/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.l2skills; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.L2Character; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.effects.EffectCharge; import net.sf.l2j.gameserver.templates.StatsSet; public class L2SkillCharge extends L2Skill { public L2SkillCharge(StatsSet set) { super(set); } @Override public void useSkill(L2Character caster, L2Object[] targets) { if (caster.isAlikeDead()) return; // get the effect EffectCharge effect = (EffectCharge) caster.getFirstEffect(this); if (effect != null) { if (effect.numCharges < getNumCharges()) { effect.numCharges++; if (caster instanceof L2PcInstance) { caster.sendPacket(new EtcStatusUpdate((L2PcInstance)caster)); SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1); sm.addNumber(effect.numCharges); caster.sendPacket(sm); } } else { SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_MAXIMUM); caster.sendPacket(sm); } return; } getEffects(caster, caster); //effect self :] //L2Effect seffect = caster.getEffect(getId()); //TODO ?? this is always null due to a return in the if block above! //if (effect != null && seffect.isSelfEffect()) //{ //Replace old effect with new one. // seffect.exit(); //} // cast self effect if any getEffectsSelf(caster); } }