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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.skills.Stats;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- import com.l2jserver.util.Rnd;
- import com.l2jserver.util.StringUtil;
- /**
- * @author DS
- */
- public class Cancel implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.CANCEL,
- };
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
- */
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
- if (weaponInst != null)
- {
- if (skill.isMagic())
- {
- if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- else if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- }
- }
- else if (activeChar instanceof L2Summon)
- {
- final L2Summon activeSummon = (L2Summon) activeChar;
-
- if (skill.isMagic())
- {
- if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- else if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- }
- }
- else if (activeChar instanceof L2Npc)
- {
- ((L2Npc)activeChar)._soulshotcharged = false;
- ((L2Npc)activeChar)._spiritshotcharged = false;
- }
-
- L2Character target;
- L2Effect effect;
- final int cancelLvl, minRate, maxRate;
-
- cancelLvl = skill.getMagicLevel();
- minRate = 25;
- maxRate = 80;
- for (L2Object obj : targets)
- {
- if (!(obj instanceof L2Character))
- continue;
- target = (L2Character)obj;
-
- if (target.isDead())
- continue;
-
- int lastCanceledSkillId = 0;
- int count = skill.getMaxNegatedEffects();
- double rate = skill.getPower();
- final double vulnModifier = target.calcStat(Stats.CANCEL_VULN, 0, target, null);
- final double profModifier = activeChar.calcStat(Stats.CANCEL_PROF, 0, target, null);
- double res = vulnModifier + profModifier;
- double resMod = 1;
- if (res != 0)
- {
- if (res < 0)
- {
- resMod = 1 - 0.075 * res;
- resMod = 1 / resMod;
- }
- else
- resMod = 1 + 0.02 * res;
-
- rate *= resMod;
- }
-
- if (activeChar.isDebug())
- {
- final StringBuilder stat = new StringBuilder(100);
- StringUtil.append(stat,
- skill.getName(),
- " power:", String.valueOf((int)skill.getPower()),
- " lvl:", String.valueOf(cancelLvl),
- " res:", String.format("%1.2f", resMod), "(",
- String.format("%1.2f", profModifier), "/",
- String.format("%1.2f", vulnModifier),
- ") total:", String.valueOf(rate)
- );
- final String result = stat.toString();
- if (activeChar.isDebug())
- activeChar.sendDebugMessage(result);
- if (Config.DEVELOPER)
- _log.info(result);
- }
- final L2Effect[] effects = target.getAllEffects();
-
- if (skill.getNegateAbnormals() != null) // Cancel for abnormals
- {
- for (L2Effect eff : effects)
- {
- if (eff == null)
- continue;
-
- for (String negateAbnormalType : skill.getNegateAbnormals().keySet())
- {
- if (negateAbnormalType.equalsIgnoreCase(eff.getAbnormalType()) && skill.getNegateAbnormals().get(negateAbnormalType) >= eff.getAbnormalLvl())
- {
- if (calcCancelSuccess(eff, cancelLvl, (int)rate, minRate, maxRate))
- eff.exit();
- }
- }
- }
- }
- else
- {
- for (int i = effects.length; --i >= 0;)
- {
- effect = effects[i];
- if (effect == null)
- continue;
-
- if (!effect.canBeStolen())
- {
- effects[i] = null;
- continue;
- }
-
- // first pass - dances/songs only
- if (!effect.getSkill().isDance())
- continue;
-
- if (effect.getSkill().getId() == lastCanceledSkillId)
- {
- effect.exit(); // this skill already canceled
- continue;
- }
-
- if (!calcCancelSuccess(effect, cancelLvl, (int)rate, minRate, maxRate))
- continue;
-
- lastCanceledSkillId = effect.getSkill().getId();
- effect.exit();
- count--;
-
- if (count == 0)
- break;
- }
-
- if (count != 0)
- {
- lastCanceledSkillId = 0;
- for (int i = effects.length; --i >= 0;)
- {
- effect = effects[i];
- if (effect == null)
- continue;
-
- // second pass - all except dances/songs
- if (effect.getSkill().isDance())
- continue;
-
- if (effect.getSkill().getId() == lastCanceledSkillId)
- {
- effect.exit(); // this skill already canceled
- continue;
- }
-
- if (!calcCancelSuccess(effect, cancelLvl, (int)rate, minRate, maxRate))
- continue;
-
- lastCanceledSkillId = effect.getSkill().getId();
- effect.exit();
- count--;
-
- if (count == 0)
- break;
- }
- }
- }
-
- //Possibility of a lethal strike
- Formulas.calcLethalHit(activeChar, target, skill);
- }
-
- // Applying self-effects
- if (skill.hasSelfEffects())
- {
- effect = activeChar.getFirstEffect(skill.getId());
- if (effect != null && effect.isSelfEffect())
- {
- //Replace old effect with new one.
- effect.exit();
- }
- skill.getEffectsSelf(activeChar);
- }
- }
-
- private boolean calcCancelSuccess(L2Effect effect, int cancelLvl, int baseRate, int minRate, int maxRate)
- {
- int rate = 2 * (cancelLvl - effect.getSkill().getMagicLevel());
- rate += effect.getAbnormalTime()/120;
- rate += baseRate;
-
- if (rate < minRate)
- rate = minRate;
- else if (rate > maxRate)
- rate = maxRate;
-
- return Rnd.get(100) < rate;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
- */
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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