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-/*
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- * This program is free software: you can redistribute it and/or modify it under
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- * the terms of the GNU General Public License as published by the Free Software
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- * Foundation, either version 3 of the License, or (at your option) any later
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- * version.
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- *
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- * This program is distributed in the hope that it will be useful, but WITHOUT
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- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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- * details.
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- *
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- * You should have received a copy of the GNU General Public License along with
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- * this program. If not, see <http://www.gnu.org/licenses/>.
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- */
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-
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-/**
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- * @author Forsaiken
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- */
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-package com.l2jserver.gameserver.skills.effects;
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-
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-import javolution.util.FastList;
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-
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-import com.l2jserver.gameserver.ai.CtrlEvent;
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-import com.l2jserver.gameserver.datatables.NpcTable;
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-import com.l2jserver.gameserver.idfactory.IdFactory;
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-import com.l2jserver.gameserver.model.L2Effect;
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-import com.l2jserver.gameserver.model.L2ItemInstance;
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-import com.l2jserver.gameserver.model.L2Skill;
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-import com.l2jserver.gameserver.model.actor.L2Attackable;
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-import com.l2jserver.gameserver.model.actor.L2Character;
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-import com.l2jserver.gameserver.model.actor.L2Playable;
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-import com.l2jserver.gameserver.model.actor.L2Summon;
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-import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
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-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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-import com.l2jserver.gameserver.network.SystemMessageId;
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-import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
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-import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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-import com.l2jserver.gameserver.skills.Env;
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-import com.l2jserver.gameserver.skills.Formulas;
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-import com.l2jserver.gameserver.skills.l2skills.L2SkillSignetCasttime;
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-import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
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-import com.l2jserver.gameserver.templates.effects.EffectTemplate;
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-import com.l2jserver.gameserver.templates.skills.L2EffectType;
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-import com.l2jserver.gameserver.util.Point3D;
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-
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-public class EffectSignetMDam extends L2Effect
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-{
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- private L2EffectPointInstance _actor;
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-
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- public EffectSignetMDam(Env env, EffectTemplate template)
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- {
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- super(env, template);
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- }
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-
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- /**
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- *
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- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
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- */
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- @Override
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- public L2EffectType getEffectType()
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- {
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- return L2EffectType.SIGNET_GROUND;
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- }
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-
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- /**
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- *
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- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
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- */
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- @Override
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- public boolean onStart()
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- {
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- L2NpcTemplate template;
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- if (getSkill() instanceof L2SkillSignetCasttime)
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- template = NpcTable.getInstance().getTemplate(((L2SkillSignetCasttime) getSkill())._effectNpcId);
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- else
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- return false;
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-
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- L2EffectPointInstance effectPoint = new L2EffectPointInstance(IdFactory.getInstance().getNextId(), template, getEffector());
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- effectPoint.setCurrentHp(effectPoint.getMaxHp());
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- effectPoint.setCurrentMp(effectPoint.getMaxMp());
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- //L2World.getInstance().storeObject(effectPoint);
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-
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- int x = getEffector().getX();
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- int y = getEffector().getY();
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- int z = getEffector().getZ();
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-
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- if (getEffector() instanceof L2PcInstance
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- && getSkill().getTargetType() == L2Skill.SkillTargetType.TARGET_GROUND)
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- {
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- Point3D wordPosition = ((L2PcInstance) getEffector()).getCurrentSkillWorldPosition();
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-
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- if (wordPosition != null)
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- {
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- x = wordPosition.getX();
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- y = wordPosition.getY();
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- z = wordPosition.getZ();
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- }
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- }
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- effectPoint.setIsInvul(true);
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- effectPoint.spawnMe(x, y, z);
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-
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- _actor = effectPoint;
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- return true;
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-
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- }
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-
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- /**
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- *
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- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
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- */
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- @Override
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- public boolean onActionTime()
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- {
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- if (getCount() >= getTotalCount() - 2)
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- return true; // do nothing first 2 times
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- int mpConsume = getSkill().getMpConsume();
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-
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- L2PcInstance caster = (L2PcInstance) getEffector();
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-
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- boolean ss = false;
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- boolean bss = false;
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-
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- L2ItemInstance weaponInst = caster.getActiveWeaponInstance();
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- if (weaponInst != null)
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- {
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- switch (weaponInst.getChargedSpiritshot())
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- {
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- case L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT:
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- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
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- bss = true;
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- break;
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- case L2ItemInstance.CHARGED_SPIRITSHOT:
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- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
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- ss = true;
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- break;
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- }
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- }
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-
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- FastList<L2Character> targets = new FastList<L2Character>();
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-
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- for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
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- {
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- if (cha == null || cha == caster)
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- continue;
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-
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- if (cha instanceof L2Attackable || cha instanceof L2Playable)
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- {
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- if (cha.isAlikeDead())
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- continue;
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-
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- if (mpConsume > caster.getCurrentMp())
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- {
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- caster.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
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- return false;
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- }
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-
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- caster.reduceCurrentMp(mpConsume);
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- if (cha instanceof L2Playable)
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- {
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- if (caster.canAttackCharacter(cha))
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- {
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- targets.add(cha);
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- caster.updatePvPStatus(cha);
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- }
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- }
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- else
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- targets.add(cha);
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- }
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- }
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-
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- if (!targets.isEmpty())
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- {
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- caster.broadcastPacket(new MagicSkillLaunched(caster, getSkill().getId(), getSkill().getLevel(), targets.toArray(new L2Character[targets.size()])));
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- for (L2Character target : targets)
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- {
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- boolean mcrit = Formulas.calcMCrit(caster.getMCriticalHit(target, getSkill()));
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- byte shld = Formulas.calcShldUse(caster, target, getSkill());
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- int mdam = (int) Formulas.calcMagicDam(caster, target, getSkill(), shld, ss, bss, mcrit);
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-
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- if (target instanceof L2Summon)
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- target.broadcastStatusUpdate();
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-
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- if (mdam > 0)
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- {
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- if (!target.isRaid()
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- && Formulas.calcAtkBreak(target, mdam))
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- {
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- target.breakAttack();
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- target.breakCast();
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- }
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- caster.sendDamageMessage(target, mdam, mcrit, false, false);
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- target.reduceCurrentHp(mdam, caster, getSkill());
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- }
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- target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, caster);
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- }
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- }
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- return true;
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- }
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-
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- /**
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- *
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- * @see com.l2jserver.gameserver.model.L2Effect#onExit()
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- */
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- @Override
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- public void onExit()
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- {
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- if (_actor != null)
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- _actor.deleteMe();
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- }
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-}
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