EffectRelax.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.model.CharEffectList;
  18. import com.l2jserver.gameserver.model.L2Effect;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  22. import com.l2jserver.gameserver.skills.Env;
  23. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  24. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  25. public class EffectRelax extends L2Effect
  26. {
  27. public EffectRelax(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. }
  31. /**
  32. *
  33. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  34. */
  35. @Override
  36. public L2EffectType getEffectType()
  37. {
  38. return L2EffectType.RELAXING;
  39. }
  40. /**
  41. *
  42. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  43. */
  44. @Override
  45. public boolean onStart()
  46. {
  47. if (getEffected() instanceof L2PcInstance)
  48. {
  49. ((L2PcInstance) getEffected()).sitDown(false);
  50. }
  51. else
  52. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  53. return super.onStart();
  54. }
  55. /**
  56. *
  57. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  58. */
  59. @Override
  60. public void onExit()
  61. {
  62. super.onExit();
  63. }
  64. /**
  65. *
  66. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  67. */
  68. @Override
  69. public boolean onActionTime()
  70. {
  71. if (getEffected().isDead())
  72. return false;
  73. if (getEffected() instanceof L2PcInstance)
  74. {
  75. if (!((L2PcInstance) getEffected()).isSitting())
  76. return false;
  77. }
  78. if (getEffected().getCurrentHp() + 1 > getEffected().getMaxRecoverableHp())
  79. {
  80. if (getSkill().isToggle())
  81. {
  82. getEffected().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_DEACTIVATED_HP_FULL));
  83. return false;
  84. }
  85. }
  86. double manaDam = calc();
  87. if (manaDam > getEffected().getCurrentMp())
  88. {
  89. if (getSkill().isToggle())
  90. {
  91. getEffected().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
  92. return false;
  93. }
  94. }
  95. getEffected().reduceCurrentMp(manaDam);
  96. return true;
  97. }
  98. /* (non-Javadoc)
  99. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  100. */
  101. @Override
  102. public int getEffectFlags()
  103. {
  104. return CharEffectList.EFFECT_FLAG_RELAXING;
  105. }
  106. }