EffectSilenceMagicPhysical.java 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.skills.Env;
  19. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  21. public class EffectSilenceMagicPhysical extends L2Effect
  22. {
  23. public EffectSilenceMagicPhysical(Env env, EffectTemplate template)
  24. {
  25. super(env, template);
  26. }
  27. /**
  28. *
  29. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  30. */
  31. @Override
  32. public L2EffectType getEffectType()
  33. {
  34. return L2EffectType.SILENCE_MAGIC_PHYSICAL;
  35. }
  36. /**
  37. *
  38. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  39. */
  40. @Override
  41. public boolean onStart()
  42. {
  43. getEffected().startMuted();
  44. getEffected().startPsychicalMuted();
  45. return true;
  46. }
  47. /**
  48. *
  49. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  50. */
  51. @Override
  52. public boolean onActionTime()
  53. {
  54. return false;
  55. }
  56. /**
  57. *
  58. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  59. */
  60. @Override
  61. public void onExit()
  62. {
  63. getEffected().stopMuted(false);
  64. getEffected().stopPsychicalMuted(false);
  65. }
  66. /* (non-Javadoc)
  67. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  68. */
  69. @Override
  70. public int getEffectFlags()
  71. {
  72. return CharEffectList.EFFECT_FLAG_MUTED | CharEffectList.EFFECT_FLAG_PSYCHICAL_MUTED;
  73. }
  74. }