EffectSpoil.java 3.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.ai.CtrlEvent;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
  19. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  20. import net.sf.l2j.gameserver.network.SystemMessageId;
  21. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  22. import net.sf.l2j.gameserver.skills.Env;
  23. import net.sf.l2j.gameserver.skills.Formulas;
  24. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  25. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  26. /**
  27. *
  28. * @author Ahmed
  29. *
  30. * This is the Effect support for spoil.
  31. *
  32. * This was originally done by _drunk_
  33. */
  34. public class EffectSpoil extends L2Effect
  35. {
  36. public EffectSpoil(Env env, EffectTemplate template)
  37. {
  38. super(env, template);
  39. }
  40. /**
  41. *
  42. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  43. */
  44. @Override
  45. public L2EffectType getEffectType()
  46. {
  47. return L2EffectType.SPOIL;
  48. }
  49. /**
  50. *
  51. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  52. */
  53. @Override
  54. public boolean onStart()
  55. {
  56. if (!(getEffector() instanceof L2PcInstance))
  57. return false;
  58. if (!(getEffected() instanceof L2MonsterInstance))
  59. return false;
  60. L2MonsterInstance target = (L2MonsterInstance) getEffected();
  61. if (target == null)
  62. return false;
  63. if (target.isSpoil())
  64. {
  65. getEffector().sendPacket(new SystemMessage(SystemMessageId.ALREADY_SPOILED));
  66. return false;
  67. }
  68. // SPOIL SYSTEM by Lbaldi
  69. boolean spoil = false;
  70. if (target.isDead() == false)
  71. {
  72. spoil = Formulas.calcMagicSuccess(getEffector(), target, getSkill());
  73. if (spoil)
  74. {
  75. target.setSpoil(true);
  76. target.setIsSpoiledBy(getEffector().getObjectId());
  77. getEffector().sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS));
  78. }
  79. else
  80. {
  81. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  82. sm.addCharName(target);
  83. sm.addSkillName(getSkill().getDisplayId());
  84. getEffector().sendPacket(sm);
  85. }
  86. target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
  87. }
  88. return true;
  89. }
  90. /**
  91. *
  92. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  93. */
  94. @Override
  95. public boolean onActionTime()
  96. {
  97. return false;
  98. }
  99. }