EffectInvincible extends L2Effect
 	@Override
 	public boolean onStart()
 	{
-		getEffected().setIsInvul(true);
+		getEffected().setIsInvulByEffect(true, this);
 		return true;
 	}
 	
@@ -64,6 +65,6 @@ public class EffectInvincible extends L2Effect
 	@Override
 	public void onExit()
 	{
-		getEffected().setIsInvul(false);
+		getEffected().setIsInvulByEffect(false, null);
 	}
 }

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectManaDamOverTime.java

@@ -18,9 +18,10 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
-class EffectManaDamOverTime extends L2Effect
+public class EffectManaDamOverTime extends L2Effect
 {
 	public EffectManaDamOverTime(Env env, EffectTemplate template)
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectManaHealOverTime.java

@@ -17,9 +17,10 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
-class EffectManaHealOverTime extends L2Effect
+public class EffectManaHealOverTime extends L2Effect
 {
 	public EffectManaHealOverTime(Env env, EffectTemplate template)
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectMpConsumePerLevel.java

@@ -18,9 +18,10 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
-class EffectMpConsumePerLevel extends L2Effect
+public class EffectMpConsumePerLevel extends L2Effect
 {
 	public EffectMpConsumePerLevel(Env env, EffectTemplate template)
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectMute.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 public class EffectMute extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectNoblesseBless.java

@@ -17,13 +17,14 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @author earendil
  * 
  */
-final class EffectNoblesseBless extends L2Effect
+public class EffectNoblesseBless extends L2Effect
 {
 	
 	public EffectNoblesseBless(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectParalyze.java

@@ -17,9 +17,10 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
-final class EffectParalyze extends L2Effect
+public class EffectParalyze extends L2Effect
 {
 	public EffectParalyze(Env env, EffectTemplate template)
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPetrification.java

@@ -18,6 +18,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 public class EffectPetrification extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhoenixBless.java

@@ -19,12 +19,13 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @author Faror
  */
-final class EffectPhoenixBless extends L2Effect
+public class EffectPhoenixBless extends L2Effect
 {
 	public EffectPhoenixBless(Env env, EffectTemplate template)
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhysicalAttackMute.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectPhysicalMute.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectProtectionBlessing.java

@@ -20,6 +20,7 @@ package net.sf.l2j.gameserver.skills.effects;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 0 - 85
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRecoverForce.java

@@ -1,85 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-package net.sf.l2j.gameserver.skills.effects;
-
-import net.sf.l2j.gameserver.datatables.SkillTable;
-import net.sf.l2j.gameserver.model.L2Effect;
-import net.sf.l2j.gameserver.model.L2Skill;
-import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
-import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
-import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.Env;
-import net.sf.l2j.gameserver.templates.skills.L2EffectType;
-
-/**
- * @author Forsaiken
- */
-
-public class EffectRecoverForce extends L2Effect
-{
-	public EffectRecoverForce(Env env, EffectTemplate template)
-	{
-		super(env, template);
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
-	 */
-	@Override
-	public L2EffectType getEffectType()
-	{
-		return L2EffectType.BUFF;
-	}
-	
-	/**
-	 * 
-	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
-	 */
-	@Override
-	public boolean onActionTime()
-	{
-		if (getEffected() instanceof L2PcInstance)
-		{
-			L2PcInstance player = (L2PcInstance) getEffected();
-			L2Skill skill = null;
-			
-			if (player.getSkillLevel(8) > 0)
-				skill = SkillTable.getInstance().getInfo(8, player.getSkillLevel(8));
-			else if (player.getSkillLevel(50) > 0)
-				skill = SkillTable.getInstance().getInfo(50, player.getSkillLevel(50));
-			
-			if (skill != null)
-			{
-				EffectCharge effect = (EffectCharge) player.getFirstEffect(skill);
-				if (effect != null)
-				{
-					if (effect.numCharges < skill.getNumCharges())
-					{
-						player.sendPacket(new EtcStatusUpdate(player));
-						SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
-						sm.addNumber(++effect.numCharges);
-						player.sendPacket(sm);
-					}
-				}
-				else
-					skill.getEffects(player, player);
-			}
-		}
-		return true;
-	}
-}

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRelax.java

@@ -20,9 +20,10 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
-class EffectRelax extends L2Effect
+public class EffectRelax extends L2Effect
 {
 	public EffectRelax(Env env, EffectTemplate template)
 	{

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRemoveTarget.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRoot.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
@@ -24,7 +25,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  *         TODO To change the template for this generated type comment go to
  *         Window - Preferences - Java - Code Style - Code Templates
  */
-final class EffectRoot extends L2Effect
+public class EffectRoot extends L2Effect
 {
 	
 	public EffectRoot(Env env, EffectTemplate template)

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignet.java

@@ -25,13 +25,14 @@ import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignet;
 import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @authors Forsaiken, Sami
  */
 
-final class EffectSignet extends L2Effect
+public class EffectSignet extends L2Effect
 {
 	private L2Skill _skill;
 	private L2EffectPointInstance _actor;

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetAntiSummon.java

@@ -24,13 +24,14 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @author Forsaiken
  */
 
-final class EffectSignetAntiSummon extends L2Effect
+public class EffectSignetAntiSummon extends L2Effect
 {
 	private L2EffectPointInstance _actor;
 	

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetMDam.java

@@ -40,10 +40,11 @@ import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Formulas;
 import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime;
 import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.util.Point3D;
 
-final class EffectSignetMDam extends L2Effect
+public class EffectSignetMDam extends L2Effect
 {
 	private L2EffectPointInstance _actor;
 	

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSignetNoise.java

@@ -19,13 +19,14 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @authors Forsaiken, Sami
  */
 
-final class EffectSignetNoise extends L2Effect
+public class EffectSignetNoise extends L2Effect
 {
 	private L2EffectPointInstance _actor;
 	

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSilenceMagicPhysical.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 public class EffectSilenceMagicPhysical extends L2Effect

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSilentMove.java

@@ -20,10 +20,11 @@ import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.templates.skills.L2SkillType;
 
-final class EffectSilentMove extends L2Effect
+public class EffectSilentMove extends L2Effect
 {
 	public EffectSilentMove(Env env, EffectTemplate template)
 	{

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSleep.java

@@ -16,13 +16,14 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
  * @author mkizub
  * 
  */
-final class EffectSleep extends L2Effect
+public class EffectSleep extends L2Effect
 {
 	
 	public EffectSleep(Env env, EffectTemplate template)

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectSpoil.java

@@ -22,6 +22,7 @@ import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Formulas;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectStun.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**
@@ -24,7 +25,7 @@ import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  *         TODO To change the template for this generated type comment go to
  *         Window - Preferences - Java - Code Style - Code Templates
  */
-final class EffectStun extends L2Effect
+public class EffectStun extends L2Effect
 {
 	
 	public EffectStun(Env env, EffectTemplate template)

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectStunSelf.java

@@ -16,6 +16,7 @@ package net.sf.l2j.gameserver.skills.effects;
 
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 public class EffectStunSelf extends L2Effect

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTargetMe.java

@@ -19,6 +19,7 @@ import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTransformation.java

@@ -19,6 +19,7 @@ import net.sf.l2j.gameserver.instancemanager.TransformationManager;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 
 /**

+ 1 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java

@@ -24,6 +24,7 @@ import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation;
 import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
 import net.sf.l2j.gameserver.network.serverpackets.FlyToLocation.FlyType;
 import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
 import net.sf.l2j.gameserver.templates.skills.L2EffectType;
 import net.sf.l2j.gameserver.util.Util;
 

+ 0 - 76
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillCharge.java

@@ -1,76 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package net.sf.l2j.gameserver.skills.l2skills;
-
-import net.sf.l2j.gameserver.model.L2Object;
-import net.sf.l2j.gameserver.model.L2Skill;
-import net.sf.l2j.gameserver.model.actor.L2Character;
-import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
-import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
-import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.effects.EffectCharge;
-import net.sf.l2j.gameserver.templates.StatsSet;
-
-public class L2SkillCharge extends L2Skill {
-
-	public L2SkillCharge(StatsSet set)
-	{
-		super(set);
-	}
-
-	@Override
-	public void useSkill(L2Character caster, L2Object[] targets)
-	{
-		if (caster.isAlikeDead())
-			return;
-
-		// get the effect
-		EffectCharge effect = (EffectCharge) caster.getFirstEffect(this);
-		if (effect != null)
-		{
-			if (effect.numCharges < getNumCharges())
-			{
-				effect.numCharges++;
-				if (caster instanceof L2PcInstance)
-				{
-					caster.sendPacket(new EtcStatusUpdate((L2PcInstance)caster));
-					SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
-					sm.addNumber(effect.numCharges);
-					caster.sendPacket(sm);
-				}
-			}
-			else
-            {
-                SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_MAXIMUM);
-                caster.sendPacket(sm);
-            }
-            return;
-		}
-		getEffects(caster, caster);
-
-        //effect self :]
-        //L2Effect seffect = caster.getEffect(getId());
-        //TODO ?? this is always null due to a return in the if block above!
-        //if (effect != null && seffect.isSelfEffect())
-        //{
-            //Replace old effect with new one.
-        //    seffect.exit();
-        //}
-        // cast self effect if any
-        getEffectsSelf(caster);
-	}
-
-}

+ 14 - 49
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillChargeDmg.java

@@ -21,40 +21,17 @@ import net.sf.l2j.gameserver.model.L2Skill;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.skills.Formulas;
-import net.sf.l2j.gameserver.skills.effects.EffectCharge;
 import net.sf.l2j.gameserver.templates.StatsSet;
 import net.sf.l2j.gameserver.templates.item.L2WeaponType;
 
 public class L2SkillChargeDmg extends L2Skill
 {
 
-	final int chargeSkillId;
-
 	public L2SkillChargeDmg(StatsSet set)
     {
 		super(set);
-		chargeSkillId = set.getInteger("charge_skill_id");
-	}
-
-	@Override
-	public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
-	{
-		if (activeChar instanceof L2PcInstance)
-		{
-			L2PcInstance player = (L2PcInstance)activeChar;
-			EffectCharge e = (EffectCharge)player.getFirstEffect(chargeSkillId);
-			if(e == null || e.numCharges < getNumCharges())
-			{
-				SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
-				sm.addSkillName(this);
-				activeChar.sendPacket(sm);
-				return false;
-			}
-		}
-		return super.checkCondition(activeChar, target, itemOrWeapon);
 	}
 
 	@Override
@@ -65,34 +42,22 @@ public class L2SkillChargeDmg extends L2Skill
 			return;
         }
 
-		// get the effect
-		EffectCharge effect = (EffectCharge) caster.getFirstEffect(chargeSkillId);
-		if (effect == null || effect.numCharges < getNumCharges())
-		{
-			SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
-			sm.addSkillName(this);
-			caster.sendPacket(sm);
-			return;
-		}
-        double modifier = 0;
-        modifier = 0.8+0.201*effect.numCharges; // thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
-
-		if (getTargetType() != SkillTargetType.TARGET_AREA && getTargetType() != SkillTargetType.TARGET_MULTIFACE)
-			effect.numCharges -= getNumCharges();
+		double modifier = 0;
 		if (caster instanceof L2PcInstance)
-			caster.sendPacket(new EtcStatusUpdate((L2PcInstance)caster));
-        if (effect.numCharges == 0)
-        	{effect.exit();}
-        for (L2Character target: (L2Character[]) targets)
         {
-        	L2ItemInstance weapon = caster.getActiveWeaponInstance();
-        	if (target.isAlikeDead())
-        		continue;
+			// thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
+			modifier = 0.8+0.201*(getNumCharges()+((L2PcInstance)caster).getCharges());
+        }
+		for (L2Character target: (L2Character[]) targets)
+		{
+			L2ItemInstance weapon = caster.getActiveWeaponInstance();
+			if (target.isAlikeDead())
+				continue;
         	
-        	//Calculate skill evasion
-        	boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, this);
-        	if(skillIsEvaded)
-        	{
+			//	Calculate skill evasion
+			boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, this);
+			if(skillIsEvaded)
+			{
 				if (caster instanceof L2PcInstance)
 				{
 					SystemMessage sm = new SystemMessage(SystemMessageId.C1_DODGES_ATTACK);
@@ -118,7 +83,7 @@ public class L2SkillChargeDmg extends L2Skill
 			byte shld = Formulas.calcShldUse(caster, target);
 			boolean crit = false;
 			if (this.getBaseCritRate() > 0)
-				crit = Formulas.calcCrit(this.getBaseCritRate() * 10 * Formulas.getSTRBonus(caster));
+				crit = Formulas.calcCrit(this.getBaseCritRate() * 10 * Formulas.getSTRBonus(caster), target);
 			boolean soul = (weapon != null
 							&& weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
 							&& weapon.getItemType() != L2WeaponType.DAGGER );

+ 0 - 89
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillChargeEffect.java

@@ -1,89 +0,0 @@
-/*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- * 
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- * 
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-package net.sf.l2j.gameserver.skills.l2skills;
-
-import net.sf.l2j.gameserver.model.L2Object;
-import net.sf.l2j.gameserver.model.L2Skill;
-import net.sf.l2j.gameserver.model.actor.L2Character;
-import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
-import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
-import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.effects.EffectCharge;
-import net.sf.l2j.gameserver.templates.StatsSet;
-
-public class L2SkillChargeEffect extends L2Skill
-{
-	final int chargeSkillId;
-
-	public L2SkillChargeEffect(StatsSet set)
-	{
-		super(set);
-		chargeSkillId = set.getInteger("charge_skill_id");
-	}
-
-	@Override
-	public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
-	{
-		if (activeChar instanceof L2PcInstance)
-		{
-			L2PcInstance player = (L2PcInstance)activeChar;
-			EffectCharge e = (EffectCharge)player.getFirstEffect(chargeSkillId);
-			if(e == null || e.numCharges < getNumCharges())
-			{
-				SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
-				sm.addSkillName(this);
-				activeChar.sendPacket(sm);
-				return false;
-			}
-		}
-		return super.checkCondition(activeChar, target, itemOrWeapon);
-	}
-
-	@Override
-	public void useSkill(L2Character activeChar, L2Object[] targets)
-	{
-		if (activeChar.isAlikeDead()) return;
-
-		// get the effect
-		EffectCharge effect = (EffectCharge)activeChar.getFirstEffect(chargeSkillId);
-		if (effect == null || effect.numCharges < getNumCharges())
-		{
-			SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
-			sm.addSkillName(this);
-			activeChar.sendPacket(sm);
-			return;
-		}
-
-		// decrease?
-		effect.numCharges -= getNumCharges();
-
-		// update icons
-		// activeChar.updateEffectIcons();
-
-		// maybe exit? no charge
-		if (effect.numCharges == 0) effect.exit();
-
-		// apply effects
-		if (hasEffects())
-			for (L2Character target: (L2Character[]) targets)
-				getEffects(activeChar, target);
-		if (activeChar instanceof L2PcInstance)
-		{
-			activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance)activeChar));
-		}
-	}
-}

+ 1 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillCreateItem.java

@@ -83,7 +83,7 @@ public class L2SkillCreateItem extends L2Skill
         {
             SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
             smsg.addItemName(item);
-            smsg.addNumber(count);
+            smsg.addItemNumber(count);
             activeChar.sendPacket(smsg);
         }
         else

+ 2 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillElemental.java

@@ -22,6 +22,7 @@ import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Npc;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.Formulas;
 import net.sf.l2j.gameserver.templates.StatsSet;
 
@@ -156,7 +157,7 @@ public class L2SkillElemental extends L2Skill {
 
 			// activate attacked effects, if any
 			target.stopSkillEffects(getId());
-            getEffects(activeChar, target);
+            getEffects(activeChar, target, new Env(shld, ss, false, bss));
 		}
 	}
 }

+ 5 - 1
L2_GameServer/java/net/sf/l2j/gameserver/skills/l2skills/L2SkillSummon.java

@@ -22,6 +22,7 @@ import net.sf.l2j.gameserver.model.L2Skill;
 import net.sf.l2j.gameserver.model.L2World;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2MerchantSummonInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
@@ -171,6 +172,8 @@ public class L2SkillSummon extends L2Skill
 		}
 		if (summonTemplate.type.equalsIgnoreCase("L2SiegeSummon"))
 			summon = new L2SiegeSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
+		else if (summonTemplate.type.equalsIgnoreCase("L2MerchantSummon"))
+			summon = new L2MerchantSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
 		else
 			summon = new L2SummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
 
@@ -190,7 +193,8 @@ public class L2SkillSummon extends L2Skill
 		summon.setCurrentMp(summon.getMaxMp());
 		summon.setHeading(activeChar.getHeading());
     	summon.setRunning();
-		activeChar.setPet(summon);
+    	if (!(summon instanceof L2MerchantSummonInstance))
+    		activeChar.setPet(summon);
 
     	L2World.getInstance().storeObject(summon);
         summon.spawnMe(activeChar.getX()+50, activeChar.getY()+100, activeChar.getZ());

+ 8 - 1
L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/AutoAnnounceTaskManager.java

@@ -12,6 +12,7 @@
  */
 package net.sf.l2j.gameserver.taskmanager;
 
+import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
 import java.util.List;
@@ -57,7 +58,7 @@ public class AutoAnnounceTaskManager
 			_announces.clear();
 		}
 		
-		java.sql.Connection conn = null;
+		Connection conn = null;
 		int count = 0;
 		try
 		{
@@ -75,11 +76,17 @@ public class AutoAnnounceTaskManager
 				ThreadPoolManager.getInstance().scheduleGeneral(new AutoAnnouncement(id, delay, repeat, text), initial);
 				count++;
 			}
+			data.close();
+			statement.close();
 		}
 		catch (Exception e)
 		{
 			_log.log(Level.SEVERE, "AutoAnnoucements: Fail to load announcements data.", e);
 		}
+		finally
+		{
+			try { conn.close(); } catch (Exception e) {}
+		}
 		_log.log(Level.SEVERE, "AutoAnnoucements: Load "+count+" Auto Annoucement Data.");
 	}
 	

+ 5 - 4
L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/TaskManager.java

@@ -22,6 +22,7 @@ import static net.sf.l2j.gameserver.taskmanager.TaskTypes.TYPE_SPECIAL;
 import static net.sf.l2j.gameserver.taskmanager.TaskTypes.TYPE_STARTUP;
 import static net.sf.l2j.gameserver.taskmanager.TaskTypes.TYPE_TIME;
 
+import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
 import java.sql.SQLException;
@@ -89,7 +90,7 @@ public final class TaskManager
 			task.onTimeElapsed(this);
 			lastActivation = System.currentTimeMillis();
 			
-			java.sql.Connection con = null;
+			Connection con = null;
 			
 			try
 			{
@@ -203,7 +204,7 @@ public final class TaskManager
 	
 	private void startAllTasks()
 	{
-		java.sql.Connection con = null;
+		Connection con = null;
 		try
 		{
 			con = L2DatabaseFactory.getInstance().getConnection();
@@ -348,7 +349,7 @@ public final class TaskManager
 	
 	public static boolean addUniqueTask(String task, TaskTypes type, String param1, String param2, String param3, long lastActivation)
 	{
-		java.sql.Connection con = null;
+		Connection con = null;
 		
 		try
 		{
@@ -399,7 +400,7 @@ public final class TaskManager
 	
 	public static boolean addTask(String task, TaskTypes type, String param1, String param2, String param3, long lastActivation)
 	{
-		java.sql.Connection con = null;
+		Connection con = null;
 		
 		try
 		{

+ 72 - 53
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectTemplate.java → L2_GameServer/java/net/sf/l2j/gameserver/templates/effects/EffectTemplate.java

@@ -12,23 +12,25 @@
  * You should have received a copy of the GNU General Public License along with
  * this program. If not, see <http://www.gnu.org/licenses/>.
  */
-package net.sf.l2j.gameserver.skills.effects;
+package net.sf.l2j.gameserver.templates.effects;
 
 import java.lang.reflect.Constructor;
 import java.lang.reflect.InvocationTargetException;
 import java.util.logging.Logger;
 
+import net.sf.l2j.gameserver.model.ChanceCondition;
 import net.sf.l2j.gameserver.model.L2Effect;
 import net.sf.l2j.gameserver.skills.Env;
 import net.sf.l2j.gameserver.skills.conditions.Condition;
 import net.sf.l2j.gameserver.skills.funcs.FuncTemplate;
 import net.sf.l2j.gameserver.skills.funcs.Lambda;
+import net.sf.l2j.gameserver.templates.skills.L2SkillType;
 
 /**
  * @author mkizub
  * 
  */
-public final class EffectTemplate
+public class EffectTemplate
 {
 	static Logger _log = Logger.getLogger(EffectTemplate.class.getName());
 	
@@ -46,7 +48,16 @@ public final class EffectTemplate
 	public final float stackOrder;
 	public final boolean icon;
 	public final String funcName;
-	public EffectTemplate(Condition pAttachCond, Condition pApplayCond, String func, Lambda pLambda, int pCounter, int pPeriod, int pAbnormalEffect, String pStackType, float pStackOrder, boolean showicon)
+	public final double effectPower; // to thandle chance
+	public final L2SkillType effectType; // to handle resistences etc...
+	
+	public final int triggeredId;
+    public final int triggeredLevel;
+    public final ChanceCondition chanceCondition;
+	
+	public EffectTemplate(Condition pAttachCond, Condition pApplayCond, String func, Lambda pLambda, 
+			int pCounter, int pPeriod, int pAbnormalEffect, String pStackType, float pStackOrder, boolean showicon,
+			double ePower, L2SkillType eType, int trigId, int trigLvl, ChanceCondition chanceCond)
 	{
 		attachCond = pAttachCond;
 		applayCond = pApplayCond;
@@ -58,6 +69,13 @@ public final class EffectTemplate
 		stackOrder = pStackOrder;
 		icon = showicon;
 		funcName = func;
+		effectPower = ePower;
+		effectType = eType;
+		
+		triggeredId = trigId;
+	    triggeredLevel = trigLvl;
+	    chanceCondition = chanceCond;
+	    
 		try
 		{
 			_func = Class.forName("net.sf.l2j.gameserver.skills.effects.Effect" + func);
@@ -104,57 +122,58 @@ public final class EffectTemplate
 		
 	}
 	
-		/**
-		 * Creates an L2Effect instance from an existing one and an Env object.
-		 *
-		 * @param env
-		 * @param stolen
-		 * @return
-		 */
-		public L2Effect getStolenEffect(Env env, L2Effect stolen)
-		{
-			Class<?> func;
-			Constructor<?> stolenCons;
-			try
-			{
-				func = Class.forName("net.sf.l2j.gameserver.skills.effects.Effect"+stolen.getEffectTemplate().funcName);
-			}
-			catch (ClassNotFoundException e)
-			{
-				throw new RuntimeException(e);
-			}
-			try
-			{
-				stolenCons = func.getConstructor(Env.class, L2Effect.class);
-			}
-			catch (NoSuchMethodException e)
-			{
-				throw new RuntimeException(e);
-			}
-			try
-			{
-				L2Effect effect = (L2Effect)stolenCons.newInstance(env, stolen);
-				//if (_applayCond != null)
-				//	effect.setCondition(_applayCond);
-				return effect;
-			}
-			catch (IllegalAccessException e)
-			{
-				e.printStackTrace();
-				return null;
-			}
-			catch (InstantiationException e)
-			{
-				e.printStackTrace();
-				return null;
-			}
-			catch (InvocationTargetException e)
-			{
-				_log.warning("Error creating new instance of Class "+func+" Exception was:");
-				e.getTargetException().printStackTrace();
-				return null;
-			}
+	/**
+	 * Creates an L2Effect instance from an existing one and an Env object.
+	 * 
+	 * @param env
+	 * @param stolen
+	 * @return
+	 */
+	public L2Effect getStolenEffect(Env env, L2Effect stolen)
+	{
+		Class<?> func;
+		Constructor<?> stolenCons;
+		try
+		{
+			func = Class.forName("net.sf.l2j.gameserver.skills.effects.Effect"
+			        + stolen.getEffectTemplate().funcName);
+		}
+		catch (ClassNotFoundException e)
+		{
+			throw new RuntimeException(e);
 		}
+		try
+		{
+			stolenCons = func.getConstructor(Env.class, L2Effect.class);
+		}
+		catch (NoSuchMethodException e)
+		{
+			throw new RuntimeException(e);
+		}
+		try
+		{
+			L2Effect effect = (L2Effect) stolenCons.newInstance(env, stolen);
+			// if (_applayCond != null)
+			// effect.setCondition(_applayCond);
+			return effect;
+		}
+		catch (IllegalAccessException e)
+		{
+			e.printStackTrace();
+			return null;
+		}
+		catch (InstantiationException e)
+		{
+			e.printStackTrace();
+			return null;
+		}
+		catch (InvocationTargetException e)
+		{
+			_log.warning("Error creating new instance of Class " + func + " Exception was:");
+			e.getTargetException().printStackTrace();
+			return null;
+		}
+	}
 	
 	public void attach(FuncTemplate f)
 	{

+ 1 - 1
L2_GameServer/java/net/sf/l2j/status/GameStatusThread.java

@@ -456,7 +456,7 @@ public class GameStatusThread extends Thread
                             player.sendPacket(iu);
                             SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
                             sm.addItemName(itemId);
-                            sm.addNumber(amount);
+                            sm.addItemNumber(amount);
                             player.sendPacket(sm);
                             _print.println("ok");
                             GMAudit.auditGMAction("Telnet Admin", "Give Item", player.getName(), "item: "+itemId+" amount: "+amount);

+ 502 - 504
L2_GameServer/lib/c3p0-0.9.1_LICENSE → L2_GameServer/lib/c3p0-0.9.1.2_LICENSE.txt

@@ -1,504 +1,502 @@
-		  GNU LESSER GENERAL PUBLIC LICENSE
-		       Version 2.1, February 1999
-
- Copyright (C) 1991, 1999 Free Software Foundation, Inc.
-     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-[This is the first released version of the Lesser GPL.  It also counts
- as the successor of the GNU Library Public License, version 2, hence
- the version number 2.1.]
-
-			    Preamble
-
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-
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-specially designated software packages--typically libraries--of the
-Free Software Foundation and other authors who decide to use it.  You
-can use it too, but we suggest you first think carefully about whether
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-strategy to use in any particular case, based on the explanations below.
-
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+That's all there is to it!

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L2_GameServer/lib/javolution.jar → L2_GameServer/lib/javolution-5.3.1.jar


+ 25 - 25
L2_GameServer/lib/javolution-5.3_LICENSE.txt → L2_GameServer/lib/javolution-5.3.1_LICENSE.txt

@@ -1,25 +1,25 @@
-* Javolution - Java(tm) Solution for Real-Time and Embedded Systems
-* Copyright (c) 2005 - 2007 Javolution (http://javolution.org/)
-* All rights reserved.
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-* Redistribution and use in source and binary forms, with or without
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-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+* Javolution - Java(tm) Solution for Real-Time and Embedded Systems
+* Copyright (c) 2005 - Javolution (http://javolution.org/)
+* All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
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+*    1. Redistributions of source code must retain the above copyright
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+*       documentation and/or other materials provided with the distribution.
+*
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

+ 9 - 18
L2_GameServer/lib/jython-2.2_LICENSE → L2_GameServer/lib/jython-2.2.1_LICENSE.txt

@@ -1,9 +1,13 @@
+====================================
+The Jython License
+====================================
+
 
 A. TERMS AND CONDITIONS FOR ACCESSING OR OTHERWISE USING JYTHON
-=======================================================
+==============================================================================================================
 
 PYTHON SOFTWARE FOUNDATION LICENSE VERSION 2
---------------------------------------------
+----------------------------------------------------------------------------------------
 
 1. This LICENSE AGREEMENT is between the Python Software Foundation
 ("PSF"), and the Individual or Organization ("Licensee") accessing and
@@ -51,7 +55,7 @@ agrees to be bound by the terms and conditions of this License
 Agreement.
  
 Jython 2.0, 2.1 License
-================================
+--------------------------------------------
 
 Copyright (c) 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Jython Developers
 All rights reserved.
@@ -72,7 +76,7 @@ are met:
    derived from this software without specific prior written permission.
 
 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+"AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
@@ -87,20 +91,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 JPython 1.1.x Software License.
-=========================
-
 ______________________________________________________________________
 
-IMPORTANT: PLEASE READ THE FOLLOWING AGREEMENT CAREFULLY.
-
-BY CLICKING ON THE "ACCEPT" BUTTON WHERE INDICATED, OR BY INSTALLING,
-COPYING OR OTHERWISE USING THE SOFTWARE, YOU ARE DEEMED TO HAVE AGREED TO
-THE TERMS AND CONDITIONS OF THIS AGREEMENT.
-
-______________________________________________________________________
-
-JPython version 1.1.x
-
   1. This LICENSE AGREEMENT is between the Corporation for National Research
      Initiatives, having an office at 1895 Preston White Drive, Reston, VA
      20191 ("CNRI"), and the Individual or Organization ("Licensee")
@@ -196,5 +188,4 @@ under the GNU Public License.  The package is now covered by the Jython
 Software License.
 
 The command line interpreter is covered by the Apache Software
-License.  See the org/apache/LICENSE file for details.
-
+License.  See the org/apache/LICENSE file for details.

+ 1 - 3
L2_GameServer/lib/mysql-connector-java-5.1.7_LICENSE → L2_GameServer/lib/mysql-connector-java-5.1.7_LICENSE.txt

@@ -40,6 +40,4 @@ website at http://dev.mysql.com/doc/refman/5.0/en/connector-j.html
 
 --
 This software is OSI Certified Open Source Software.
-OSI Certified is a certification mark of the Open Source Initiative.
-
-
+OSI Certified is a certification mark of the Open Source Initiative.