BeastSpice.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Playable;
  20. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. public class BeastSpice implements IItemHandler
  26. {
  27. /**
  28. *
  29. * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
  30. */
  31. public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  32. {
  33. if (!(playable instanceof L2PcInstance))
  34. return;
  35. L2PcInstance activeChar = (L2PcInstance) playable;
  36. if (!(activeChar.getTarget() instanceof L2FeedableBeastInstance))
  37. {
  38. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET));
  39. return;
  40. }
  41. int skillId = 0;
  42. switch (item.getItemId())
  43. {
  44. case 6643:
  45. skillId = 2188;
  46. break;
  47. case 6644:
  48. skillId = 2189;
  49. break;
  50. }
  51. L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1);
  52. if (skill != null)
  53. activeChar.useMagic(skill, false, false);
  54. }
  55. }