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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import com.l2jserver.gameserver.model.ChanceCondition;
- import com.l2jserver.gameserver.model.IChanceSkillTrigger;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- public class EffectChanceSkillTrigger extends L2Effect implements IChanceSkillTrigger
- {
- private final int _triggeredId;
- private final int _triggeredLevel;
- private final ChanceCondition _chanceCondition;
-
- public EffectChanceSkillTrigger(Env env, EffectTemplate template)
- {
- super(env, template);
-
- _triggeredId = template.triggeredId;
- _triggeredLevel = template.triggeredLevel;
- _chanceCondition = template.chanceCondition;
- }
-
- // Special constructor to steal this effect
- public EffectChanceSkillTrigger(Env env, L2Effect effect)
- {
- super(env, effect);
-
- _triggeredId = effect.getEffectTemplate().triggeredId;
- _triggeredLevel = effect.getEffectTemplate().triggeredLevel;
- _chanceCondition = effect.getEffectTemplate().chanceCondition;
- }
-
- @Override
- protected boolean effectCanBeStolen()
- {
- return true;
- }
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.CHANCE_SKILL_TRIGGER;
- }
-
- @Override
- public boolean onStart()
- {
- getEffected().addChanceTrigger(this);
- getEffected().onStartChanceEffect(getSkill().getElement());
- return super.onStart();
- }
-
- @Override
- public boolean onActionTime()
- {
- getEffected().onActionTimeChanceEffect(getSkill().getElement());
- return false;
- }
-
- @Override
- public void onExit()
- {
- // trigger only if effect in use and successfully ticked to the end
- if (getInUse() && getCount() == 0)
- getEffected().onExitChanceEffect(getSkill().getElement());
- getEffected().removeChanceEffect(this);
- super.onExit();
- }
-
- @Override
- public int getTriggeredChanceId()
- {
- return _triggeredId;
- }
-
- @Override
- public int getTriggeredChanceLevel()
- {
- return _triggeredLevel;
- }
-
- @Override
- public boolean triggersChanceSkill()
- {
- return _triggeredId > 1;
- }
-
- @Override
- public ChanceCondition getTriggeredChanceCondition()
- {
- return _chanceCondition;
- }
- }
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