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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.ItemList;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- import com.l2jserver.util.Rnd;
- /**
- * @author l3x
- */
- public class Harvest implements ISkillHandler
- {
- private static Logger _log = Logger.getLogger(Harvest.class.getName());
-
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.HARVEST
- };
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
-
- final L2Object[] targetList = skill.getTargetList(activeChar);
-
- if (targetList == null || targetList.length == 0)
- return;
-
- if (Config.DEBUG)
- _log.info("Casting harvest");
-
- L2MonsterInstance target;
- InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
-
- for (L2Object tgt: targetList)
- {
- if (!(tgt instanceof L2MonsterInstance))
- continue;
-
- target = (L2MonsterInstance) tgt;
-
- if (activeChar.getObjectId() != target.getSeederId())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
- activeChar.sendPacket(sm);
- continue;
- }
-
- boolean send = false;
- int total = 0;
- int cropId = 0;
-
- // TODO: check items and amount of items player harvest
- if (target.isSeeded())
- {
- if (calcSuccess(activeChar, target))
- {
- L2Attackable.RewardItem[] items = target.takeHarvest();
- if (items != null && items.length > 0)
- {
- for (L2Attackable.RewardItem ritem : items)
- {
- cropId = ritem.getItemId(); // always got 1 type of crop as reward
- if (activeChar.isInParty())
- activeChar.getParty().distributeItem((L2PcInstance)activeChar, ritem, true, target);
- else
- {
- L2ItemInstance item = activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount(), (L2PcInstance)activeChar, target);
- if (iu != null)
- iu.addItem(item);
- send = true;
- total += ritem.getCount();
- }
- }
- if (send)
- {
- SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
- smsg.addNumber(total);
- smsg.addItemName(cropId);
- activeChar.sendPacket(smsg);
- if (activeChar.getParty() != null)
- {
- smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S);
- smsg.addString(activeChar.getName());
- smsg.addNumber(total);
- smsg.addItemName(cropId);
- activeChar.getParty().broadcastToPartyMembers((L2PcInstance)activeChar, smsg);
- }
-
- if (iu != null)
- activeChar.sendPacket(iu);
- else
- activeChar.sendPacket(new ItemList((L2PcInstance)activeChar, false));
- }
- }
- }
- else
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_HARVEST_HAS_FAILED));
- }
- else
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN));
- }
-
- }
-
- /**
- *
- * @return
- */
- private boolean calcSuccess(L2Character activeChar, L2Character target)
- {
- int basicSuccess = 100;
- final int levelPlayer = activeChar.getLevel();
- final int levelTarget = target.getLevel();
-
- int diff = (levelPlayer - levelTarget);
- if (diff < 0)
- diff = -diff;
-
- // apply penalty, target <=> player levels
- // 5% penalty for each level
- if (diff > 5)
- basicSuccess -= (diff - 5) * 5;
-
- // success rate cant be less than 1%
- if (basicSuccess < 1)
- basicSuccess = 1;
-
- return Rnd.nextInt(99) < basicSuccess;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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