EffectCharmOfLuck.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.model.actor.L2Playable;
  18. import net.sf.l2j.gameserver.skills.Env;
  19. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  20. import net.sf.l2j.gameserver.templates.skills.L2EffectType;
  21. /**
  22. * @author kerberos_20
  23. *
  24. */
  25. public class EffectCharmOfLuck extends L2Effect
  26. {
  27. public EffectCharmOfLuck(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. }
  31. /**
  32. *
  33. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  34. */
  35. @Override
  36. public L2EffectType getEffectType()
  37. {
  38. return L2EffectType.CHARM_OF_LUCK;
  39. }
  40. /**
  41. *
  42. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  43. */
  44. @Override
  45. public boolean onStart()
  46. {
  47. if (getEffected() instanceof L2Playable)
  48. {
  49. ((L2Playable) getEffected()).startCharmOfLuck();
  50. return true;
  51. }
  52. return false;
  53. }
  54. /**
  55. *
  56. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  57. */
  58. @Override
  59. public void onExit()
  60. {
  61. ((L2Playable) getEffected()).stopCharmOfLuck(this);
  62. }
  63. /**
  64. *
  65. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  66. */
  67. @Override
  68. public boolean onActionTime()
  69. {
  70. // just stop this effect
  71. return false;
  72. }
  73. }