EffectStun.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.skills.Env;
  19. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  21. /**
  22. * @author mkizub
  23. */
  24. public class EffectStun extends L2Effect
  25. {
  26. public EffectStun(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. /**
  31. *
  32. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  33. */
  34. @Override
  35. public L2EffectType getEffectType()
  36. {
  37. return L2EffectType.STUN;
  38. }
  39. /**
  40. *
  41. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  42. */
  43. @Override
  44. public boolean onStart()
  45. {
  46. getEffected().startStunning();
  47. return true;
  48. }
  49. /**
  50. *
  51. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  52. */
  53. @Override
  54. public void onExit()
  55. {
  56. getEffected().stopStunning(false);
  57. }
  58. /**
  59. *
  60. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  61. */
  62. @Override
  63. public boolean onActionTime()
  64. {
  65. // just stop this effect
  66. return false;
  67. }
  68. /* (non-Javadoc)
  69. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  70. */
  71. @Override
  72. public int getEffectFlags()
  73. {
  74. return CharEffectList.EFFECT_FLAG_STUNNED;
  75. }
  76. }