EffectPhysicalAttackMute.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  19. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  20. /**
  21. * @author -Rnn-
  22. *
  23. */
  24. public class EffectPhysicalAttackMute extends L2Effect
  25. {
  26. public EffectPhysicalAttackMute(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. /**
  31. *
  32. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  33. */
  34. @Override
  35. public L2EffectType getEffectType()
  36. {
  37. return L2EffectType.PHYSICAL_ATTACK_MUTE;
  38. }
  39. /**
  40. *
  41. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  42. */
  43. @Override
  44. public boolean onStart()
  45. {
  46. getEffected().startPhysicalAttackMuted();
  47. return true;
  48. }
  49. /**
  50. *
  51. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  52. */
  53. @Override
  54. public boolean onActionTime()
  55. {
  56. // Simply stop the effect
  57. return false;
  58. }
  59. /**
  60. *
  61. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  62. */
  63. @Override
  64. public void onExit()
  65. {
  66. getEffected().stopPhysicalAttackMuted(this);
  67. }
  68. }