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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.item.type.L2WeaponType;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- /**
- * @author _tomciaaa_
- */
- public class StrSiegeAssault implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.STRSIEGEASSAULT
- };
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
-
- if (!(activeChar instanceof L2PcInstance))
- return;
-
- L2PcInstance player = (L2PcInstance) activeChar;
-
- if (!player.isRidingStrider())
- return;
- if (!(player.getTarget() instanceof L2DoorInstance))
- return;
-
- Castle castle = CastleManager.getInstance().getCastle(player);
- Fort fort = FortManager.getInstance().getFort(player);
-
- if ((castle == null) && (fort == null))
- return;
-
- if (castle != null)
- {
- if (!player.checkIfOkToUseStriderSiegeAssault(castle))
- return;
- }
- else
- {
- if (!player.checkIfOkToUseStriderSiegeAssault(fort))
- return;
- }
-
- try
- {
- // damage calculation
- int damage = 0;
-
- for (L2Character target: (L2Character[]) targets)
- {
- L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
- if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance && ((L2PcInstance)target).isFakeDeath())
- {
- target.stopFakeDeath(true);
- }
- else if (target.isDead())
- continue;
-
- boolean dual = activeChar.isUsingDualWeapon();
- byte shld = Formulas.calcShldUse(activeChar, target, skill);
- boolean crit = Formulas.calcCrit(activeChar.getCriticalHit(target, skill), true, target);
- boolean soul = (weapon != null && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT && weapon.getItemType() != L2WeaponType.DAGGER);
-
- if (!crit && (skill.getCondition() & L2Skill.COND_CRIT) != 0)
- damage = 0;
- else
- damage = skill.isStaticDamage() ? (int)skill.getPower() : (int) Formulas.calcPhysDam(activeChar, target, skill, shld, crit, dual, soul);
-
- if (damage > 0)
- {
- target.reduceCurrentHp(damage, activeChar, skill);
- if (soul && weapon != null)
- weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
-
- activeChar.sendDamageMessage(target, damage, false, false, false);
-
- }
- else
- activeChar.sendMessage(skill.getName() + " failed.");
- }
- }
- catch (Exception e)
- {
- player.sendMessage("Error using siege assault:" + e);
- }
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
-
- public static void main(String[] args)
- {
- new StrSiegeAssault();
- }
-
- }
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