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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.l2skills.L2SkillSignet;
- import com.l2jserver.gameserver.skills.l2skills.L2SkillSignetCasttime;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- /**
- * @authors Forsaiken, Sami
- */
- public class EffectSignet extends L2Effect
- {
- private L2Skill _skill;
- private L2EffectPointInstance _actor;
- private boolean _srcInArena;
-
- public EffectSignet(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.SIGNET_EFFECT;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
- if (getSkill() instanceof L2SkillSignet)
- _skill = SkillTable.getInstance().getInfo(((L2SkillSignet) getSkill()).effectId, getLevel());
- else if (getSkill() instanceof L2SkillSignetCasttime)
- _skill = SkillTable.getInstance().getInfo(((L2SkillSignetCasttime) getSkill()).effectId, getLevel());
- _actor = (L2EffectPointInstance) getEffected();
- _srcInArena = (getEffector().isInsideZone(L2Character.ZONE_PVP) && !getEffector().isInsideZone(L2Character.ZONE_SIEGE));
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- if (_skill == null)
- return true;
- int mpConsume = _skill.getMpConsume();
-
- if (mpConsume > getEffector().getCurrentMp())
- {
- getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
- return false;
- }
-
- getEffector().reduceCurrentMp(mpConsume);
- FastList<L2Character> targets = FastList.newInstance();
- for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
- {
- if (cha == null)
- continue;
-
- if (_skill.isOffensive() && !L2Skill.checkForAreaOffensiveSkills(getEffector(), cha, _skill, _srcInArena))
- continue;
-
- // there doesn't seem to be a visible effect with MagicSkillLaunched packet...
- _actor.broadcastPacket(new MagicSkillUse(_actor, cha, _skill.getId(), _skill.getLevel(), 0, 0));
- targets.add(cha);
- }
-
- if (!targets.isEmpty())
- getEffector().callSkill(_skill, targets.toArray(new L2Character[targets.size()]));
- FastList.recycle(targets);
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onExit()
- */
- @Override
- public void onExit()
- {
- if (_actor != null)
- _actor.deleteMe();
- }
- }
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