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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.network.serverpackets.ExRegMax;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- public class EffectHealOverTime extends L2Effect
- {
- public EffectHealOverTime(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- // Special constructor to steal this effect
- public EffectHealOverTime(Env env, L2Effect effect)
- {
- super(env, effect);
- }
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#effectCanBeStolen()
- */
- @Override
- protected boolean effectCanBeStolen()
- {
- return true;
- }
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.HEAL_OVER_TIME;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
- getEffected().sendPacket(new ExRegMax(calc(), getTotalCount() * getAbnormalTime(), getAbnormalTime()));
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- if (getEffected().isDead())
- return false;
-
- if (getEffected() instanceof L2DoorInstance)
- return false;
-
- double hp = getEffected().getCurrentHp();
- double maxhp = getEffected().getMaxRecoverableHp();
-
- // Not needed to set the HP and send update packet if player is already at max HP
- if (hp >= maxhp)
- return true;
-
- hp += calc();
- if (hp > maxhp)
- hp = maxhp;
-
- getEffected().setCurrentHp(hp);
- StatusUpdate suhp = new StatusUpdate(getEffected());
- suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp);
- getEffected().sendPacket(suhp);
- return true;
- }
- }
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