EffectDisarm.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  18. import net.sf.l2j.gameserver.skills.Env;
  19. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  20. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  21. /**
  22. *
  23. * @author nBd
  24. */
  25. public class EffectDisarm extends L2Effect
  26. {
  27. public EffectDisarm(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. }
  31. /**
  32. *
  33. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  34. */
  35. @Override
  36. public L2EffectType getEffectType()
  37. {
  38. return L2EffectType.DISARM;
  39. }
  40. /**
  41. *
  42. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  43. */
  44. @Override
  45. public boolean onStart()
  46. {
  47. if (!(getEffected() instanceof L2PcInstance))
  48. return false;
  49. ((L2PcInstance) getEffected()).disarmWeapons();
  50. getEffected().setIsDisarmed(true);
  51. return true;
  52. }
  53. /**
  54. *
  55. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  56. */
  57. @Override
  58. public void onExit()
  59. {
  60. getEffected().setIsDisarmed(false);
  61. }
  62. /**
  63. *
  64. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  65. */
  66. @Override
  67. public boolean onActionTime()
  68. {
  69. return false;
  70. }
  71. }