EffectTransferDamage.java 2.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.model.actor.L2Playable;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.skills.Env;
  20. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  22. /**
  23. *
  24. * @author UnAfraid
  25. */
  26. public class EffectTransferDamage extends L2Effect
  27. {
  28. public EffectTransferDamage(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. }
  32. public EffectTransferDamage(Env env, L2Effect effect)
  33. {
  34. super(env, effect);
  35. }
  36. /**
  37. *
  38. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  39. */
  40. @Override
  41. public L2EffectType getEffectType()
  42. {
  43. return L2EffectType.DAMAGE_TRANSFER;
  44. }
  45. /**
  46. *
  47. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  48. */
  49. @Override
  50. public boolean onStart()
  51. {
  52. if (getEffected() instanceof L2Playable && getEffector() instanceof L2PcInstance)
  53. ((L2Playable) getEffected()).setTransferDamageTo((L2PcInstance) getEffector());
  54. return true;
  55. }
  56. /**
  57. *
  58. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  59. */
  60. @Override
  61. public void onExit()
  62. {
  63. if (getEffected() instanceof L2Playable && getEffector() instanceof L2PcInstance)
  64. ((L2Playable) getEffected()).setTransferDamageTo(null);
  65. }
  66. /**
  67. *
  68. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  69. */
  70. @Override
  71. public boolean onActionTime()
  72. {
  73. return false;
  74. }
  75. }