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BETA: Datapack part for [L5083]

Zoey76 13 年之前
父節點
當前提交
b0f7df113f
共有 81 個文件被更改,包括 127 次插入142 次删除
  1. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Antharas.java
  2. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Baium.java
  3. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Beleth.java
  4. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Core.java
  5. 1 2
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/IceFairySirra.java
  6. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Orfen.java
  7. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/QueenAnt.java
  8. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Valakas.java
  9. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Zaken.java
  10. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/RainbowSpringsChateau.java
  11. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/custom/Validators/SubClassSkills.java
  12. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2ItemInstanceAction.java
  13. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2ItemInstanceActionShift.java
  14. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2NpcActionShift.java
  15. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminCreateItem.java
  16. 2 3
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEditNpc.java
  17. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminElement.java
  18. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEnchant.java
  19. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/Festival.java
  20. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/Loto.java
  21. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/OlympiadManagerLink.java
  22. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/RemoveHennaList.java
  23. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/SupportMagic.java
  24. 14 3
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Heal.java
  25. 12 2
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealPercent.java
  26. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SignetMDam.java
  27. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BeastSoulShot.java
  28. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BeastSpice.java
  29. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BeastSpiritShot.java
  30. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BlessedSpiritShot.java
  31. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Book.java
  32. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ChristmasTree.java
  33. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Disguise.java
  34. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Elixir.java
  35. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/EnchantAttribute.java
  36. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/EnchantScrolls.java
  37. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/EnergyStarStone.java
  38. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/EventItem.java
  39. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ExtractableItems.java
  40. 4 4
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/FishShots.java
  41. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Harvester.java
  42. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkills.java
  43. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java
  44. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ManaPotion.java
  45. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Maps.java
  46. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/MercTicket.java
  47. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/NicknameColor.java
  48. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/PaganKeys.java
  49. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/PetFood.java
  50. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/QuestItems.java
  51. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Recipes.java
  52. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/RollingDice.java
  53. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ScrollOfResurrection.java
  54. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java
  55. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SevenSignsRecord.java
  56. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SoulShots.java
  57. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SpecialXMas.java
  58. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java
  59. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SummonItems.java
  60. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/TeleportBookmark.java
  61. 2 4
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Blow.java
  62. 1 3
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Cancel.java
  63. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java
  64. 1 5
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/CpDam.java
  65. 1 5
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/CpDamPercent.java
  66. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Disablers.java
  67. 3 3
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Fishing.java
  68. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/FishingSkill.java
  69. 1 2
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Harvest.java
  70. 2 8
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Heal.java
  71. 1 2
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Manadam.java
  72. 1 7
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Mdam.java
  73. 2 9
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Pdam.java
  74. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java
  75. 2 3
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StrSiegeAssault.java
  76. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/telnethandlers/DebugHandler.java
  77. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/telnethandlers/PlayerHandler.java
  78. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/telnethandlers/StatusHandler.java
  79. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/instances/CrystalCaverns/CrystalCaverns.java
  80. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/415_PathToOrcMonk/__init__.py
  81. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q350_EnhanceYourWeapon/Q350_EnhanceYourWeapon.java

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Antharas.java

@@ -34,6 +34,7 @@ import com.l2jserver.gameserver.model.L2CharPosition;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.L2Spawn;
 import com.l2jserver.gameserver.model.L2World;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
@@ -44,7 +45,6 @@ import com.l2jserver.gameserver.network.serverpackets.Earthquake;
 import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
 import com.l2jserver.gameserver.network.serverpackets.PlaySound;
 import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
 import com.l2jserver.util.Rnd;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Baium.java

@@ -34,6 +34,7 @@ import com.l2jserver.gameserver.model.L2Effect;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.Location;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Playable;
@@ -45,7 +46,6 @@ import com.l2jserver.gameserver.model.zone.type.L2BossZone;
 import com.l2jserver.gameserver.network.serverpackets.Earthquake;
 import com.l2jserver.gameserver.network.serverpackets.MoveToPawn;
 import com.l2jserver.gameserver.network.serverpackets.PlaySound;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.gameserver.util.Util;
 import com.l2jserver.util.Rnd;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Beleth.java

@@ -32,6 +32,7 @@ import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.L2Spawn;
 import com.l2jserver.gameserver.model.Location;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
@@ -44,7 +45,6 @@ import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 import com.l2jserver.gameserver.network.serverpackets.SocialAction;
 import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
 import com.l2jserver.gameserver.network.serverpackets.StaticObject;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 import com.l2jserver.gameserver.util.Util;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Core.java

@@ -21,6 +21,7 @@ import ai.group_template.L2AttackableAIScript;
 
 import com.l2jserver.Config;
 import com.l2jserver.gameserver.instancemanager.GrandBossManager;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
@@ -28,7 +29,6 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.network.NpcStringId;
 import com.l2jserver.gameserver.network.serverpackets.NpcSay;
 import com.l2jserver.gameserver.network.serverpackets.PlaySound;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.util.Rnd;
 
 /**

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/IceFairySirra.java

@@ -26,11 +26,11 @@ import com.l2jserver.gameserver.datatables.DoorTable;
 import com.l2jserver.gameserver.datatables.NpcTable;
 import com.l2jserver.gameserver.datatables.SpawnTable;
 import com.l2jserver.gameserver.instancemanager.GrandBossManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Spawn;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.zone.type.L2BossZone;
 import com.l2jserver.gameserver.network.NpcStringId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
@@ -43,7 +43,6 @@ import com.l2jserver.util.Rnd;
  * Ice Fairy Sirra AI
  * @author Kerberos
  */
-
 public class IceFairySirra extends L2AttackableAIScript
 {
 	private static final int STEWARD = 32029;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Orfen.java

@@ -27,6 +27,7 @@ import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.L2Spawn;
 import com.l2jserver.gameserver.model.Location;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
@@ -36,7 +37,6 @@ import com.l2jserver.gameserver.model.zone.type.L2BossZone;
 import com.l2jserver.gameserver.network.NpcStringId;
 import com.l2jserver.gameserver.network.serverpackets.NpcSay;
 import com.l2jserver.gameserver.network.serverpackets.PlaySound;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.util.Rnd;
 
 /**

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/QueenAnt.java

@@ -24,6 +24,7 @@ import com.l2jserver.gameserver.ai.CtrlIntention;
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.instancemanager.GrandBossManager;
 import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Playable;
@@ -34,7 +35,6 @@ import com.l2jserver.gameserver.model.zone.type.L2BossZone;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 import com.l2jserver.gameserver.network.serverpackets.PlaySound;
 import com.l2jserver.gameserver.skills.SkillHolder;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.util.Rnd;
 
 /**

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Valakas.java

@@ -29,6 +29,7 @@ import com.l2jserver.gameserver.instancemanager.GrandBossManager;
 import com.l2jserver.gameserver.model.L2Effect;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Summon;
@@ -40,7 +41,6 @@ import com.l2jserver.gameserver.model.zone.type.L2BossZone;
 import com.l2jserver.gameserver.network.serverpackets.PlaySound;
 import com.l2jserver.gameserver.network.serverpackets.SocialAction;
 import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.gameserver.util.Util;
 import com.l2jserver.util.Rnd;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Zaken.java

@@ -28,6 +28,7 @@ import com.l2jserver.gameserver.instancemanager.GrandBossManager;
 import com.l2jserver.gameserver.model.L2Effect;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
@@ -35,7 +36,6 @@ import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.zone.type.L2BossZone;
 import com.l2jserver.gameserver.network.serverpackets.PlaySound;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.util.Rnd;
 
 /**

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/RainbowSpringsChateau.java

@@ -39,7 +39,6 @@ import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
 import com.l2jserver.gameserver.instancemanager.MapRegionManager.TeleportWhereType;
 import com.l2jserver.gameserver.instancemanager.ZoneManager;
 import com.l2jserver.gameserver.model.L2Clan;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.L2Spawn;
@@ -48,13 +47,14 @@ import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
 import com.l2jserver.gameserver.model.entity.clanhall.SiegeStatus;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.quest.Quest;
 import com.l2jserver.gameserver.model.quest.QuestState;
 import com.l2jserver.gameserver.model.quest.State;
 import com.l2jserver.gameserver.network.clientpackets.Say2;
 import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
 import com.l2jserver.gameserver.network.serverpackets.NpcSay;
-import com.l2jserver.gameserver.templates.item.L2Item;
 import com.l2jserver.gameserver.util.L2TIntObjectHashMap;
 import com.l2jserver.util.Rnd;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/custom/Validators/SubClassSkills.java

@@ -19,9 +19,9 @@ import java.util.Arrays;
 import javolution.util.FastList;
 
 import com.l2jserver.Config;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.quest.Quest;
 import com.l2jserver.gameserver.model.quest.QuestState;
 import com.l2jserver.gameserver.util.Util;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2ItemInstanceAction.java

@@ -17,10 +17,10 @@ package handlers.actionhandlers;
 import com.l2jserver.gameserver.ai.CtrlIntention;
 import com.l2jserver.gameserver.handler.IActionHandler;
 import com.l2jserver.gameserver.instancemanager.MercTicketManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Object.InstanceType;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 
 public class L2ItemInstanceAction implements IActionHandler
 {

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2ItemInstanceActionShift.java

@@ -15,10 +15,10 @@
 package handlers.actionhandlers;
 
 import com.l2jserver.gameserver.handler.IActionHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Object.InstanceType;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
 import com.l2jserver.util.StringUtil;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2NpcActionShift.java

@@ -27,12 +27,12 @@ import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Item;
 import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
 import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
 import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
 import com.l2jserver.gameserver.skills.BaseStats;
 import com.l2jserver.gameserver.skills.Stats;
-import com.l2jserver.gameserver.templates.item.L2Item;
 import com.l2jserver.util.StringUtil;
 
 public class L2NpcActionShift implements IActionHandler

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminCreateItem.java

@@ -20,7 +20,7 @@ import com.l2jserver.gameserver.datatables.ItemTable;
 import com.l2jserver.gameserver.handler.IAdminCommandHandler;
 import com.l2jserver.gameserver.model.L2World;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.templates.item.L2Item;
+import com.l2jserver.gameserver.model.item.L2Item;
 
 
 /**

+ 2 - 3
L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEditNpc.java

@@ -40,13 +40,13 @@ import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.L2TradeList;
 import com.l2jserver.gameserver.model.L2TradeList.L2TradeItem;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Item;
 import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
-import com.l2jserver.gameserver.templates.item.L2Item;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 import com.l2jserver.util.StringUtil;
 
@@ -825,7 +825,6 @@ public class AdminEditNpc implements IAdminCommandHandler
 			return;
 		
 		StatsSet newNpcData = new StatsSet();
-		
 		try
 		{
 			newNpcData.set("npcId", commandSplit[1]);

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminElement.java

@@ -20,9 +20,9 @@ package handlers.admincommandhandlers;
 
 import com.l2jserver.gameserver.handler.IAdminCommandHandler;
 import com.l2jserver.gameserver.model.Elementals;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.itemcontainer.Inventory;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEnchant.java

@@ -18,9 +18,9 @@ import java.util.logging.Logger;
 
 import com.l2jserver.Config;
 import com.l2jserver.gameserver.handler.IAdminCommandHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.itemcontainer.Inventory;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.CharInfo;

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/Festival.java

@@ -22,16 +22,16 @@ import com.l2jserver.Config;
 import com.l2jserver.gameserver.SevenSigns;
 import com.l2jserver.gameserver.SevenSignsFestival;
 import com.l2jserver.gameserver.handler.IBypassHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Party;
 import com.l2jserver.gameserver.model.L2Party.messageType;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.instance.L2FestivalGuideInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
-import com.l2jserver.gameserver.templates.StatsSet;
 import com.l2jserver.util.StringUtil;
 
 public class Festival implements IBypassHandler

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/Loto.java

@@ -20,10 +20,10 @@ import com.l2jserver.Config;
 import com.l2jserver.gameserver.handler.IBypassHandler;
 import com.l2jserver.gameserver.idfactory.IdFactory;
 import com.l2jserver.gameserver.instancemanager.games.Lottery;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
 import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/OlympiadManagerLink.java

@@ -23,13 +23,13 @@ import com.l2jserver.gameserver.datatables.MultiSell;
 import com.l2jserver.gameserver.datatables.NpcBufferTable;
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.handler.IBypassHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2OlympiadManagerInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.olympiad.CompetitionType;
 import com.l2jserver.gameserver.model.olympiad.Olympiad;
 import com.l2jserver.gameserver.model.olympiad.OlympiadManager;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/RemoveHennaList.java

@@ -15,10 +15,10 @@
 package handlers.bypasshandlers;
 
 import com.l2jserver.gameserver.handler.IBypassHandler;
-import com.l2jserver.gameserver.model.L2HennaInstance;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2SymbolMakerInstance;
+import com.l2jserver.gameserver.model.item.instance.L2HennaInstance;
 import com.l2jserver.gameserver.network.serverpackets.HennaRemoveList;
 
 public class RemoveHennaList implements IBypassHandler

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/SupportMagic.java

@@ -17,12 +17,12 @@ package handlers.bypasshandlers;
 import com.l2jserver.gameserver.datatables.HelperBuffTable;
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.handler.IBypassHandler;
+import com.l2jserver.gameserver.model.L2HelperBuff;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
-import com.l2jserver.gameserver.templates.L2HelperBuff;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
 public class SupportMagic implements IBypassHandler

+ 14 - 3
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Heal.java

@@ -1,15 +1,27 @@
-/**
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
  * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
  */
 package handlers.effecthandlers;
 
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
@@ -17,7 +29,6 @@ import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Formulas;
 import com.l2jserver.gameserver.skills.Stats;
 import com.l2jserver.gameserver.templates.effects.EffectTemplate;
-import com.l2jserver.gameserver.templates.item.L2Item;
 import com.l2jserver.gameserver.templates.skills.L2EffectType;
 
 /**

+ 12 - 2
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealPercent.java

@@ -1,5 +1,16 @@
-/**
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
  * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
  */
 package handlers.effecthandlers;
 
@@ -15,7 +26,6 @@ import com.l2jserver.gameserver.templates.skills.L2EffectType;
 
 /**
  * @author UnAfraid
- *
  */
 public class HealPercent extends L2Effect
 {

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SignetMDam.java

@@ -24,13 +24,13 @@ import com.l2jserver.gameserver.ai.CtrlEvent;
 import com.l2jserver.gameserver.datatables.NpcTable;
 import com.l2jserver.gameserver.idfactory.IdFactory;
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BeastSoulShot.java

@@ -15,11 +15,11 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BeastSpice.java

@@ -16,11 +16,11 @@ package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BeastSpiritShot.java

@@ -15,11 +15,11 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BlessedSpiritShot.java

@@ -15,14 +15,14 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.L2Weapon;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
-import com.l2jserver.gameserver.templates.item.L2Item;
-import com.l2jserver.gameserver.templates.item.L2Weapon;
 import com.l2jserver.gameserver.util.Broadcast;
 
 /**

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Book.java

@@ -16,9 +16,9 @@ package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.cache.HtmCache;
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
 import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ChristmasTree.java

@@ -16,11 +16,11 @@ package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.datatables.NpcTable;
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Spawn;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
 
 public class ChristmasTree implements IItemHandler

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Disguise.java

@@ -16,9 +16,9 @@ package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
 import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 
 /**

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Elixir.java

@@ -14,9 +14,9 @@
  */
 package handlers.itemhandlers;
 
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/EnchantAttribute.java

@@ -15,9 +15,9 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ExChooseInventoryAttributeItem;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/EnchantScrolls.java

@@ -15,9 +15,9 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ChooseInventoryItem;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/EnergyStarStone.java

@@ -14,11 +14,11 @@
  */
 package handlers.itemhandlers;
 
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2ControllableAirShipInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/EventItem.java

@@ -8,11 +8,11 @@ import java.util.logging.Logger;
 import com.l2jserver.gameserver.handler.IItemHandler;
 import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
 import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager.ArenaParticipantsHolder;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ExtractableItems.java

@@ -22,11 +22,11 @@ import com.l2jserver.Config;
 import com.l2jserver.gameserver.datatables.ItemTable;
 import com.l2jserver.gameserver.handler.IItemHandler;
 import com.l2jserver.gameserver.model.L2ExtractableProduct;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2EtcItem;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
-import com.l2jserver.gameserver.templates.item.L2EtcItem;
 import com.l2jserver.util.Rnd;
 
 /**

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/FishShots.java

@@ -15,16 +15,16 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.L2Weapon;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
+import com.l2jserver.gameserver.model.item.type.L2WeaponType;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
-import com.l2jserver.gameserver.templates.item.L2Item;
-import com.l2jserver.gameserver.templates.item.L2Weapon;
-import com.l2jserver.gameserver.templates.item.L2WeaponType;
 import com.l2jserver.gameserver.util.Broadcast;
 
 /**

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Harvester.java

@@ -17,11 +17,11 @@ package handlers.itemhandlers;
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.handler.IItemHandler;
 import com.l2jserver.gameserver.instancemanager.CastleManorManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkills.java

@@ -14,9 +14,9 @@
  */
 package handlers.itemhandlers;
 
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java

@@ -16,7 +16,6 @@ package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.ai.CtrlIntention;
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
@@ -24,12 +23,13 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance.TimeStamp;
 import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
 import com.l2jserver.gameserver.model.entity.TvTEvent;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
+import com.l2jserver.gameserver.model.item.type.L2EtcItemType;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
 import com.l2jserver.gameserver.network.serverpackets.ExUseSharedGroupItem;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 import com.l2jserver.gameserver.skills.SkillHolder;
-import com.l2jserver.gameserver.templates.item.L2EtcItemType;
 import com.l2jserver.gameserver.util.L2TIntObjectHashMap;
 
 /**

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ManaPotion.java

@@ -15,8 +15,8 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.Config;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Maps.java

@@ -15,9 +15,9 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.serverpackets.ShowMiniMap;
 
 /**

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/MercTicket.java

@@ -18,10 +18,10 @@ import com.l2jserver.gameserver.SevenSigns;
 import com.l2jserver.gameserver.handler.IItemHandler;
 import com.l2jserver.gameserver.instancemanager.CastleManager;
 import com.l2jserver.gameserver.instancemanager.MercTicketManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.entity.Castle;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 
 public class MercTicket implements IItemHandler

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/NicknameColor.java

@@ -15,9 +15,9 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.serverpackets.ExRequestChangeNicknameColor;
 
 public class NicknameColor implements IItemHandler

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/PaganKeys.java

@@ -17,11 +17,11 @@ package handlers.itemhandlers;
 import com.l2jserver.gameserver.datatables.DoorTable;
 import com.l2jserver.gameserver.handler.IItemHandler;
 import com.l2jserver.gameserver.instancemanager.InstanceManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/PetFood.java

@@ -18,11 +18,11 @@ import com.l2jserver.Config;
 import com.l2jserver.gameserver.datatables.PetDataTable;
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/QuestItems.java

@@ -4,12 +4,12 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.quest.Quest;
 import com.l2jserver.gameserver.model.quest.QuestState;
-import com.l2jserver.gameserver.templates.item.L2Item;
 
 /**
  * @author BiggBoss

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Recipes.java

@@ -16,10 +16,10 @@ package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.RecipeController;
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2RecipeList;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/RollingDice.java

@@ -15,10 +15,10 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.Dice;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ScrollOfResurrection.java

@@ -17,7 +17,6 @@ package handlers.itemhandlers;
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.handler.IItemHandler;
 import com.l2jserver.gameserver.instancemanager.CastleManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Playable;
@@ -25,6 +24,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
 import com.l2jserver.gameserver.model.entity.Castle;
 import com.l2jserver.gameserver.model.entity.TvTEvent;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java

@@ -17,7 +17,6 @@ package handlers.itemhandlers;
 import com.l2jserver.gameserver.handler.IItemHandler;
 import com.l2jserver.gameserver.instancemanager.CastleManorManager;
 import com.l2jserver.gameserver.instancemanager.MapRegionManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Manor;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
@@ -27,6 +26,7 @@ import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SevenSignsRecord.java

@@ -15,9 +15,9 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.serverpackets.SSQStatus;
 
 /**

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SoulShots.java

@@ -15,14 +15,14 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.L2Weapon;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 import com.l2jserver.gameserver.skills.Stats;
-import com.l2jserver.gameserver.templates.item.L2Item;
-import com.l2jserver.gameserver.templates.item.L2Weapon;
 import com.l2jserver.gameserver.util.Broadcast;
 
 public class SoulShots implements IItemHandler

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SpecialXMas.java

@@ -15,9 +15,9 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.serverpackets.ShowXMasSeal;
 
 /**

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java

@@ -15,14 +15,14 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.L2Weapon;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
-import com.l2jserver.gameserver.templates.item.L2Item;
-import com.l2jserver.gameserver.templates.item.L2Weapon;
 import com.l2jserver.gameserver.util.Broadcast;
 
 /**

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SummonItems.java

@@ -27,7 +27,6 @@ import com.l2jserver.gameserver.ThreadPoolManager;
 import com.l2jserver.gameserver.datatables.NpcTable;
 import com.l2jserver.gameserver.datatables.SummonItemsData;
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Spawn;
 import com.l2jserver.gameserver.model.L2SummonItem;
@@ -38,6 +37,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2XmassTreeInstance;
 import com.l2jserver.gameserver.model.entity.TvTEvent;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/TeleportBookmark.java

@@ -15,9 +15,9 @@
 package handlers.itemhandlers;
 
 import com.l2jserver.gameserver.handler.IItemHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Blow.java

@@ -21,23 +21,21 @@ import java.util.logging.Logger;
 import com.l2jserver.Config;
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
+import com.l2jserver.gameserver.model.item.type.L2WeaponType;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 import com.l2jserver.gameserver.skills.BaseStats;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Formulas;
-import com.l2jserver.gameserver.templates.item.L2WeaponType;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
-
 /**
- *
  * @author  Steuf
  */
 public class Blow implements ISkillHandler

+ 1 - 3
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Cancel.java

@@ -17,12 +17,12 @@ package handlers.skillhandlers;
 import com.l2jserver.Config;
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Summon;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.skills.Formulas;
 import com.l2jserver.gameserver.skills.Stats;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
@@ -30,9 +30,7 @@ import com.l2jserver.util.Rnd;
 import com.l2jserver.util.StringUtil;
 
 /**
- * 
  * @author DS
- *
  */
 public class Cancel implements ISkillHandler
 {

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java

@@ -20,7 +20,6 @@ import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.instancemanager.DuelManager;
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
@@ -31,6 +30,7 @@ import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2ClanHallManagerInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 import com.l2jserver.gameserver.skills.Env;

+ 1 - 5
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/CpDam.java

@@ -15,21 +15,17 @@
 package handlers.skillhandlers;
 
 import com.l2jserver.gameserver.handler.ISkillHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Formulas;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
-/*
- * Just a quick draft to support Wrath skill. Missing angle based calculation etc.
- */
-
 public class CpDam implements ISkillHandler
 {
 	private static final L2SkillType[] SKILL_IDS =

+ 1 - 5
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/CpDamPercent.java

@@ -15,21 +15,17 @@
 package handlers.skillhandlers;
 
 import com.l2jserver.gameserver.handler.ISkillHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Formulas;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
-/*
- * Just a quick draft to support Wrath skill. Missing angle based calculation etc.
- */
-
 public class CpDamPercent implements ISkillHandler
 {
 	private static final L2SkillType[] SKILL_IDS =

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Disablers.java

@@ -23,7 +23,6 @@ import com.l2jserver.gameserver.datatables.ExperienceTable;
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.handler.SkillHandler;
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
@@ -32,6 +31,7 @@ import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 import com.l2jserver.gameserver.skills.Env;

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Fishing.java

@@ -18,19 +18,19 @@ import com.l2jserver.Config;
 import com.l2jserver.gameserver.GeoData;
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.instancemanager.ZoneManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Weapon;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
+import com.l2jserver.gameserver.model.item.type.L2WeaponType;
 import com.l2jserver.gameserver.model.itemcontainer.Inventory;
 import com.l2jserver.gameserver.model.zone.L2ZoneType;
 import com.l2jserver.gameserver.model.zone.type.L2FishingZone;
 import com.l2jserver.gameserver.model.zone.type.L2WaterZone;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
-import com.l2jserver.gameserver.templates.item.L2Weapon;
-import com.l2jserver.gameserver.templates.item.L2WeaponType;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 import com.l2jserver.gameserver.util.Util;
 import com.l2jserver.util.Rnd;

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/FishingSkill.java

@@ -16,15 +16,15 @@ package handlers.skillhandlers;
 
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.model.L2Fishing;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.L2Weapon;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
-import com.l2jserver.gameserver.templates.item.L2Weapon;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
 public class FishingSkill implements ISkillHandler

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Harvest.java

@@ -18,13 +18,13 @@ import java.util.logging.Logger;
 
 import com.l2jserver.Config;
 import com.l2jserver.gameserver.handler.ISkillHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
 import com.l2jserver.gameserver.network.serverpackets.ItemList;
@@ -32,7 +32,6 @@ import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 import com.l2jserver.util.Rnd;
 
-
 /**
  * @author  l3x
  */

+ 2 - 8
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Heal.java

@@ -16,7 +16,6 @@ package handlers.skillhandlers;
 
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.handler.SkillHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
@@ -25,20 +24,15 @@ import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 import com.l2jserver.gameserver.skills.Formulas;
 import com.l2jserver.gameserver.skills.Stats;
-import com.l2jserver.gameserver.templates.item.L2Item;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
-/**
- * This class ...
- *
- * @version $Revision: 1.1.2.2.2.4 $ $Date: 2005/04/06 16:13:48 $
- */
-
 public class Heal implements ISkillHandler
 {
 	private static final L2SkillType[] SKILL_IDS =

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Manadam.java

@@ -16,12 +16,12 @@ package handlers.skillhandlers;
 
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
@@ -31,7 +31,6 @@ import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
 /**
  * Class handling the Mana damage skill
- *
  * @author slyce
  */
 public class Manadam implements ISkillHandler

+ 1 - 7
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Mdam.java

@@ -21,25 +21,19 @@ import java.util.logging.Logger;
 import com.l2jserver.Config;
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Formulas;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
-/**
- * This class ...
- *
- * @version $Revision: 1.1.2.8.2.9 $ $Date: 2005/04/05 19:41:23 $
- */
-
 public class Mdam implements ISkillHandler
 {
 	protected static final Logger _log = Logger.getLogger(Mdam.class.getName());

+ 2 - 9
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Pdam.java

@@ -22,28 +22,21 @@ import com.l2jserver.Config;
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Playable;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
+import com.l2jserver.gameserver.model.item.type.L2WeaponType;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 import com.l2jserver.gameserver.skills.BaseStats;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Formulas;
-import com.l2jserver.gameserver.templates.item.L2WeaponType;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
-
-/**
- * This class ...
- *
- * @version $Revision: 1.1.2.7.2.16 $ $Date: 2005/04/06 16:13:49 $
- */
-
 public class Pdam implements ISkillHandler
 {
 	private static final Logger _log = Logger.getLogger(Pdam.class.getName());

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java

@@ -19,13 +19,13 @@ import java.util.logging.Level;
 
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.model.L2Effect;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
 import com.l2jserver.gameserver.skills.Env;

+ 2 - 3
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StrSiegeAssault.java

@@ -17,7 +17,6 @@ package handlers.skillhandlers;
 import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.instancemanager.CastleManager;
 import com.l2jserver.gameserver.instancemanager.FortManager;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
@@ -25,13 +24,13 @@ import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.entity.Castle;
 import com.l2jserver.gameserver.model.entity.Fort;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
+import com.l2jserver.gameserver.model.item.type.L2WeaponType;
 import com.l2jserver.gameserver.skills.Formulas;
-import com.l2jserver.gameserver.templates.item.L2WeaponType;
 import com.l2jserver.gameserver.templates.skills.L2SkillType;
 
 /**
  * @author _tomciaaa_
- *
  */
 public class StrSiegeAssault implements ISkillHandler
 {

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/telnethandlers/DebugHandler.java

@@ -37,7 +37,6 @@ import com.l2jserver.gameserver.GmListTable;
 import com.l2jserver.gameserver.LoginServerThread;
 import com.l2jserver.gameserver.ThreadPoolManager;
 import com.l2jserver.gameserver.handler.ITelnetHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2World;
 import com.l2jserver.gameserver.model.actor.L2Character;
@@ -46,6 +45,7 @@ import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
 
 /**

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/telnethandlers/PlayerHandler.java

@@ -25,9 +25,9 @@ import java.util.StringTokenizer;
 import com.l2jserver.Config;
 import com.l2jserver.L2DatabaseFactory;
 import com.l2jserver.gameserver.handler.ITelnetHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2World;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.itemcontainer.Inventory;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.CharInfo;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/telnethandlers/StatusHandler.java

@@ -24,7 +24,6 @@ import com.l2jserver.gameserver.GameTimeController;
 import com.l2jserver.gameserver.GmListTable;
 import com.l2jserver.gameserver.LoginServerThread;
 import com.l2jserver.gameserver.handler.ITelnetHandler;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2World;
 import com.l2jserver.gameserver.model.actor.L2Character;
@@ -33,6 +32,7 @@ import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 
 /**
  * @author UnAfraid

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/instances/CrystalCaverns/CrystalCaverns.java

@@ -27,7 +27,6 @@ import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.instancemanager.InstanceManager;
 import com.l2jserver.gameserver.instancemanager.InstanceManager.InstanceWorld;
 import com.l2jserver.gameserver.model.L2CharPosition;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Party;
 import com.l2jserver.gameserver.model.L2Skill;
@@ -42,6 +41,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.entity.Instance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.quest.Quest;
 import com.l2jserver.gameserver.model.quest.QuestState;
 import com.l2jserver.gameserver.model.quest.State;

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/415_PathToOrcMonk/__init__.py

@@ -6,7 +6,7 @@ from com.l2jserver.gameserver.model.quest import State
 from com.l2jserver.gameserver.model.quest import QuestState
 from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
 from com.l2jserver.gameserver.network.serverpackets import SocialAction
-from com.l2jserver.gameserver.templates.item import L2WeaponType 
+from com.l2jserver.gameserver.model.item.type import L2WeaponType 
 
 qn = "415_PathToOrcMonk"
 

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q350_EnhanceYourWeapon/Q350_EnhanceYourWeapon.java

@@ -28,13 +28,13 @@ import org.w3c.dom.NamedNodeMap;
 import org.w3c.dom.Node;
 
 import com.l2jserver.Config;
-import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Attackable.AbsorberInfo;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.quest.Quest;
 import com.l2jserver.gameserver.model.quest.QuestState;
 import com.l2jserver.gameserver.model.quest.State;