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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.itemhandlers;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.handler.IItemHandler;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- public class BeastSpice implements IItemHandler
- {
- /**
- *
- * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
- */
- public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
- {
- if (!(playable instanceof L2PcInstance))
- return;
-
- L2PcInstance activeChar = (L2PcInstance) playable;
-
- if (!(activeChar.getTarget() instanceof L2FeedableBeastInstance))
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET));
- return;
- }
-
- int skillId = 0;
- switch (item.getItemId())
- {
- case 6643:
- skillId = 2188;
- break;
- case 6644:
- skillId = 2189;
- break;
- }
- L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1);
- if (skill != null)
- activeChar.useMagic(skill, false, false);
- }
- }
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