EffectBetray.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.ai.CtrlIntention;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.actor.L2Summon;
  19. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  20. import net.sf.l2j.gameserver.skills.Env;
  21. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  22. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  23. /**
  24. * @author decad
  25. *
  26. */
  27. public class EffectBetray extends L2Effect
  28. {
  29. public EffectBetray(Env env, EffectTemplate template)
  30. {
  31. super(env, template);
  32. }
  33. /**
  34. *
  35. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  36. */
  37. @Override
  38. public L2EffectType getEffectType()
  39. {
  40. return L2EffectType.BETRAY;
  41. }
  42. /**
  43. *
  44. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  45. */
  46. @Override
  47. public boolean onStart()
  48. {
  49. if (getEffector() instanceof L2PcInstance &&
  50. getEffected() instanceof L2Summon)
  51. {
  52. L2PcInstance targetOwner = getEffected().getActingPlayer();
  53. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, targetOwner);
  54. getEffected().setIsBetrayed(true);
  55. if (targetOwner != null) targetOwner.setIsBetrayed(true);
  56. return true;
  57. }
  58. return false;
  59. }
  60. /**
  61. *
  62. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  63. */
  64. @Override
  65. public void onExit()
  66. {
  67. getEffected().setIsBetrayed(false);
  68. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  69. L2PcInstance targetOwner = getEffected().getActingPlayer();
  70. if (targetOwner != null) targetOwner.setIsBetrayed(false);
  71. }
  72. /**
  73. *
  74. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  75. */
  76. @Override
  77. public boolean onActionTime()
  78. {
  79. return false;
  80. }
  81. }