EffectDisarm.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.skills.Env;
  20. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  22. /**
  23. *
  24. * @author nBd
  25. */
  26. public class EffectDisarm extends L2Effect
  27. {
  28. public EffectDisarm(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. }
  32. /**
  33. *
  34. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  35. */
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.DISARM;
  40. }
  41. /**
  42. *
  43. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  44. */
  45. @Override
  46. public boolean onStart()
  47. {
  48. if (!(getEffected() instanceof L2PcInstance))
  49. return false;
  50. ((L2PcInstance) getEffected()).disarmWeapons();
  51. return true;
  52. }
  53. /**
  54. *
  55. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  56. */
  57. @Override
  58. public void onExit()
  59. {
  60. }
  61. /**
  62. *
  63. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  64. */
  65. @Override
  66. public boolean onActionTime()
  67. {
  68. return false;
  69. }
  70. /* (non-Javadoc)
  71. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  72. */
  73. @Override
  74. public int getEffectFlags()
  75. {
  76. return CharEffectList.EFFECT_FLAG_DISARMED;
  77. }
  78. }