EffectSignet.java 3.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.datatables.SkillTable;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.L2Skill;
  19. import net.sf.l2j.gameserver.model.actor.L2Character;
  20. import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance;
  21. import net.sf.l2j.gameserver.network.SystemMessageId;
  22. import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
  23. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  24. import net.sf.l2j.gameserver.skills.Env;
  25. import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignet;
  26. import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime;
  27. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  28. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  29. /**
  30. * @authors Forsaiken, Sami
  31. */
  32. public class EffectSignet extends L2Effect
  33. {
  34. private L2Skill _skill;
  35. private L2EffectPointInstance _actor;
  36. public EffectSignet(Env env, EffectTemplate template)
  37. {
  38. super(env, template);
  39. }
  40. /**
  41. *
  42. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  43. */
  44. @Override
  45. public L2EffectType getEffectType()
  46. {
  47. return L2EffectType.SIGNET_EFFECT;
  48. }
  49. /**
  50. *
  51. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  52. */
  53. @Override
  54. public boolean onStart()
  55. {
  56. if (getSkill() instanceof L2SkillSignet)
  57. _skill = SkillTable.getInstance().getInfo(((L2SkillSignet) getSkill()).effectId, getLevel());
  58. else if (getSkill() instanceof L2SkillSignetCasttime)
  59. _skill = SkillTable.getInstance().getInfo(((L2SkillSignetCasttime) getSkill()).effectId, getLevel());
  60. _actor = (L2EffectPointInstance) getEffected();
  61. return true;
  62. }
  63. /**
  64. *
  65. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  66. */
  67. @Override
  68. public boolean onActionTime()
  69. {
  70. if (_skill == null)
  71. return true;
  72. int mpConsume = _skill.getMpConsume();
  73. if (mpConsume > getEffector().getCurrentMp())
  74. {
  75. getEffector().sendPacket(new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
  76. return false;
  77. }
  78. else
  79. getEffector().reduceCurrentMp(mpConsume);
  80. for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
  81. {
  82. if (cha == null)
  83. continue;
  84. _skill.getEffects(_actor, cha);
  85. // there doesn't seem to be a visible effect with MagicSkillLaunched packet...
  86. _actor.broadcastPacket(new MagicSkillUse(_actor, cha, _skill.getId(), _skill.getLevel(), 0, 0));
  87. }
  88. return true;
  89. }
  90. /**
  91. *
  92. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  93. */
  94. @Override
  95. public void onExit()
  96. {
  97. if (_actor != null)
  98. {
  99. _actor.deleteMe();
  100. }
  101. }
  102. }