ChristmasTree.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.datatables.NpcTable;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Spawn;
  20. import com.l2jserver.gameserver.model.actor.L2Playable;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  23. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  24. public class ChristmasTree implements IItemHandler
  25. {
  26. /**
  27. *
  28. * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
  29. */
  30. public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  31. {
  32. L2PcInstance activeChar = (L2PcInstance) playable;
  33. L2NpcTemplate template1 = null;
  34. switch (item.getItemId())
  35. {
  36. case 5560:
  37. template1 = NpcTable.getInstance().getTemplate(13006);
  38. break;
  39. case 5561:
  40. template1 = NpcTable.getInstance().getTemplate(13007);
  41. break;
  42. }
  43. if (template1 == null)
  44. return;
  45. L2Object target = activeChar.getTarget();
  46. if (target == null)
  47. target = activeChar;
  48. try
  49. {
  50. L2Spawn spawn = new L2Spawn(template1);
  51. spawn.setLocx(target.getX());
  52. spawn.setLocy(target.getY());
  53. spawn.setLocz(target.getZ());
  54. spawn.spawnOne(false);
  55. activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
  56. activeChar.sendMessage("Created " + template1.getName() + " at x: " + spawn.getLocx() + " y: " + spawn.getLocy() + " z: " + spawn.getLocz());
  57. }
  58. catch (Exception e)
  59. {
  60. activeChar.sendMessage("Target is not ingame.");
  61. }
  62. }
  63. }