EffectPetrification.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.skills.AbnormalEffect;
  19. import com.l2jserver.gameserver.skills.Env;
  20. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  22. public class EffectPetrification extends L2Effect
  23. {
  24. public EffectPetrification(Env env, EffectTemplate template)
  25. {
  26. super(env, template);
  27. }
  28. /**
  29. *
  30. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  31. */
  32. @Override
  33. public L2EffectType getEffectType()
  34. {
  35. return L2EffectType.PETRIFICATION;
  36. }
  37. /**
  38. *
  39. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  40. */
  41. @Override
  42. public boolean onStart()
  43. {
  44. getEffected().startAbnormalEffect(AbnormalEffect.HOLD_2);
  45. getEffected().startParalyze();
  46. return super.onStart();
  47. }
  48. /**
  49. *
  50. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  51. */
  52. @Override
  53. public void onExit()
  54. {
  55. getEffected().stopAbnormalEffect(AbnormalEffect.HOLD_2);
  56. getEffected().stopParalyze(false);
  57. super.onExit();
  58. }
  59. /**
  60. *
  61. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  62. */
  63. @Override
  64. public boolean onActionTime()
  65. {
  66. return false;
  67. }
  68. /* (non-Javadoc)
  69. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  70. */
  71. @Override
  72. public int getEffectFlags()
  73. {
  74. return CharEffectList.EFFECT_FLAG_PARALYZED | CharEffectList.EFFECT_FLAG_INVUL;
  75. }
  76. }