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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Fishing;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.item.L2Weapon;
- import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- public class FishingSkill implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.PUMPING,
- L2SkillType.REELING
- };
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
-
- L2PcInstance player = (L2PcInstance) activeChar;
-
- L2Fishing fish = player.getFishCombat();
- if (fish == null)
- {
- if (skill.getSkillType() == L2SkillType.PUMPING)
- {
- //Pumping skill is available only while fishing
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING));
- }
- else if (skill.getSkillType() == L2SkillType.REELING)
- {
- //Reeling skill is available only while fishing
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING));
- }
- player.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- L2Weapon weaponItem = player.getActiveWeaponItem();
- L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
- if (weaponInst == null || weaponItem == null)
- return;
- int SS = 1;
- int pen = 0;
- if (weaponInst.getChargedFishshot())
- SS = 2;
- double gradebonus = 1 + weaponItem.getCrystalType() * 0.1;
- int dmg = (int) (skill.getPower() * gradebonus * SS);
- if (player.getSkillLevel(1315) <= skill.getLevel() - 2) //1315 - Fish Expertise
- {//Penalty
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY));
- pen = 50;
- int penatlydmg = dmg - pen;
- if (player.isGM())
- player.sendMessage("Dmg w/o penalty = " + dmg);
- dmg = penatlydmg;
- }
- if (SS > 1)
- {
- weaponInst.setChargedFishshot(false);
- }
- if (skill.getSkillType() == L2SkillType.REELING)//Realing
- {
- fish.useRealing(dmg, pen);
- }
- else
- //Pumping
- {
- fish.usePomping(dmg, pen);
- }
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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