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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.item.type.L2WeaponType;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.BaseStats;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- public class Pdam implements ISkillHandler
- {
- private static final Logger _log = Logger.getLogger(Pdam.class.getName());
- private static final Logger _logDamage = Logger.getLogger("damage");
-
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.PDAM, L2SkillType.FATAL
- };
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (activeChar.isAlikeDead())
- return;
-
- int damage = 0;
-
- if (Config.DEBUG)
- {
- _log.fine("Begin Skill processing in Pdam.java " + skill.getSkillType());
- }
-
- L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
- boolean soul = (weapon != null && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT && weapon.getItemType() != L2WeaponType.DAGGER);
-
- // If there is no weapon equipped, check for an active summon.
- if (weapon == null && activeChar instanceof L2Summon)
- {
- L2Summon activeSummon = (L2Summon) activeChar;
- if (activeSummon.getChargedSoulShot() == L2ItemInstance.CHARGED_SOULSHOT)
- {
- soul = true;
- activeSummon.setChargedSoulShot(L2ItemInstance.CHARGED_NONE);
- }
- }
-
- for (L2Character target: (L2Character[]) targets)
- {
-
- if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance && ((L2PcInstance)target).isFakeDeath())
- {
- target.stopFakeDeath(true);
- }
- else if (target.isDead())
- continue;
-
- final boolean dual = activeChar.isUsingDualWeapon();
- final byte shld = Formulas.calcShldUse(activeChar, target, skill);
- // PDAM critical chance not affected by buffs, only by STR. Only some skills are meant to crit.
- boolean crit = false;
- if (!skill.isStaticDamage() && skill.getBaseCritRate() > 0)
- crit = Formulas.calcCrit(skill.getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
-
-
- if (!crit && (skill.getCondition() & L2Skill.COND_CRIT) != 0)
- damage = 0;
- else
- damage = skill.isStaticDamage() ? (int)skill.getPower() : (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, dual, soul);
- if (!skill.isStaticDamage() && skill.getMaxSoulConsumeCount() > 0 && activeChar instanceof L2PcInstance)
- {
- switch (((L2PcInstance) activeChar).getSouls())
- {
- case 0:
- break;
- case 1:
- damage *= 1.10;
- break;
- case 2:
- damage *= 1.12;
- break;
- case 3:
- damage *= 1.15;
- break;
- case 4:
- damage *= 1.18;
- break;
- default:
- damage *= 1.20;
- break;
- }
- }
- if (crit)
- damage *= 2; // PDAM Critical damage always 2x and not affected by buffs
-
-
- final boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, skill);
- final byte reflect = Formulas.calcSkillReflect(target, skill);
-
- if (!skillIsEvaded)
- {
- if (skill.hasEffects())
- {
- L2Effect[] effects;
- if ((reflect & Formulas.SKILL_REFLECT_SUCCEED) != 0)
- {
- activeChar.stopSkillEffects(skill.getId());
- effects = skill.getEffects(target, activeChar);
- if (effects != null && effects.length > 0)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- }
- else
- {
- // activate attacked effects, if any
- target.stopSkillEffects(skill.getId());
- effects = skill.getEffects(activeChar, target, new Env(shld, false, false, false));
- if (effects != null && effects.length > 0)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(skill);
- target.sendPacket(sm);
- }
- }
- }
- if (damage > 0)
- {
- activeChar.sendDamageMessage(target, damage, false, crit, false);
-
- if (Config.LOG_GAME_DAMAGE
- && activeChar instanceof L2Playable
- && damage > Config.LOG_GAME_DAMAGE_THRESHOLD)
- {
- LogRecord record = new LogRecord(Level.INFO, "");
- record.setParameters(new Object[]{activeChar, " did damage ", damage, skill, " to ", target});
- record.setLoggerName("pdam");
- _logDamage.log(record);
- }
- // Possibility of a lethal strike
- Formulas.calcLethalHit(activeChar, target, skill);
- target.reduceCurrentHp(damage, activeChar, skill);
- // vengeance reflected damage
- if ((reflect & Formulas.SKILL_REFLECT_VENGEANCE) != 0)
- {
- if (target instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.COUNTERED_C1_ATTACK);
- sm.addCharName(activeChar);
- target.sendPacket(sm);
- }
- if (activeChar instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PERFORMING_COUNTERATTACK);
- sm.addCharName(target);
- activeChar.sendPacket(sm);
- }
- // Formula from Diego post, 700 from rpg tests
- double vegdamage = (700 * target.getPAtk(activeChar) / activeChar.getPDef(target));
- activeChar.reduceCurrentHp(vegdamage, target, skill);
- }
- }
- else // No damage
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
- }
- else
- {
- if (activeChar instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_DODGES_ATTACK);
- sm.addString(target.getName());
- ((L2PcInstance) activeChar).sendPacket(sm);
- }
- if (target instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVOIDED_C1_ATTACK);
- sm.addString(activeChar.getName());
- ((L2PcInstance) target).sendPacket(sm);
- }
-
- // Possibility of a lethal strike despite skill is evaded
- Formulas.calcLethalHit(activeChar, target, skill);
- }
-
- if (activeChar instanceof L2PcInstance)
- {
- int soulMasteryLevel = activeChar.getSkillLevel(467);
- if (soulMasteryLevel > 0)
- {
- L2Skill soulmastery = SkillTable.getInstance().getInfo(467, soulMasteryLevel);
- if (soulmastery != null)
- {
- if (((L2PcInstance) activeChar).getSouls() < soulmastery.getNumSouls())
- {
- int count = 0;
-
- if (((L2PcInstance) activeChar).getSouls() + skill.getNumSouls() <= soulmastery.getNumSouls())
- count = skill.getNumSouls();
- else
- count = soulmastery.getNumSouls() - ((L2PcInstance) activeChar).getSouls();
- ((L2PcInstance) activeChar).increaseSouls(count);
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
- ((L2PcInstance) activeChar).sendPacket(sm);
- }
- }
- }
- }
- }
-
- //self Effect :]
- if (skill.hasSelfEffects())
- {
- final L2Effect effect = activeChar.getFirstEffect(skill.getId());
- if (effect != null && effect.isSelfEffect())
- {
- //Replace old effect with new one.
- effect.exit();
- }
- skill.getEffectsSelf(activeChar);
- }
-
- if (soul && weapon != null)
- weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
-
- if (skill.isSuicideAttack())
- activeChar.doDie(activeChar);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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