EffectTargetMe.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.ai.CtrlIntention;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  19. import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
  20. import net.sf.l2j.gameserver.skills.Env;
  21. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  22. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  23. /**
  24. *
  25. * @author -Nemesiss-
  26. */
  27. public class EffectTargetMe extends L2Effect
  28. {
  29. public EffectTargetMe(Env env, EffectTemplate template)
  30. {
  31. super(env, template);
  32. }
  33. /**
  34. *
  35. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  36. */
  37. @Override
  38. public L2EffectType getEffectType()
  39. {
  40. return L2EffectType.TARGET_ME;
  41. }
  42. /**
  43. *
  44. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  45. */
  46. @Override
  47. public boolean onStart()
  48. {
  49. // Should only work on PC?
  50. if (getEffected() instanceof L2PcInstance)
  51. {
  52. getEffected().setTarget(getEffector());
  53. MyTargetSelected my = new MyTargetSelected(getEffector().getObjectId(), 0);
  54. getEffected().sendPacket(my);
  55. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getEffector());
  56. return true;
  57. }
  58. return false;
  59. }
  60. /**
  61. *
  62. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  63. */
  64. @Override
  65. public void onExit()
  66. {
  67. // nothing
  68. }
  69. /**
  70. *
  71. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  72. */
  73. @Override
  74. public boolean onActionTime()
  75. {
  76. // nothing
  77. return false;
  78. }
  79. }