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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /**
- * @author Forsaiken
- */
- package com.l2jserver.gameserver.skills.effects;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.ai.CtrlEvent;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.idfactory.IdFactory;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.skills.l2skills.L2SkillSignetCasttime;
- import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- import com.l2jserver.gameserver.util.Point3D;
- public class EffectSignetMDam extends L2Effect
- {
- private L2EffectPointInstance _actor;
-
- public EffectSignetMDam(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.SIGNET_GROUND;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
- L2NpcTemplate template;
- if (getSkill() instanceof L2SkillSignetCasttime)
- template = NpcTable.getInstance().getTemplate(((L2SkillSignetCasttime) getSkill())._effectNpcId);
- else
- return false;
-
- L2EffectPointInstance effectPoint = new L2EffectPointInstance(IdFactory.getInstance().getNextId(), template, getEffector());
- effectPoint.setCurrentHp(effectPoint.getMaxHp());
- effectPoint.setCurrentMp(effectPoint.getMaxMp());
- //L2World.getInstance().storeObject(effectPoint);
-
- int x = getEffector().getX();
- int y = getEffector().getY();
- int z = getEffector().getZ();
-
- if (getEffector() instanceof L2PcInstance
- && getSkill().getTargetType() == L2Skill.SkillTargetType.TARGET_GROUND)
- {
- Point3D wordPosition = ((L2PcInstance) getEffector()).getCurrentSkillWorldPosition();
-
- if (wordPosition != null)
- {
- x = wordPosition.getX();
- y = wordPosition.getY();
- z = wordPosition.getZ();
- }
- }
- effectPoint.setIsInvul(true);
- effectPoint.spawnMe(x, y, z);
-
- _actor = effectPoint;
- return true;
-
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- if (getCount() >= getTotalCount() - 2)
- return true; // do nothing first 2 times
- int mpConsume = getSkill().getMpConsume();
-
- L2PcInstance caster = (L2PcInstance) getEffector();
-
- boolean ss = false;
- boolean bss = false;
-
- L2ItemInstance weaponInst = caster.getActiveWeaponInstance();
- if (weaponInst != null)
- {
- switch (weaponInst.getChargedSpiritshot())
- {
- case L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT:
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- bss = true;
- break;
- case L2ItemInstance.CHARGED_SPIRITSHOT:
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- ss = true;
- break;
- }
- }
-
- FastList<L2Character> targets = new FastList<L2Character>();
-
- for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
- {
- if (cha == null || cha == caster)
- continue;
-
- if (cha instanceof L2Attackable || cha instanceof L2Playable)
- {
- if (cha.isAlikeDead())
- continue;
-
- if (mpConsume > caster.getCurrentMp())
- {
- caster.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
- return false;
- }
-
- caster.reduceCurrentMp(mpConsume);
- if (cha instanceof L2Playable)
- {
- if (caster.canAttackCharacter(cha))
- {
- targets.add(cha);
- caster.updatePvPStatus(cha);
- }
- }
- else
- targets.add(cha);
- }
- }
-
- if (!targets.isEmpty())
- {
- caster.broadcastPacket(new MagicSkillLaunched(caster, getSkill().getId(), getSkill().getLevel(), targets.toArray(new L2Character[targets.size()])));
- for (L2Character target : targets)
- {
- boolean mcrit = Formulas.calcMCrit(caster.getMCriticalHit(target, getSkill()));
- byte shld = Formulas.calcShldUse(caster, target, getSkill());
- int mdam = (int) Formulas.calcMagicDam(caster, target, getSkill(), shld, ss, bss, mcrit);
-
- if (target instanceof L2Summon)
- target.broadcastStatusUpdate();
-
- if (mdam > 0)
- {
- if (!target.isRaid()
- && Formulas.calcAtkBreak(target, mdam))
- {
- target.breakAttack();
- target.breakCast();
- }
- caster.sendDamageMessage(target, mdam, mcrit, false, false);
- target.reduceCurrentHp(mdam, caster, getSkill());
- }
- target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, caster);
- }
- }
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onExit()
- */
- @Override
- public void onExit()
- {
- if (_actor != null)
- _actor.deleteMe();
- }
- }
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