Book.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.cache.HtmCache;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  21. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  22. import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
  23. public class Book implements IItemHandler
  24. {
  25. /**
  26. *
  27. * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
  28. */
  29. public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  30. {
  31. if (!(playable instanceof L2PcInstance))
  32. return;
  33. L2PcInstance activeChar = (L2PcInstance) playable;
  34. final int itemId = item.getItemId();
  35. String filename = "data/html/help/" + itemId + ".htm";
  36. String content = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), filename);
  37. if (content == null)
  38. {
  39. NpcHtmlMessage html = new NpcHtmlMessage(1);
  40. html.setHtml("<html><body>My Text is missing:<br>" + filename + "</body></html>");
  41. activeChar.sendPacket(html);
  42. }
  43. else
  44. {
  45. NpcHtmlMessage itemReply = new NpcHtmlMessage(5, itemId);
  46. itemReply.setHtml(content);
  47. itemReply.disableValidation();
  48. activeChar.sendPacket(itemReply);
  49. }
  50. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  51. }
  52. }