EffectBluff.java 3.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.ai.CtrlIntention;
  17. import net.sf.l2j.gameserver.model.L2CharPosition;
  18. import net.sf.l2j.gameserver.model.L2Effect;
  19. import net.sf.l2j.gameserver.model.actor.L2Npc;
  20. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  21. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  22. import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
  23. import net.sf.l2j.gameserver.skills.Env;
  24. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  25. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  26. /**
  27. * @author decad
  28. *
  29. * Implementation of the Bluff Effect
  30. */
  31. public class EffectBluff extends L2Effect
  32. {
  33. public EffectBluff(Env env, EffectTemplate template)
  34. {
  35. super(env, template);
  36. }
  37. /**
  38. *
  39. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  40. */
  41. @Override
  42. public L2EffectType getEffectType()
  43. {
  44. return L2EffectType.BLUFF; // test for bluff effect
  45. }
  46. /**
  47. *
  48. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  49. */
  50. @Override
  51. public boolean onStart()
  52. {
  53. getEffected().startFear();
  54. if (getEffected() instanceof L2NpcInstance)
  55. return false;
  56. if (getEffected() instanceof L2Npc && ((L2Npc) getEffected()).getNpcId() == 35062 || getSkill().getId() != 358)
  57. return false;
  58. if (getEffected() instanceof L2SiegeSummonInstance)
  59. {
  60. return false;
  61. }
  62. int posX = getEffected().getX();
  63. int posY = getEffected().getY();
  64. int posZ = getEffected().getZ();
  65. int signx = -1;
  66. int signy = -1;
  67. if (getEffected().getX() > getEffector().getX())
  68. signx = 1;
  69. if (getEffected().getY() > getEffector().getY())
  70. signy = 1;
  71. if (!(getEffected() instanceof L2PetInstance))
  72. getEffected().setRunning();
  73. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(posX + (signx * 40), posY + (signy * 40), posZ, 0));
  74. getEffected().sendMessage("You can feel Bluff's effect");
  75. getEffected().setTarget(null);
  76. return true;
  77. }
  78. /**
  79. *
  80. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  81. */
  82. @Override
  83. public void onExit()
  84. {
  85. getEffected().stopFear(this);
  86. }
  87. /**
  88. *
  89. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  90. */
  91. @Override
  92. public boolean onActionTime()
  93. {
  94. return false;
  95. }
  96. }