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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import java.util.Collection;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- import com.l2jserver.util.Rnd;
- public class EffectRandomizeHate extends L2Effect
- {
- public EffectRandomizeHate(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.RANDOMIZE_HATE;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
- if (getEffected() == null || getEffected() == getEffector())
- return false;
-
- // Effect is for mobs only.
- if (!(getEffected() instanceof L2Attackable))
- return false;
-
- L2Attackable effectedMob = (L2Attackable) getEffected();
-
- List<L2Character> targetList = new FastList<L2Character>();
-
- // Getting the possible targets
-
- Collection<L2Character> chars = getEffected().getKnownList().getKnownCharacters();
- for (L2Character cha : chars)
- {
- if (cha != null && (cha != effectedMob) && (cha != getEffector()))
- {
- // Aggro cannot be transfared to a mob of the same faction.
- if (cha instanceof L2Attackable && ((L2Attackable) cha).getFactionId() != null && ((L2Attackable) cha).getFactionId().equals(effectedMob.getFactionId()))
- continue;
-
- targetList.add(cha);
- }
- }
- // if there is no target, exit function
- if (targetList.isEmpty())
- return true;
-
- // Choosing randomly a new target
- final L2Character target = targetList.get(Rnd.get(targetList.size()));
-
- final int hate = effectedMob.getHating(getEffector());
- effectedMob.stopHating(getEffector());
- effectedMob.addDamageHate(target, 0, hate);
-
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- return false;
- }
- }
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