EffectBuff.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  19. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  20. /**
  21. * @author mkizub
  22. *
  23. * TODO To change the template for this generated type comment go to
  24. * Window - Preferences - Java - Code Style - Code Templates
  25. */
  26. public class EffectBuff extends L2Effect
  27. {
  28. public EffectBuff(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. }
  32. // Special constructor to steal this effect
  33. public EffectBuff(Env env, L2Effect effect)
  34. {
  35. super(env, effect);
  36. }
  37. /**
  38. *
  39. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  40. */
  41. @Override
  42. public L2EffectType getEffectType()
  43. {
  44. return L2EffectType.BUFF;
  45. }
  46. /**
  47. *
  48. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  49. */
  50. @Override
  51. public boolean onActionTime()
  52. {
  53. // just stop this effect
  54. return false;
  55. }
  56. }