EffectBetray.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.model.CharEffectList;
  18. import com.l2jserver.gameserver.model.L2Effect;
  19. import com.l2jserver.gameserver.model.actor.L2Summon;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.skills.Env;
  22. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  24. /**
  25. * @author decad
  26. *
  27. */
  28. public class EffectBetray extends L2Effect
  29. {
  30. public EffectBetray(Env env, EffectTemplate template)
  31. {
  32. super(env, template);
  33. }
  34. /**
  35. *
  36. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  37. */
  38. @Override
  39. public L2EffectType getEffectType()
  40. {
  41. return L2EffectType.BETRAY;
  42. }
  43. /**
  44. *
  45. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  46. */
  47. @Override
  48. public boolean onStart()
  49. {
  50. if (getEffector() instanceof L2PcInstance &&
  51. getEffected() instanceof L2Summon)
  52. {
  53. L2PcInstance targetOwner = getEffected().getActingPlayer();
  54. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, targetOwner);
  55. return true;
  56. }
  57. return false;
  58. }
  59. /**
  60. *
  61. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  62. */
  63. @Override
  64. public void onExit()
  65. {
  66. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  67. }
  68. /**
  69. *
  70. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  71. */
  72. @Override
  73. public boolean onActionTime()
  74. {
  75. return false;
  76. }
  77. /* (non-Javadoc)
  78. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  79. */
  80. @Override
  81. public int getEffectFlags()
  82. {
  83. return CharEffectList.EFFECT_FLAG_BETRAYED;
  84. }
  85. }