Seed.java 3.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.handler.IItemHandler;
  17. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  18. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  19. import com.l2jserver.gameserver.model.L2Manor;
  20. import com.l2jserver.gameserver.model.L2Object;
  21. import com.l2jserver.gameserver.model.L2Skill;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.L2Npc;
  24. import com.l2jserver.gameserver.model.actor.L2Playable;
  25. import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
  26. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  31. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  32. import com.l2jserver.gameserver.skills.SkillHolder;
  33. /**
  34. * @author l3x
  35. */
  36. public class Seed implements IItemHandler
  37. {
  38. /**
  39. *
  40. * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
  41. */
  42. public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  43. {
  44. if (!(playable instanceof L2PcInstance))
  45. return;
  46. if (CastleManorManager.getInstance().isDisabled())
  47. return;
  48. final L2Object tgt = playable.getTarget();
  49. if (!(tgt instanceof L2Npc))
  50. {
  51. playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET));
  52. playable.sendPacket(ActionFailed.STATIC_PACKET);
  53. return;
  54. }
  55. if (!(tgt instanceof L2MonsterInstance) || tgt instanceof L2ChestInstance || ((L2Character)tgt).isRaid())
  56. {
  57. playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING));
  58. playable.sendPacket(ActionFailed.STATIC_PACKET);
  59. return;
  60. }
  61. final L2MonsterInstance target = (L2MonsterInstance)tgt;
  62. if (target.isDead())
  63. {
  64. playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET));
  65. playable.sendPacket(ActionFailed.STATIC_PACKET);
  66. return;
  67. }
  68. if (target.isSeeded())
  69. {
  70. playable.sendPacket(ActionFailed.STATIC_PACKET);
  71. return;
  72. }
  73. final int seedId = item.getItemId();
  74. if (areaValid(seedId, MapRegionManager.getInstance().getAreaCastle(playable)))
  75. {
  76. target.setSeeded(seedId, (L2PcInstance)playable);
  77. final SkillHolder[] skills = item.getEtcItem().getSkills();
  78. if (skills != null)
  79. {
  80. if(skills[0] == null)
  81. return;
  82. L2Skill itemskill = skills[0].getSkill();
  83. ((L2PcInstance)playable).useMagic(itemskill, false, false);
  84. }
  85. }
  86. else
  87. playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE));
  88. }
  89. /**
  90. *
  91. * @param seedId
  92. * @param castleId
  93. * @return
  94. */
  95. private boolean areaValid(int seedId, int castleId)
  96. {
  97. return (L2Manor.getInstance().getCastleIdForSeed(seedId) == castleId);
  98. }
  99. }