EffectProtectionBlessing.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.skills.Env;
  20. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  22. /**
  23. * @author kerberos_20
  24. *
  25. */
  26. public class EffectProtectionBlessing extends L2Effect
  27. {
  28. public EffectProtectionBlessing(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. }
  32. @Override
  33. public L2EffectType getEffectType()
  34. {
  35. return L2EffectType.PROTECTION_BLESSING;
  36. }
  37. /** Notify started */
  38. @Override
  39. public boolean onStart()
  40. {
  41. return false;
  42. }
  43. /** Notify exited */
  44. @Override
  45. public void onExit()
  46. {
  47. ((L2Playable) getEffected()).stopProtectionBlessing(this);
  48. }
  49. @Override
  50. public boolean onActionTime()
  51. {
  52. // just stop this effect
  53. return false;
  54. }
  55. /* (non-Javadoc)
  56. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  57. */
  58. @Override
  59. public int getEffectFlags()
  60. {
  61. return CharEffectList.EFFECT_FLAG_PROTECTION_BLESSING;
  62. }
  63. }