EffectSignetNoise.java 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.model.actor.L2Character;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance;
  19. import net.sf.l2j.gameserver.skills.Env;
  20. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  21. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  22. /**
  23. * @authors Forsaiken, Sami
  24. */
  25. public class EffectSignetNoise extends L2Effect
  26. {
  27. private L2EffectPointInstance _actor;
  28. public EffectSignetNoise(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. }
  32. /**
  33. *
  34. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  35. */
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.SIGNET_GROUND;
  40. }
  41. /**
  42. *
  43. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  44. */
  45. @Override
  46. public boolean onStart()
  47. {
  48. _actor = (L2EffectPointInstance) getEffected();
  49. return true;
  50. }
  51. /**
  52. *
  53. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  54. */
  55. @Override
  56. public boolean onActionTime()
  57. {
  58. if (getCount() == getTotalCount() - 1)
  59. return true; // do nothing first time
  60. for (L2Character target : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
  61. {
  62. if (target == null)
  63. continue;
  64. L2Effect[] effects = target.getAllEffects();
  65. if (effects != null)
  66. for (L2Effect effect : effects)
  67. {
  68. if (effect.getSkill().isDance())
  69. effect.exit();
  70. }
  71. // there doesn't seem to be a visible effect?
  72. }
  73. return true;
  74. }
  75. /**
  76. *
  77. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  78. */
  79. @Override
  80. public void onExit()
  81. {
  82. if (_actor != null)
  83. {
  84. _actor.deleteMe();
  85. }
  86. }
  87. }