EffectFusion.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.skills.Env;
  19. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  21. /**
  22. * @author Kerberos
  23. */
  24. public class EffectFusion extends L2Effect
  25. {
  26. public int _effect;
  27. public int _maxEffect;
  28. public EffectFusion(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. _effect = getSkill().getLevel();
  32. _maxEffect = SkillTable.getInstance().getMaxLevel(getSkill().getId());
  33. }
  34. /**
  35. *
  36. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  37. */
  38. @Override
  39. public boolean onActionTime()
  40. {
  41. return true;
  42. }
  43. /**
  44. *
  45. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  46. */
  47. @Override
  48. public L2EffectType getEffectType()
  49. {
  50. return L2EffectType.FUSION;
  51. }
  52. public void increaseEffect()
  53. {
  54. if (_effect < _maxEffect)
  55. {
  56. _effect++;
  57. updateBuff();
  58. }
  59. }
  60. public void decreaseForce()
  61. {
  62. _effect--;
  63. if (_effect < 1)
  64. exit();
  65. else
  66. updateBuff();
  67. }
  68. private void updateBuff()
  69. {
  70. exit();
  71. SkillTable.getInstance().getInfo(getSkill().getId(), _effect).getEffects(getEffector(), getEffected());
  72. }
  73. }