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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.l2skills;
- import net.sf.l2j.gameserver.idfactory.IdFactory;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.L2Character;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ItemList;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.templates.StatsSet;
- import net.sf.l2j.util.Rnd;
- /**
- * @author Nemesiss
- *
- */
- public class L2SkillCreateItem extends L2Skill
- {
- private final int[] _createItemId;
- private final int _createItemCount;
- private final int _randomCount;
- public L2SkillCreateItem(StatsSet set)
- {
- super(set);
- _createItemId = set.getIntegerArray("create_item_id");
- _createItemCount = set.getInteger("create_item_count", 0);
- _randomCount = set.getInteger("random_count", 1);
- }
- /**
- * @see net.sf.l2j.gameserver.model.L2Skill#useSkill(net.sf.l2j.gameserver.model.actor.L2Character, net.sf.l2j.gameserver.model.L2Object[])
- */
- @Override
- public void useSkill(L2Character activeChar, L2Object[] targets)
- {
- if (activeChar.isAlikeDead()) return;
- if (_createItemId == null || _createItemCount == 0)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
- activeChar.sendPacket(sm);
- return;
- }
- L2PcInstance player = (L2PcInstance) activeChar;
- if (activeChar instanceof L2PcInstance)
- {
- int rnd = Rnd.nextInt(_randomCount) + 1;
- int count = _createItemCount * rnd;
- int rndid = Rnd.nextInt(_createItemId.length);
- giveItems(player, _createItemId[rndid], count);
- }
- }
- /**
- * @param activeChar
- * @param itemId
- * @param count
- */
- public void giveItems(L2PcInstance activeChar, int itemId, int count)
- {
- L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
- if (item == null) return;
- item.setCount(count);
- activeChar.getInventory().addItem("Skill", item, activeChar, activeChar);
- if (count > 1)
- {
- SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
- smsg.addItemName(item);
- smsg.addItemNumber(count);
- activeChar.sendPacket(smsg);
- }
- else
- {
- SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_ITEM);
- smsg.addItemName(item);
- activeChar.sendPacket(smsg);
- }
- ItemList il = new ItemList(activeChar, false);
- activeChar.sendPacket(il);
- }
- }
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