Harvest.java 5.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.handler.ISkillHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.actor.L2Attackable;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  28. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  29. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  30. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  31. import com.l2jserver.util.Rnd;
  32. /**
  33. * @author l3x
  34. */
  35. public class Harvest implements ISkillHandler
  36. {
  37. private static Logger _log = Logger.getLogger(Harvest.class.getName());
  38. private static final L2SkillType[] SKILL_IDS =
  39. {
  40. L2SkillType.HARVEST
  41. };
  42. /**
  43. *
  44. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  45. */
  46. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  47. {
  48. if (!(activeChar instanceof L2PcInstance))
  49. return;
  50. final L2Object[] targetList = skill.getTargetList(activeChar);
  51. if (targetList == null || targetList.length == 0)
  52. return;
  53. if (Config.DEBUG)
  54. _log.info("Casting harvest");
  55. L2MonsterInstance target;
  56. InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
  57. for (L2Object tgt: targetList)
  58. {
  59. if (!(tgt instanceof L2MonsterInstance))
  60. continue;
  61. target = (L2MonsterInstance) tgt;
  62. if (activeChar.getObjectId() != target.getSeederId())
  63. {
  64. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
  65. activeChar.sendPacket(sm);
  66. continue;
  67. }
  68. boolean send = false;
  69. int total = 0;
  70. int cropId = 0;
  71. // TODO: check items and amount of items player harvest
  72. if (target.isSeeded())
  73. {
  74. if (calcSuccess(activeChar, target))
  75. {
  76. L2Attackable.RewardItem[] items = target.takeHarvest();
  77. if (items != null && items.length > 0)
  78. {
  79. for (L2Attackable.RewardItem ritem : items)
  80. {
  81. cropId = ritem.getItemId(); // always got 1 type of crop as reward
  82. if (activeChar.isInParty())
  83. activeChar.getParty().distributeItem((L2PcInstance)activeChar, ritem, true, target);
  84. else
  85. {
  86. L2ItemInstance item = activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount(), (L2PcInstance)activeChar, target);
  87. if (iu != null)
  88. iu.addItem(item);
  89. send = true;
  90. total += ritem.getCount();
  91. }
  92. }
  93. if (send)
  94. {
  95. SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
  96. smsg.addNumber(total);
  97. smsg.addItemName(cropId);
  98. activeChar.sendPacket(smsg);
  99. if (activeChar.getParty() != null)
  100. {
  101. smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S);
  102. smsg.addString(activeChar.getName());
  103. smsg.addNumber(total);
  104. smsg.addItemName(cropId);
  105. activeChar.getParty().broadcastToPartyMembers((L2PcInstance)activeChar, smsg);
  106. }
  107. if (iu != null)
  108. activeChar.sendPacket(iu);
  109. else
  110. activeChar.sendPacket(new ItemList((L2PcInstance)activeChar, false));
  111. }
  112. }
  113. }
  114. else
  115. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_HARVEST_HAS_FAILED));
  116. }
  117. else
  118. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN));
  119. }
  120. }
  121. /**
  122. *
  123. * @return
  124. */
  125. private boolean calcSuccess(L2Character activeChar, L2Character target)
  126. {
  127. int basicSuccess = 100;
  128. final int levelPlayer = activeChar.getLevel();
  129. final int levelTarget = target.getLevel();
  130. int diff = (levelPlayer - levelTarget);
  131. if (diff < 0)
  132. diff = -diff;
  133. // apply penalty, target <=> player levels
  134. // 5% penalty for each level
  135. if (diff > 5)
  136. basicSuccess -= (diff - 5) * 5;
  137. // success rate cant be less than 1%
  138. if (basicSuccess < 1)
  139. basicSuccess = 1;
  140. return Rnd.nextInt(99) < basicSuccess;
  141. }
  142. /**
  143. *
  144. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  145. */
  146. public L2SkillType[] getSkillIds()
  147. {
  148. return SKILL_IDS;
  149. }
  150. }