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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import com.l2jserver.gameserver.model.CharEffectList;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- public class EffectSilenceMagicPhysical extends L2Effect
- {
- public EffectSilenceMagicPhysical(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.SILENCE_MAGIC_PHYSICAL;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
- getEffected().startMuted();
- getEffected().startPsychicalMuted();
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- return false;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onExit()
- */
- @Override
- public void onExit()
- {
- getEffected().stopMuted(false);
- getEffected().stopPsychicalMuted(false);
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
- */
- @Override
- public int getEffectFlags()
- {
- return CharEffectList.EFFECT_FLAG_MUTED | CharEffectList.EFFECT_FLAG_PSYCHICAL_MUTED;
- }
- }
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