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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.l2skills;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.L2Character;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.effects.EffectCharge;
- import net.sf.l2j.gameserver.templates.StatsSet;
- public class L2SkillCharge extends L2Skill {
- public L2SkillCharge(StatsSet set)
- {
- super(set);
- }
- @Override
- public void useSkill(L2Character caster, L2Object[] targets)
- {
- if (caster.isAlikeDead())
- return;
- // get the effect
- EffectCharge effect = (EffectCharge) caster.getFirstEffect(this);
- if (effect != null)
- {
- if (effect.numCharges < getNumCharges())
- {
- effect.numCharges++;
- if (caster instanceof L2PcInstance)
- {
- caster.sendPacket(new EtcStatusUpdate((L2PcInstance)caster));
- SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
- sm.addNumber(effect.numCharges);
- caster.sendPacket(sm);
- }
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_MAXIMUM);
- caster.sendPacket(sm);
- }
- return;
- }
- getEffects(caster, caster);
- //effect self :]
- //L2Effect seffect = caster.getEffect(getId());
- //TODO ?? this is always null due to a return in the if block above!
- //if (effect != null && seffect.isSelfEffect())
- //{
- //Replace old effect with new one.
- // seffect.exit();
- //}
- // cast self effect if any
- getEffectsSelf(caster);
- }
- }
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