EffectHealOverTime.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  18. import com.l2jserver.gameserver.network.serverpackets.ExRegMax;
  19. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  20. import com.l2jserver.gameserver.skills.Env;
  21. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  23. public class EffectHealOverTime extends L2Effect
  24. {
  25. public EffectHealOverTime(Env env, EffectTemplate template)
  26. {
  27. super(env, template);
  28. }
  29. // Special constructor to steal this effect
  30. public EffectHealOverTime(Env env, L2Effect effect)
  31. {
  32. super(env, effect);
  33. }
  34. /**
  35. *
  36. * @see com.l2jserver.gameserver.model.L2Effect#effectCanBeStolen()
  37. */
  38. @Override
  39. protected boolean effectCanBeStolen()
  40. {
  41. return true;
  42. }
  43. /**
  44. *
  45. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  46. */
  47. @Override
  48. public L2EffectType getEffectType()
  49. {
  50. return L2EffectType.HEAL_OVER_TIME;
  51. }
  52. /**
  53. *
  54. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  55. */
  56. @Override
  57. public boolean onStart()
  58. {
  59. getEffected().sendPacket(new ExRegMax(calc(), getTotalCount() * getAbnormalTime(), getAbnormalTime()));
  60. return true;
  61. }
  62. /**
  63. *
  64. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  65. */
  66. @Override
  67. public boolean onActionTime()
  68. {
  69. if (getEffected().isDead())
  70. return false;
  71. if (getEffected() instanceof L2DoorInstance)
  72. return false;
  73. double hp = getEffected().getCurrentHp();
  74. double maxhp = getEffected().getMaxRecoverableHp();
  75. // Not needed to set the HP and send update packet if player is already at max HP
  76. if (hp >= maxhp)
  77. return true;
  78. hp += calc();
  79. if (hp > maxhp)
  80. hp = maxhp;
  81. getEffected().setCurrentHp(hp);
  82. StatusUpdate suhp = new StatusUpdate(getEffected());
  83. suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp);
  84. getEffected().sendPacket(suhp);
  85. return true;
  86. }
  87. }