EffectCombatPointHealOverTime.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  18. import com.l2jserver.gameserver.skills.Env;
  19. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  21. public class EffectCombatPointHealOverTime extends L2Effect
  22. {
  23. public EffectCombatPointHealOverTime(Env env, EffectTemplate template)
  24. {
  25. super(env, template);
  26. }
  27. // Special constructor to steal this effect
  28. public EffectCombatPointHealOverTime(Env env, L2Effect effect)
  29. {
  30. super(env, effect);
  31. }
  32. /**
  33. *
  34. * @see com.l2jserver.gameserver.model.L2Effect#effectCanBeStolen()
  35. */
  36. @Override
  37. protected boolean effectCanBeStolen()
  38. {
  39. return true;
  40. }
  41. /**
  42. *
  43. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  44. */
  45. @Override
  46. public L2EffectType getEffectType()
  47. {
  48. return L2EffectType.COMBAT_POINT_HEAL_OVER_TIME;
  49. }
  50. /**
  51. *
  52. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  53. */
  54. @Override
  55. public boolean onActionTime()
  56. {
  57. if (getEffected().isDead())
  58. return false;
  59. double cp = getEffected().getCurrentCp();
  60. double maxcp = getEffected().getMaxRecoverableCp();
  61. // Not needed to set the CP and send update packet if player is already at max CP
  62. if (cp >= maxcp)
  63. return true;
  64. cp += calc();
  65. if (cp > maxcp)
  66. cp = maxcp;
  67. getEffected().setCurrentCp(cp);
  68. StatusUpdate sump = new StatusUpdate(getEffected());
  69. sump.addAttribute(StatusUpdate.CUR_CP, (int) cp);
  70. getEffected().sendPacket(sump);
  71. return true;
  72. }
  73. }