EffectFakeDeath.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.network.SystemMessageId;
  18. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  19. import com.l2jserver.gameserver.skills.Env;
  20. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  22. /**
  23. * @author mkizub
  24. *
  25. */
  26. public class EffectFakeDeath extends L2Effect
  27. {
  28. public EffectFakeDeath(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. }
  32. /**
  33. *
  34. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  35. */
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.FAKE_DEATH;
  40. }
  41. /**
  42. *
  43. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  44. */
  45. @Override
  46. public boolean onStart()
  47. {
  48. getEffected().startFakeDeath();
  49. return true;
  50. }
  51. /**
  52. *
  53. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  54. */
  55. @Override
  56. public void onExit()
  57. {
  58. getEffected().stopFakeDeath(false);
  59. }
  60. /**
  61. *
  62. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  63. */
  64. @Override
  65. public boolean onActionTime()
  66. {
  67. if (getEffected().isDead())
  68. return false;
  69. double manaDam = calc();
  70. if (manaDam > getEffected().getCurrentMp())
  71. {
  72. if (getSkill().isToggle())
  73. {
  74. getEffected().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
  75. return false;
  76. }
  77. }
  78. getEffected().reduceCurrentMp(manaDam);
  79. return true;
  80. }
  81. }