EffectRandomizeHate.java 3.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import java.util.Collection;
  17. import java.util.List;
  18. import javolution.util.FastList;
  19. import com.l2jserver.gameserver.model.L2Effect;
  20. import com.l2jserver.gameserver.model.actor.L2Attackable;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.skills.Env;
  23. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  24. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  25. import com.l2jserver.util.Rnd;
  26. public class EffectRandomizeHate extends L2Effect
  27. {
  28. public EffectRandomizeHate(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. }
  32. /**
  33. *
  34. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  35. */
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.RANDOMIZE_HATE;
  40. }
  41. /**
  42. *
  43. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  44. */
  45. @Override
  46. public boolean onStart()
  47. {
  48. if (getEffected() == null || getEffected() == getEffector())
  49. return false;
  50. // Effect is for mobs only.
  51. if (!(getEffected() instanceof L2Attackable))
  52. return false;
  53. L2Attackable effectedMob = (L2Attackable) getEffected();
  54. List<L2Character> targetList = new FastList<L2Character>();
  55. // Getting the possible targets
  56. Collection<L2Character> chars = getEffected().getKnownList().getKnownCharacters();
  57. for (L2Character cha : chars)
  58. {
  59. if (cha != null && (cha != effectedMob) && (cha != getEffector()))
  60. {
  61. // Aggro cannot be transfared to a mob of the same faction.
  62. if (cha instanceof L2Attackable && ((L2Attackable) cha).getFactionId() != null && ((L2Attackable) cha).getFactionId().equals(effectedMob.getFactionId()))
  63. continue;
  64. targetList.add(cha);
  65. }
  66. }
  67. // if there is no target, exit function
  68. if (targetList.isEmpty())
  69. return true;
  70. // Choosing randomly a new target
  71. final L2Character target = targetList.get(Rnd.get(targetList.size()));
  72. final int hate = effectedMob.getHating(getEffector());
  73. effectedMob.stopHating(getEffector());
  74. effectedMob.addDamageHate(target, 0, hate);
  75. return true;
  76. }
  77. /**
  78. *
  79. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  80. */
  81. @Override
  82. public boolean onActionTime()
  83. {
  84. return false;
  85. }
  86. }