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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- public class EffectDamOverTime extends L2Effect
- {
- public EffectDamOverTime(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.DMG_OVER_TIME;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- if (getEffected().isDead())
- return false;
-
- double damage = calc();
- if (damage >= getEffected().getCurrentHp() - 1)
- {
- if (getSkill().isToggle())
- {
- getEffected().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP));
- return false;
- }
-
- // For DOT skills that will not kill effected player.
- if (!getSkill().killByDOT())
- {
- // Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them
- if (getEffected().getCurrentHp() <= 1)
- return true;
-
- damage = getEffected().getCurrentHp() - 1;
- }
- }
- getEffected().reduceCurrentHpByDOT(damage, getEffector(), getSkill());
-
- return true;
- }
- }
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