Valakas.java 42 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package ai.individual;
  16. import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
  17. import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
  18. import java.util.Collection;
  19. import javolution.util.FastList;
  20. import ai.group_template.L2AttackableAIScript;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.ThreadPoolManager;
  23. import com.l2jserver.gameserver.datatables.SkillTable;
  24. import com.l2jserver.gameserver.instancemanager.GrandBossManager;
  25. import com.l2jserver.gameserver.model.L2Effect;
  26. import com.l2jserver.gameserver.model.L2Object;
  27. import com.l2jserver.gameserver.model.L2Skill;
  28. import com.l2jserver.gameserver.model.StatsSet;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.L2Npc;
  31. import com.l2jserver.gameserver.model.actor.L2Summon;
  32. import com.l2jserver.gameserver.model.actor.instance.L2DecoyInstance;
  33. import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  35. import com.l2jserver.gameserver.model.quest.QuestTimer;
  36. import com.l2jserver.gameserver.model.zone.type.L2BossZone;
  37. import com.l2jserver.gameserver.network.serverpackets.PlaySound;
  38. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  39. import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
  40. import com.l2jserver.gameserver.util.Util;
  41. import com.l2jserver.util.Rnd;
  42. /**
  43. * Valakas AI
  44. * @author Kerberos
  45. */
  46. public class Valakas extends L2AttackableAIScript
  47. {
  48. private int i_ai0 = 0;
  49. private int i_ai1 = 0;
  50. private int i_ai2 = 0;
  51. private int i_ai3 = 0;
  52. private int i_ai4 = 0;
  53. private int i_quest0 = 0;
  54. private long i_quest1 = 0; // time to tracking valakas when was last time attacked
  55. private int i_quest2 = 0; // hate value for 1st player
  56. private int i_quest3 = 0; // hate value for 2nd player
  57. private int i_quest4 = 0; // hate value for 3rd player
  58. private L2Character c_quest2 = null; // 1st most hated target
  59. private L2Character c_quest3 = null; // 2nd most hated target
  60. private L2Character c_quest4 = null; // 3rd most hated target
  61. private static final int VALAKAS = 29028;
  62. // Valakas Status Tracking :
  63. private static final byte DORMANT = 0; // Valakas is spawned and no one has entered yet. Entry is unlocked
  64. private static final byte WAITING = 1; // Valakas is spawend and someone has entered, triggering a 30 minute window for additional people to enter
  65. // before he unleashes his attack. Entry is unlocked
  66. private static final byte FIGHTING = 2; // Valakas is engaged in battle, annihilating his foes. Entry is locked
  67. private static final byte DEAD = 3; // Valakas has been killed. Entry is locked
  68. private static L2BossZone _Zone;
  69. // Boss: Valakas
  70. public Valakas(int id, String name, String descr)
  71. {
  72. super(id, name, descr);
  73. int[] mob =
  74. {
  75. VALAKAS
  76. };
  77. registerMobs(mob);
  78. i_ai0 = 0;
  79. i_ai1 = 0;
  80. i_ai2 = 0;
  81. i_ai3 = 0;
  82. i_ai4 = 0;
  83. i_quest0 = 0;
  84. i_quest1 = System.currentTimeMillis();
  85. _Zone = GrandBossManager.getInstance().getZone(212852, -114842, -1632);
  86. StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
  87. int status = GrandBossManager.getInstance().getBossStatus(VALAKAS);
  88. if (status == DEAD)
  89. {
  90. // load the unlock date and time for valakas from DB
  91. long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
  92. // if valakas is locked until a certain time, mark it so and start the unlock timer
  93. // the unlock time has not yet expired. Mark valakas as currently locked. Setup a timer
  94. // to fire at the correct time (calculate the time between now and the unlock time,
  95. // setup a timer to fire after that many msec)
  96. if (temp > 0)
  97. {
  98. startQuestTimer("valakas_unlock", temp, null, null);
  99. }
  100. else
  101. {
  102. // the time has already expired while the server was offline. Immediately spawn valakas in his cave.
  103. // also, the status needs to be changed to DORMANT
  104. L2GrandBossInstance valakas = (L2GrandBossInstance) addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
  105. GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
  106. GrandBossManager.getInstance().addBoss(valakas);
  107. final L2Npc _valakas = valakas;
  108. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  109. {
  110. @Override
  111. public void run()
  112. {
  113. try
  114. {
  115. _valakas.setIsInvul(true);
  116. _valakas.setRunning();
  117. }
  118. catch (Throwable e)
  119. {
  120. }
  121. }
  122. }, 100L);
  123. startQuestTimer("1003", 60000, valakas, null, true);
  124. }
  125. }
  126. else
  127. {
  128. int loc_x = info.getInteger("loc_x");
  129. int loc_y = info.getInteger("loc_y");
  130. int loc_z = info.getInteger("loc_z");
  131. int heading = info.getInteger("heading");
  132. final int hp = info.getInteger("currentHP");
  133. final int mp = info.getInteger("currentMP");
  134. L2GrandBossInstance valakas = (L2GrandBossInstance) addSpawn(VALAKAS, loc_x, loc_y, loc_z, heading, false, 0);
  135. GrandBossManager.getInstance().addBoss(valakas);
  136. final L2Npc _valakas = valakas;
  137. final int _status = status;
  138. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  139. {
  140. @Override
  141. public void run()
  142. {
  143. try
  144. {
  145. _valakas.setCurrentHpMp(hp, mp);
  146. if (_status != FIGHTING)
  147. _valakas.setIsInvul(true);
  148. _valakas.setRunning();
  149. }
  150. catch (Throwable e)
  151. {
  152. }
  153. }
  154. }, 100L);
  155. startQuestTimer("1003", 60000, valakas, null, true);
  156. if (status == WAITING)
  157. {
  158. // Start timer to lock entry after 30 minutes
  159. startQuestTimer("1001", Config.Valakas_Wait_Time, valakas, null);
  160. }
  161. else if (status == FIGHTING)
  162. {
  163. // Start repeating timer to check for inactivity
  164. startQuestTimer("1002", 60000, valakas, null, true);
  165. valakas.setIsInvul(false);
  166. }
  167. }
  168. }
  169. @Override
  170. public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  171. {
  172. if (npc != null)
  173. {
  174. long temp = 0;
  175. if (event.equalsIgnoreCase("1001"))
  176. {
  177. npc.teleToLocation(212852, -114842, -1632);
  178. i_quest1 = System.currentTimeMillis();
  179. final L2Npc _valakas = npc;
  180. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  181. {
  182. @Override
  183. public void run()
  184. {
  185. try
  186. {
  187. broadcastSpawn(_valakas);
  188. }
  189. catch (Throwable e)
  190. {
  191. }
  192. }
  193. }, 1L);
  194. startQuestTimer("1004", 2000, npc, null);
  195. }
  196. else if (event.equalsIgnoreCase("1002"))
  197. {
  198. int lvl = 0;
  199. int sk_4691 = 0;
  200. L2Effect[] effects = npc.getAllEffects();
  201. if (effects != null && effects.length != 0)
  202. {
  203. for (L2Effect e : effects)
  204. {
  205. if (e.getSkill().getId() == 4629)
  206. {
  207. sk_4691 = 1;
  208. lvl = e.getSkill().getLevel();
  209. break;
  210. }
  211. }
  212. }
  213. if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
  214. {
  215. temp = (System.currentTimeMillis() - i_quest1);
  216. if (temp > 900000)
  217. {
  218. npc.getAI().setIntention(AI_INTENTION_IDLE);
  219. npc.teleToLocation(-105200, -253104, -15264);
  220. GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
  221. npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
  222. _Zone.oustAllPlayers();
  223. cancelQuestTimer("1002", npc, null);
  224. i_quest2 = 0;
  225. i_quest3 = 0;
  226. i_quest4 = 0;
  227. }
  228. }
  229. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
  230. {
  231. if (sk_4691 == 0 || (sk_4691 == 1 && lvl != 4))
  232. {
  233. npc.setTarget(npc);
  234. npc.doCast(SkillTable.getInstance().getInfo(4691, 4));
  235. }
  236. }
  237. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4.0))
  238. {
  239. if (sk_4691 == 0 || (sk_4691 == 1 && lvl != 3))
  240. {
  241. npc.setTarget(npc);
  242. npc.doCast(SkillTable.getInstance().getInfo(4691, 3));
  243. }
  244. }
  245. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
  246. {
  247. if (sk_4691 == 0 || (sk_4691 == 1 && lvl != 2))
  248. {
  249. npc.setTarget(npc);
  250. npc.doCast(SkillTable.getInstance().getInfo(4691, 2));
  251. }
  252. }
  253. else if (sk_4691 == 0 || (sk_4691 == 1 && lvl != 1))
  254. {
  255. npc.setTarget(npc);
  256. npc.doCast(SkillTable.getInstance().getInfo(4691, 1));
  257. }
  258. }
  259. else if (event.equalsIgnoreCase("1003"))
  260. {
  261. if (!npc.isInvul())
  262. getRandomSkill(npc);
  263. else
  264. npc.getAI().setIntention(AI_INTENTION_IDLE);
  265. }
  266. else if (event.equalsIgnoreCase("1004"))
  267. {
  268. startQuestTimer("1102", 1500, npc, null);
  269. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1300, 180, -5, 3000, 15000, 0, -5, 1, 0));
  270. }
  271. else if (event.equalsIgnoreCase("1102"))
  272. {
  273. startQuestTimer("1103", 3300, npc, null);
  274. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 500, 180, -8, 600, 15000, 0, 60, 1, 0));
  275. }
  276. else if (event.equalsIgnoreCase("1103"))
  277. {
  278. startQuestTimer("1104", 2900, npc, null);
  279. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 800, 180, -8, 2700, 15000, 0, 30, 1, 0));
  280. }
  281. else if (event.equalsIgnoreCase("1104"))
  282. {
  283. startQuestTimer("1105", 2700, npc, null);
  284. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 200, 250, 70, 0, 15000, 30, 80, 1, 0));
  285. }
  286. else if (event.equalsIgnoreCase("1105"))
  287. {
  288. startQuestTimer("1106", 1, npc, null);
  289. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1100, 250, 70, 2500, 15000, 30, 80, 1, 0));
  290. }
  291. else if (event.equalsIgnoreCase("1106"))
  292. {
  293. startQuestTimer("1107", 3200, npc, null);
  294. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 700, 150, 30, 0, 15000, -10, 60, 1, 0));
  295. }
  296. else if (event.equalsIgnoreCase("1107"))
  297. {
  298. startQuestTimer("1108", 1400, npc, null);
  299. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1200, 150, 20, 2900, 15000, -10, 30, 1, 0));
  300. }
  301. else if (event.equalsIgnoreCase("1108"))
  302. {
  303. startQuestTimer("1109", 6700, npc, null);
  304. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 750, 170, 15, 3400, 15000, 10, -15, 1, 0));
  305. }
  306. else if (event.equalsIgnoreCase("1109"))
  307. {
  308. startQuestTimer("1110", 5700, npc, null);
  309. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 750, 170, -10, 3400, 15000, 4000, -15, 1, 0));
  310. }
  311. else if (event.equalsIgnoreCase("1110"))
  312. {
  313. GrandBossManager.getInstance().setBossStatus(VALAKAS, FIGHTING);
  314. startQuestTimer("1002", 60000, npc, null, true);
  315. npc.setIsInvul(false);
  316. getRandomSkill(npc);
  317. }
  318. else if (event.equalsIgnoreCase("1111"))
  319. {
  320. startQuestTimer("1112", 3500, npc, null);
  321. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1100, 210, -5, 3000, 10000, -13, 0, 1, 1));
  322. }
  323. else if (event.equalsIgnoreCase("1112"))
  324. {
  325. startQuestTimer("1113", 4500, npc, null);
  326. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1300, 200, -8, 3000, 10000, 0, 15, 1, 1));
  327. }
  328. else if (event.equalsIgnoreCase("1113"))
  329. {
  330. startQuestTimer("1114", 500, npc, null);
  331. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1000, 190, 0, 3000, 10000, 0, 10, 1, 1));
  332. }
  333. else if (event.equalsIgnoreCase("1114"))
  334. {
  335. startQuestTimer("1115", 4600, npc, null);
  336. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 120, 0, 2500, 10000, 12, 40, 1, 1));
  337. }
  338. else if (event.equalsIgnoreCase("1115"))
  339. {
  340. startQuestTimer("1116", 750, npc, null);
  341. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 20, 0, 3000, 10000, 10, 10, 1, 1));
  342. }
  343. else if (event.equalsIgnoreCase("1116"))
  344. {
  345. startQuestTimer("1117", 2500, npc, null);
  346. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 10, 0, 3000, 10000, 20, 70, 1, 1));
  347. }
  348. else if (event.equalsIgnoreCase("1117"))
  349. {
  350. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 10, 0, 3000, 250, 20, -20, 1, 1));
  351. addSpawn(31759, 212852, -114842, -1632, 0, false, 900000);
  352. int radius = 1500;
  353. for (int i = 0; i < 20; i++)
  354. {
  355. int x = (int) (radius * Math.cos(i * .331)); // .331~2pi/19
  356. int y = (int) (radius * Math.sin(i * .331));
  357. addSpawn(31759, 212852 + x, -114842 + y, -1632, 0, false, 900000);
  358. }
  359. cancelQuestTimer("1002", npc, null);
  360. startQuestTimer("remove_players", 900000, null, null);
  361. }
  362. }
  363. else
  364. {
  365. if (event.equalsIgnoreCase("valakas_unlock"))
  366. {
  367. L2GrandBossInstance valakas = (L2GrandBossInstance) addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
  368. GrandBossManager.getInstance().addBoss(valakas);
  369. GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
  370. }
  371. else if (event.equalsIgnoreCase("remove_players"))
  372. {
  373. _Zone.oustAllPlayers();
  374. }
  375. }
  376. return super.onAdvEvent(event, npc, player);
  377. }
  378. @Override
  379. public String onSpawn(L2Npc npc)
  380. {
  381. npc.disableCoreAI(true);
  382. return super.onSpawn(npc);
  383. }
  384. @Override
  385. public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet, L2Skill skill)
  386. {
  387. if (npc.isInvul())
  388. {
  389. return null;
  390. }
  391. i_quest1 = System.currentTimeMillis();
  392. if (GrandBossManager.getInstance().getBossStatus(VALAKAS) != FIGHTING)
  393. {
  394. attacker.teleToLocation(150037, -57255, -2976);
  395. }
  396. if (attacker.getMountType() == 1)
  397. {
  398. int sk_4258 = 0;
  399. L2Effect[] effects = attacker.getAllEffects();
  400. if (effects != null && effects.length != 0)
  401. {
  402. for (L2Effect e : effects)
  403. {
  404. if (e.getSkill().getId() == 4258)
  405. {
  406. sk_4258 = 1;
  407. }
  408. }
  409. }
  410. if (sk_4258 == 0)
  411. {
  412. npc.setTarget(attacker);
  413. npc.doCast(SkillTable.getInstance().getInfo(4258, 1));
  414. }
  415. }
  416. if (attacker.getZ() < (npc.getZ() + 200))
  417. {
  418. if (i_ai2 == 0)
  419. {
  420. i_ai1 = (i_ai1 + damage);
  421. }
  422. if (i_quest0 == 0)
  423. {
  424. i_ai4 = (i_ai4 + damage);
  425. }
  426. if (i_quest0 == 0)
  427. {
  428. i_ai3 = (i_ai3 + damage);
  429. }
  430. else if (i_ai2 == 0)
  431. {
  432. i_ai0 = (i_ai0 + damage);
  433. }
  434. if (i_quest0 == 0)
  435. {
  436. if ((((i_ai4 / npc.getMaxHp()) * 100)) > 1)
  437. {
  438. if (i_ai3 > (i_ai4 - i_ai3))
  439. {
  440. i_ai3 = 0;
  441. i_ai4 = 0;
  442. npc.setTarget(npc);
  443. npc.doCast(SkillTable.getInstance().getInfo(4687, 1));
  444. i_quest0 = 1;
  445. }
  446. }
  447. }
  448. }
  449. int i1 = 0;
  450. if (skill == null)
  451. {
  452. if (attacker == c_quest2)
  453. {
  454. if (((damage * 1000) + 1000) > i_quest2)
  455. {
  456. i_quest2 = ((damage * 1000) + Rnd.get(3000));
  457. }
  458. }
  459. else if (attacker == c_quest3)
  460. {
  461. if (((damage * 1000) + 1000) > i_quest3)
  462. {
  463. i_quest3 = ((damage * 1000) + Rnd.get(3000));
  464. }
  465. }
  466. else if (attacker == c_quest4)
  467. {
  468. if (((damage * 1000) + 1000) > i_quest4)
  469. {
  470. i_quest4 = ((damage * 1000) + Rnd.get(3000));
  471. }
  472. }
  473. else if (i_quest2 > i_quest3)
  474. {
  475. i1 = 3;
  476. }
  477. else if (i_quest2 == i_quest3)
  478. {
  479. if (Rnd.get(100) < 50)
  480. {
  481. i1 = 2;
  482. }
  483. else
  484. {
  485. i1 = 3;
  486. }
  487. }
  488. else if (i_quest2 < i_quest3)
  489. {
  490. i1 = 2;
  491. }
  492. if (i1 == 2)
  493. {
  494. if (i_quest2 > i_quest4)
  495. {
  496. i1 = 4;
  497. }
  498. else if (i_quest2 == i_quest4)
  499. {
  500. if (Rnd.get(100) < 50)
  501. {
  502. i1 = 2;
  503. }
  504. else
  505. {
  506. i1 = 4;
  507. }
  508. }
  509. else if (i_quest2 < i_quest4)
  510. {
  511. i1 = 2;
  512. }
  513. }
  514. else if (i1 == 3)
  515. {
  516. if (i_quest3 > i_quest4)
  517. {
  518. i1 = 4;
  519. }
  520. else if (i_quest3 == i_quest4)
  521. {
  522. if (Rnd.get(100) < 50)
  523. {
  524. i1 = 3;
  525. }
  526. else
  527. {
  528. i1 = 4;
  529. }
  530. }
  531. else if (i_quest3 < i_quest4)
  532. {
  533. i1 = 3;
  534. }
  535. }
  536. if (i1 == 2)
  537. {
  538. i_quest2 = (damage * 1000) + Rnd.get(3000);
  539. c_quest2 = attacker;
  540. }
  541. else if (i1 == 3)
  542. {
  543. i_quest3 = (damage * 1000) + Rnd.get(3000);
  544. c_quest3 = attacker;
  545. }
  546. else if (i1 == 4)
  547. {
  548. i_quest4 = (damage * 1000) + Rnd.get(3000);
  549. c_quest4 = attacker;
  550. }
  551. }
  552. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
  553. {
  554. if (attacker == c_quest2)
  555. {
  556. if ((((damage / 30) * 1000) + 1000) > i_quest2)
  557. {
  558. i_quest2 = (((damage / 30) * 1000) + Rnd.get(3000));
  559. }
  560. }
  561. else if (attacker == c_quest3)
  562. {
  563. if ((((damage / 30) * 1000) + 1000) > i_quest3)
  564. {
  565. i_quest3 = (((damage / 30) * 1000) + Rnd.get(3000));
  566. }
  567. }
  568. else if (attacker == c_quest4)
  569. {
  570. if ((((damage / 30) * 1000) + 1000) > i_quest4)
  571. {
  572. i_quest4 = (((damage / 30) * 1000) + Rnd.get(3000));
  573. }
  574. }
  575. else if (i_quest2 > i_quest3)
  576. {
  577. i1 = 3;
  578. }
  579. else if (i_quest2 == i_quest3)
  580. {
  581. if (Rnd.get(100) < 50)
  582. {
  583. i1 = 2;
  584. }
  585. else
  586. {
  587. i1 = 3;
  588. }
  589. }
  590. else if (i_quest2 < i_quest3)
  591. {
  592. i1 = 2;
  593. }
  594. if (i1 == 2)
  595. {
  596. if (i_quest2 > i_quest4)
  597. {
  598. i1 = 4;
  599. }
  600. else if (i_quest2 == i_quest4)
  601. {
  602. if (Rnd.get(100) < 50)
  603. {
  604. i1 = 2;
  605. }
  606. else
  607. {
  608. i1 = 4;
  609. }
  610. }
  611. else if (i_quest2 < i_quest4)
  612. {
  613. i1 = 2;
  614. }
  615. }
  616. else if (i1 == 3)
  617. {
  618. if (i_quest3 > i_quest4)
  619. {
  620. i1 = 4;
  621. }
  622. else if (i_quest3 == i_quest4)
  623. {
  624. if (Rnd.get(100) < 50)
  625. {
  626. i1 = 3;
  627. }
  628. else
  629. {
  630. i1 = 4;
  631. }
  632. }
  633. else if (i_quest3 < i_quest4)
  634. {
  635. i1 = 3;
  636. }
  637. }
  638. if (i1 == 2)
  639. {
  640. i_quest2 = (((damage / 30) * 1000) + Rnd.get(3000));
  641. c_quest2 = attacker;
  642. }
  643. else if (i1 == 3)
  644. {
  645. i_quest3 = (((damage / 30) * 1000) + Rnd.get(3000));
  646. c_quest3 = attacker;
  647. }
  648. else if (i1 == 4)
  649. {
  650. i_quest4 = (((damage / 30) * 1000) + Rnd.get(3000));
  651. c_quest4 = attacker;
  652. }
  653. }
  654. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4))
  655. {
  656. if (attacker == c_quest2)
  657. {
  658. if ((((damage / 50) * 1000) + 1000) > i_quest2)
  659. {
  660. i_quest2 = (((damage / 50) * 1000) + Rnd.get(3000));
  661. }
  662. }
  663. else if (attacker == c_quest3)
  664. {
  665. if ((((damage / 50) * 1000) + 1000) > i_quest3)
  666. {
  667. i_quest3 = (((damage / 50) * 1000) + Rnd.get(3000));
  668. }
  669. }
  670. else if (attacker == c_quest4)
  671. {
  672. if ((((damage / 50) * 1000) + 1000) > i_quest4)
  673. {
  674. i_quest4 = (((damage / 50) * 1000) + Rnd.get(3000));
  675. }
  676. }
  677. else if (i_quest2 > i_quest3)
  678. {
  679. i1 = 3;
  680. }
  681. else if (i_quest2 == i_quest3)
  682. {
  683. if (Rnd.get(100) < 50)
  684. {
  685. i1 = 2;
  686. }
  687. else
  688. {
  689. i1 = 3;
  690. }
  691. }
  692. else if (i_quest2 < i_quest3)
  693. {
  694. i1 = 2;
  695. }
  696. if (i1 == 2)
  697. {
  698. if (i_quest2 > i_quest4)
  699. {
  700. i1 = 4;
  701. }
  702. else if (i_quest2 == i_quest4)
  703. {
  704. if (Rnd.get(100) < 50)
  705. {
  706. i1 = 2;
  707. }
  708. else
  709. {
  710. i1 = 4;
  711. }
  712. }
  713. else if (i_quest2 < i_quest4)
  714. {
  715. i1 = 2;
  716. }
  717. }
  718. else if (i1 == 3)
  719. {
  720. if (i_quest3 > i_quest4)
  721. {
  722. i1 = 4;
  723. }
  724. else if (i_quest3 == i_quest4)
  725. {
  726. if (Rnd.get(100) < 50)
  727. {
  728. i1 = 3;
  729. }
  730. else
  731. {
  732. i1 = 4;
  733. }
  734. }
  735. else if (i_quest3 < i_quest4)
  736. {
  737. i1 = 3;
  738. }
  739. }
  740. if (i1 == 2)
  741. {
  742. i_quest2 = (((damage / 50) * 1000) + Rnd.get(3000));
  743. c_quest2 = attacker;
  744. }
  745. else if (i1 == 3)
  746. {
  747. i_quest3 = (((damage / 50) * 1000) + Rnd.get(3000));
  748. c_quest3 = attacker;
  749. }
  750. else if (i1 == 4)
  751. {
  752. i_quest4 = (((damage / 50) * 1000) + Rnd.get(3000));
  753. c_quest4 = attacker;
  754. }
  755. }
  756. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
  757. {
  758. if (attacker == c_quest2)
  759. {
  760. if ((((damage / 100) * 1000) + 1000) > i_quest2)
  761. {
  762. i_quest2 = (((damage / 100) * 1000) + Rnd.get(3000));
  763. }
  764. }
  765. else if (attacker == c_quest3)
  766. {
  767. if ((((damage / 100) * 1000) + 1000) > i_quest3)
  768. {
  769. i_quest3 = (((damage / 100) * 1000) + Rnd.get(3000));
  770. }
  771. }
  772. else if (attacker == c_quest4)
  773. {
  774. if ((((damage / 100) * 1000) + 1000) > i_quest4)
  775. {
  776. i_quest4 = (((damage / 100) * 1000) + Rnd.get(3000));
  777. }
  778. }
  779. else if (i_quest2 > i_quest3)
  780. {
  781. i1 = 3;
  782. }
  783. else if (i_quest2 == i_quest3)
  784. {
  785. if (Rnd.get(100) < 50)
  786. {
  787. i1 = 2;
  788. }
  789. else
  790. {
  791. i1 = 3;
  792. }
  793. }
  794. else if (i_quest2 < i_quest3)
  795. {
  796. i1 = 2;
  797. }
  798. if (i1 == 2)
  799. {
  800. if (i_quest2 > i_quest4)
  801. {
  802. i1 = 4;
  803. }
  804. else if (i_quest2 == i_quest4)
  805. {
  806. if (Rnd.get(100) < 50)
  807. {
  808. i1 = 2;
  809. }
  810. else
  811. {
  812. i1 = 4;
  813. }
  814. }
  815. else if (i_quest2 < i_quest4)
  816. {
  817. i1 = 2;
  818. }
  819. }
  820. else if (i1 == 3)
  821. {
  822. if (i_quest3 > i_quest4)
  823. {
  824. i1 = 4;
  825. }
  826. else if (i_quest3 == i_quest4)
  827. {
  828. if (Rnd.get(100) < 50)
  829. {
  830. i1 = 3;
  831. }
  832. else
  833. {
  834. i1 = 4;
  835. }
  836. }
  837. else if (i_quest3 < i_quest4)
  838. {
  839. i1 = 3;
  840. }
  841. if (i1 == 2)
  842. {
  843. i_quest2 = (((damage / 100) * 1000) + Rnd.get(3000));
  844. c_quest2 = attacker;
  845. }
  846. else if (i1 == 3)
  847. {
  848. i_quest3 = (((damage / 100) * 1000) + Rnd.get(3000));
  849. c_quest3 = attacker;
  850. }
  851. else if (i1 == 4)
  852. {
  853. i_quest4 = (((damage / 100) * 1000) + Rnd.get(3000));
  854. c_quest4 = attacker;
  855. }
  856. }
  857. }
  858. else if (attacker == c_quest2)
  859. {
  860. if ((((damage / 150) * 1000) + 1000) > i_quest2)
  861. {
  862. i_quest2 = (((damage / 150) * 1000) + Rnd.get(3000));
  863. }
  864. }
  865. else if (attacker == c_quest3)
  866. {
  867. if ((((damage / 150) * 1000) + 1000) > i_quest3)
  868. {
  869. i_quest3 = (((damage / 150) * 1000) + Rnd.get(3000));
  870. }
  871. }
  872. else if (attacker == c_quest4)
  873. {
  874. if ((((damage / 150) * 1000) + 1000) > i_quest4)
  875. {
  876. i_quest4 = (((damage / 150) * 1000) + Rnd.get(3000));
  877. }
  878. }
  879. else if (i_quest2 > i_quest3)
  880. {
  881. i1 = 3;
  882. }
  883. else if (i_quest2 == i_quest3)
  884. {
  885. if (Rnd.get(100) < 50)
  886. {
  887. i1 = 2;
  888. }
  889. else
  890. {
  891. i1 = 3;
  892. }
  893. }
  894. else if (i_quest2 < i_quest3)
  895. {
  896. i1 = 2;
  897. }
  898. if (i1 == 2)
  899. {
  900. if (i_quest2 > i_quest4)
  901. {
  902. i1 = 4;
  903. }
  904. else if (i_quest2 == i_quest4)
  905. {
  906. if (Rnd.get(100) < 50)
  907. {
  908. i1 = 2;
  909. }
  910. else
  911. {
  912. i1 = 4;
  913. }
  914. }
  915. else if (i_quest2 < i_quest4)
  916. {
  917. i1 = 2;
  918. }
  919. }
  920. else if (i1 == 3)
  921. {
  922. if (i_quest3 > i_quest4)
  923. {
  924. i1 = 4;
  925. }
  926. else if (i_quest3 == i_quest4)
  927. {
  928. if (Rnd.get(100) < 50)
  929. {
  930. i1 = 3;
  931. }
  932. else
  933. {
  934. i1 = 4;
  935. }
  936. }
  937. else if (i_quest3 < i_quest4)
  938. {
  939. i1 = 3;
  940. }
  941. }
  942. if (i1 == 2)
  943. {
  944. i_quest2 = (((damage / 150) * 1000) + Rnd.get(3000));
  945. c_quest2 = attacker;
  946. }
  947. else if (i1 == 3)
  948. {
  949. i_quest3 = (((damage / 150) * 1000) + Rnd.get(3000));
  950. c_quest3 = attacker;
  951. }
  952. else if (i1 == 4)
  953. {
  954. i_quest4 = (((damage / 150) * 1000) + Rnd.get(3000));
  955. c_quest4 = attacker;
  956. }
  957. getRandomSkill(npc);
  958. return super.onAttack(npc, attacker, damage, isPet);
  959. }
  960. @Override
  961. public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
  962. {
  963. startQuestTimer("1111", 500, npc, null);
  964. npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 2000, 130, -1, 0, 10000, -20, 1, 1));
  965. npc.broadcastPacket(new PlaySound(1, "B03_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
  966. GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
  967. long respawnTime = (long) Config.Interval_Of_Valakas_Spawn + Rnd.get(Config.Random_Of_Valakas_Spawn);
  968. startQuestTimer("valakas_unlock", respawnTime, null, null);
  969. // also save the respawn time so that the info is maintained past reboots
  970. StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
  971. info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
  972. GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
  973. return super.onKill(npc, killer, isPet);
  974. }
  975. public void getRandomSkill(L2Npc npc)
  976. {
  977. if (npc.isInvul() || npc.isCastingNow())
  978. {
  979. return;
  980. }
  981. L2Skill skill = null;
  982. int i0 = 0;
  983. int i1 = 0;
  984. int i2 = 0;
  985. L2Character c2 = null;
  986. if (c_quest2 == null)
  987. i_quest2 = 0;
  988. else if (!Util.checkIfInRange(5000, npc, c_quest2, true) || c_quest2.isDead())
  989. i_quest2 = 0;
  990. if (c_quest3 == null)
  991. i_quest3 = 0;
  992. else if (!Util.checkIfInRange(5000, npc, c_quest3, true) || c_quest3.isDead())
  993. i_quest3 = 0;
  994. if (c_quest4 == null)
  995. i_quest4 = 0;
  996. else if (!Util.checkIfInRange(5000, npc, c_quest4, true) || c_quest4.isDead())
  997. i_quest4 = 0;
  998. if (i_quest2 > i_quest3)
  999. {
  1000. i1 = 2;
  1001. i2 = i_quest2;
  1002. c2 = c_quest2;
  1003. }
  1004. else
  1005. {
  1006. i1 = 3;
  1007. i2 = i_quest3;
  1008. c2 = c_quest3;
  1009. }
  1010. if (i_quest4 > i2)
  1011. {
  1012. i1 = 4;
  1013. i2 = i_quest4;
  1014. c2 = c_quest4;
  1015. }
  1016. if (i2 == 0)
  1017. c2 = getRandomTarget(npc);
  1018. if (i2 > 0)
  1019. {
  1020. if (Rnd.get(100) < 70)
  1021. {
  1022. if (i1 == 2)
  1023. i_quest2 = 500;
  1024. else if (i1 == 3)
  1025. i_quest3 = 500;
  1026. else if (i1 == 4)
  1027. i_quest4 = 500;
  1028. }
  1029. if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
  1030. {
  1031. i0 = 0;
  1032. i1 = 0;
  1033. if (Util.checkIfInRange(1423, npc, c2, true))
  1034. {
  1035. i0 = 1;
  1036. i1 = 1;
  1037. }
  1038. if (c2.getZ() < (npc.getZ() + 200))
  1039. {
  1040. if (Rnd.get(100) < 20)
  1041. {
  1042. skill = SkillTable.getInstance().getInfo(4690, 1);
  1043. }
  1044. else if (Rnd.get(100) < 15)
  1045. {
  1046. skill = SkillTable.getInstance().getInfo(4689, 1);
  1047. }
  1048. else if (Rnd.get(100) < 15 && i0 == 1 && i_quest0 == 1)
  1049. {
  1050. skill = SkillTable.getInstance().getInfo(4685, 1);
  1051. i_quest0 = 0;
  1052. }
  1053. else if (Rnd.get(100) < 10 && i1 == 1)
  1054. {
  1055. skill = SkillTable.getInstance().getInfo(4688, 1);
  1056. }
  1057. else if (Rnd.get(100) < 35)
  1058. {
  1059. skill = SkillTable.getInstance().getInfo(4683, 1);
  1060. }
  1061. else
  1062. {
  1063. if (Rnd.get(2) == 0) // TODO: replace me with direction, to check if player standing on left or right side of valakas
  1064. skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
  1065. else
  1066. skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
  1067. }
  1068. }
  1069. else if (Rnd.get(100) < 20)
  1070. {
  1071. skill = SkillTable.getInstance().getInfo(4690, 1);
  1072. }
  1073. else if (Rnd.get(100) < 15)
  1074. {
  1075. skill = SkillTable.getInstance().getInfo(4689, 1);
  1076. }
  1077. else
  1078. {
  1079. skill = SkillTable.getInstance().getInfo(4684, 1);
  1080. }
  1081. }
  1082. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4))
  1083. {
  1084. i0 = 0;
  1085. i1 = 0;
  1086. if (Util.checkIfInRange(1423, npc, c2, true))
  1087. {
  1088. i0 = 1;
  1089. i1 = 1;
  1090. }
  1091. if (c2.getZ() < (npc.getZ() + 200))
  1092. {
  1093. if (Rnd.get(100) < 5)
  1094. {
  1095. skill = SkillTable.getInstance().getInfo(4690, 1);
  1096. }
  1097. else if (Rnd.get(100) < 10)
  1098. {
  1099. skill = SkillTable.getInstance().getInfo(4689, 1);
  1100. }
  1101. else if (Rnd.get(100) < 10 && i0 == 1 && i_quest0 == 1)
  1102. {
  1103. skill = SkillTable.getInstance().getInfo(4685, 1);
  1104. i_quest0 = 0;
  1105. }
  1106. else if (Rnd.get(100) < 10 && i1 == 1)
  1107. {
  1108. skill = SkillTable.getInstance().getInfo(4688, 1);
  1109. }
  1110. else if (Rnd.get(100) < 20)
  1111. {
  1112. skill = SkillTable.getInstance().getInfo(4683, 1);
  1113. }
  1114. else
  1115. {
  1116. if (Rnd.get(2) == 0) // TODO: replace me with direction, to check if player standing on left or right side of valakas
  1117. skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
  1118. else
  1119. skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
  1120. }
  1121. }
  1122. else if (Rnd.get(100) < 5)
  1123. {
  1124. skill = SkillTable.getInstance().getInfo(4690, 1);
  1125. }
  1126. else if (Rnd.get(100) < 10)
  1127. {
  1128. skill = SkillTable.getInstance().getInfo(4689, 1);
  1129. }
  1130. else
  1131. {
  1132. skill = SkillTable.getInstance().getInfo(4684, 1);
  1133. }
  1134. }
  1135. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
  1136. {
  1137. i0 = 0;
  1138. i1 = 0;
  1139. if (Util.checkIfInRange(1423, npc, c2, true))
  1140. {
  1141. i0 = 1;
  1142. i1 = 1;
  1143. }
  1144. if (c2.getZ() < (npc.getZ() + 200))
  1145. {
  1146. if (Rnd.get(100) < 0)
  1147. {
  1148. skill = SkillTable.getInstance().getInfo(4690, 1);
  1149. }
  1150. else if (Rnd.get(100) < 5)
  1151. {
  1152. skill = SkillTable.getInstance().getInfo(4689, 1);
  1153. }
  1154. else if (Rnd.get(100) < 5 && i0 == 1 && i_quest0 == 1)
  1155. {
  1156. skill = SkillTable.getInstance().getInfo(4685, 1);
  1157. i_quest0 = 0;
  1158. }
  1159. else if (Rnd.get(100) < 10 && i1 == 1)
  1160. {
  1161. skill = SkillTable.getInstance().getInfo(4688, 1);
  1162. }
  1163. else if (Rnd.get(100) < 15)
  1164. {
  1165. skill = SkillTable.getInstance().getInfo(4683, 1);
  1166. }
  1167. else
  1168. {
  1169. if (Rnd.get(2) == 0) // TODO: replace me with direction, to check if player standing on left or right side of valakas
  1170. skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
  1171. else
  1172. skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
  1173. }
  1174. }
  1175. else if (Rnd.get(100) < 0)
  1176. {
  1177. skill = SkillTable.getInstance().getInfo(4690, 1);
  1178. }
  1179. else if (Rnd.get(100) < 5)
  1180. {
  1181. skill = SkillTable.getInstance().getInfo(4689, 1);
  1182. }
  1183. else
  1184. {
  1185. skill = SkillTable.getInstance().getInfo(4684, 1);
  1186. }
  1187. }
  1188. else
  1189. {
  1190. i0 = 0;
  1191. i1 = 0;
  1192. if (Util.checkIfInRange(1423, npc, c2, true))
  1193. {
  1194. i0 = 1;
  1195. i1 = 1;
  1196. }
  1197. if (c2.getZ() < (npc.getZ() + 200))
  1198. {
  1199. if (Rnd.get(100) < 0)
  1200. {
  1201. skill = SkillTable.getInstance().getInfo(4690, 1);
  1202. }
  1203. else if (Rnd.get(100) < 10)
  1204. {
  1205. skill = SkillTable.getInstance().getInfo(4689, 1);
  1206. }
  1207. else if (Rnd.get(100) < 5 && i0 == 1 && i_quest0 == 1)
  1208. {
  1209. skill = SkillTable.getInstance().getInfo(4685, 1);
  1210. i_quest0 = 0;
  1211. }
  1212. else if (Rnd.get(100) < 10 && i1 == 1)
  1213. {
  1214. skill = SkillTable.getInstance().getInfo(4688, 1);
  1215. }
  1216. else if (Rnd.get(100) < 15)
  1217. {
  1218. skill = SkillTable.getInstance().getInfo(4683, 1);
  1219. }
  1220. else
  1221. {
  1222. if (Rnd.get(2) == 0) // TODO: replace me with direction, to check if player standing on left or right side of valakas
  1223. skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
  1224. else
  1225. skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
  1226. }
  1227. }
  1228. else if (Rnd.get(100) < 0)
  1229. {
  1230. skill = SkillTable.getInstance().getInfo(4690, 1);
  1231. }
  1232. else if (Rnd.get(100) < 10)
  1233. {
  1234. skill = SkillTable.getInstance().getInfo(4689, 1);
  1235. }
  1236. else
  1237. {
  1238. skill = SkillTable.getInstance().getInfo(4684, 1);
  1239. }
  1240. }
  1241. }
  1242. if (skill != null)
  1243. callSkillAI(npc, c2, skill);
  1244. }
  1245. public void callSkillAI(L2Npc npc, L2Character c2, L2Skill skill)
  1246. {
  1247. QuestTimer timer = getQuestTimer("1003", npc, null);
  1248. if (npc == null)
  1249. {
  1250. if (timer != null)
  1251. timer.cancel();
  1252. return;
  1253. }
  1254. if (npc.isInvul())
  1255. return;
  1256. if (c2 == null || c2.isDead() || timer == null)
  1257. {
  1258. c2 = getRandomTarget(npc); // just in case if hate AI fail
  1259. if (timer == null)
  1260. {
  1261. startQuestTimer("1003", 500, npc, null, true);
  1262. return;
  1263. }
  1264. }
  1265. L2Character target = c2;
  1266. if (target == null || target.isDead())
  1267. {
  1268. return;
  1269. }
  1270. if (Util.checkIfInRange(skill.getCastRange(), npc, target, true))
  1271. {
  1272. timer.cancel();
  1273. npc.getAI().setIntention(AI_INTENTION_IDLE);
  1274. npc.setIsCastingNow(true);
  1275. npc.setTarget(target);
  1276. npc.doCast(skill);
  1277. }
  1278. else
  1279. {
  1280. npc.getAI().setIntention(AI_INTENTION_FOLLOW, target, null);
  1281. npc.setIsCastingNow(false);
  1282. }
  1283. }
  1284. public void broadcastSpawn(L2Npc npc)
  1285. {
  1286. Collection<L2PcInstance> players = npc.getKnownList().getKnownPlayers().values();
  1287. {
  1288. for (L2PcInstance player : players)
  1289. {
  1290. if (Util.checkIfInRange(10000, npc, player, true))
  1291. {
  1292. player.sendPacket(new PlaySound(1, "B03_A", 1, npc.getObjectId(), 212852, -114842, -1632));
  1293. player.sendPacket(new SocialAction(npc.getObjectId(), 3));
  1294. }
  1295. }
  1296. }
  1297. return;
  1298. }
  1299. public L2Character getRandomTarget(L2Npc npc)
  1300. {
  1301. FastList<L2Character> result = new FastList<L2Character>();
  1302. Collection<L2Character> objs = npc.getKnownList().getKnownCharacters();
  1303. {
  1304. for (L2Character cha : objs)
  1305. {
  1306. if (cha instanceof L2PcInstance || cha instanceof L2Summon || cha instanceof L2DecoyInstance)
  1307. {
  1308. if (Util.checkIfInRange(5000, npc, cha, true) && !cha.isDead() && !cha.isGM())
  1309. result.add(cha);
  1310. }
  1311. }
  1312. }
  1313. if (!result.isEmpty() && result.size() != 0)
  1314. {
  1315. Object[] characters = result.toArray();
  1316. return (L2Character) characters[Rnd.get(characters.length)];
  1317. }
  1318. return null;
  1319. }
  1320. @Override
  1321. public String onSpellFinished(L2Npc npc, L2PcInstance player, L2Skill skill)
  1322. {
  1323. if (npc.isInvul())
  1324. {
  1325. return null;
  1326. }
  1327. else if (npc.getNpcId() == VALAKAS && !npc.isInvul())
  1328. {
  1329. getRandomSkill(npc);
  1330. }
  1331. return super.onSpellFinished(npc, player, skill);
  1332. }
  1333. @Override
  1334. public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isPet)
  1335. {
  1336. int i1 = 0;
  1337. if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
  1338. {
  1339. if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
  1340. {
  1341. if (player == c_quest2)
  1342. {
  1343. if (((10 * 1000) + 1000) > i_quest2)
  1344. {
  1345. i_quest2 = ((10 * 1000) + Rnd.get(3000));
  1346. }
  1347. }
  1348. else if (player == c_quest3)
  1349. {
  1350. if (((10 * 1000) + 1000) > i_quest3)
  1351. {
  1352. i_quest3 = ((10 * 1000) + Rnd.get(3000));
  1353. }
  1354. }
  1355. else if (player == c_quest4)
  1356. {
  1357. if (((10 * 1000) + 1000) > i_quest4)
  1358. {
  1359. i_quest4 = ((10 * 1000) + Rnd.get(3000));
  1360. }
  1361. }
  1362. else if (i_quest2 > i_quest3)
  1363. {
  1364. i1 = 3;
  1365. }
  1366. else if (i_quest2 == i_quest3)
  1367. {
  1368. if (Rnd.get(100) < 50)
  1369. {
  1370. i1 = 2;
  1371. }
  1372. else
  1373. {
  1374. i1 = 3;
  1375. }
  1376. }
  1377. else if (i_quest2 < i_quest3)
  1378. {
  1379. i1 = 2;
  1380. }
  1381. if (i1 == 2)
  1382. {
  1383. if (i_quest2 > i_quest4)
  1384. {
  1385. i1 = 4;
  1386. }
  1387. else if (i_quest2 == i_quest4)
  1388. {
  1389. if (Rnd.get(100) < 50)
  1390. {
  1391. i1 = 2;
  1392. }
  1393. else
  1394. {
  1395. i1 = 4;
  1396. }
  1397. }
  1398. else if (i_quest2 < i_quest4)
  1399. {
  1400. i1 = 2;
  1401. }
  1402. }
  1403. else if (i1 == 3)
  1404. {
  1405. if (i_quest3 > i_quest4)
  1406. {
  1407. i1 = 4;
  1408. }
  1409. else if (i_quest3 == i_quest4)
  1410. {
  1411. if (Rnd.get(100) < 50)
  1412. {
  1413. i1 = 3;
  1414. }
  1415. else
  1416. {
  1417. i1 = 4;
  1418. }
  1419. }
  1420. else if (i_quest3 < i_quest4)
  1421. {
  1422. i1 = 3;
  1423. }
  1424. }
  1425. if (i1 == 2)
  1426. {
  1427. i_quest2 = ((10 * 1000) + Rnd.get(3000));
  1428. c_quest2 = player;
  1429. }
  1430. else if (i1 == 3)
  1431. {
  1432. i_quest3 = ((10 * 1000) + Rnd.get(3000));
  1433. c_quest3 = player;
  1434. }
  1435. else if (i1 == 4)
  1436. {
  1437. i_quest4 = ((10 * 1000) + Rnd.get(3000));
  1438. c_quest4 = player;
  1439. }
  1440. }
  1441. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4))
  1442. {
  1443. if (player == c_quest2)
  1444. {
  1445. if (((6 * 1000) + 1000) > i_quest2)
  1446. {
  1447. i_quest2 = ((6 * 1000) + Rnd.get(3000));
  1448. }
  1449. }
  1450. else if (player == c_quest3)
  1451. {
  1452. if (((6 * 1000) + 1000) > i_quest3)
  1453. {
  1454. i_quest3 = ((6 * 1000) + Rnd.get(3000));
  1455. }
  1456. }
  1457. else if (player == c_quest4)
  1458. {
  1459. if (((6 * 1000) + 1000) > i_quest4)
  1460. {
  1461. i_quest4 = ((6 * 1000) + Rnd.get(3000));
  1462. }
  1463. }
  1464. else if (i_quest2 > i_quest3)
  1465. {
  1466. i1 = 3;
  1467. }
  1468. else if (i_quest2 == i_quest3)
  1469. {
  1470. if (Rnd.get(100) < 50)
  1471. {
  1472. i1 = 2;
  1473. }
  1474. else
  1475. {
  1476. i1 = 3;
  1477. }
  1478. }
  1479. else if (i_quest2 < i_quest3)
  1480. {
  1481. i1 = 2;
  1482. }
  1483. if (i1 == 2)
  1484. {
  1485. if (i_quest2 > i_quest4)
  1486. {
  1487. i1 = 4;
  1488. }
  1489. else if (i_quest2 == i_quest4)
  1490. {
  1491. if (Rnd.get(100) < 50)
  1492. {
  1493. i1 = 2;
  1494. }
  1495. else
  1496. {
  1497. i1 = 4;
  1498. }
  1499. }
  1500. else if (i_quest2 < i_quest4)
  1501. {
  1502. i1 = 2;
  1503. }
  1504. }
  1505. else if (i1 == 3)
  1506. {
  1507. if (i_quest3 > i_quest4)
  1508. {
  1509. i1 = 4;
  1510. }
  1511. else if (i_quest3 == i_quest4)
  1512. {
  1513. if (Rnd.get(100) < 50)
  1514. {
  1515. i1 = 3;
  1516. }
  1517. else
  1518. {
  1519. i1 = 4;
  1520. }
  1521. }
  1522. else if (i_quest3 < i_quest4)
  1523. {
  1524. i1 = 3;
  1525. }
  1526. }
  1527. if (i1 == 2)
  1528. {
  1529. i_quest2 = ((6 * 1000) + Rnd.get(3000));
  1530. c_quest2 = player;
  1531. }
  1532. else if (i1 == 3)
  1533. {
  1534. i_quest3 = ((6 * 1000) + Rnd.get(3000));
  1535. c_quest3 = player;
  1536. }
  1537. else if (i1 == 4)
  1538. {
  1539. i_quest4 = ((6 * 1000) + Rnd.get(3000));
  1540. c_quest4 = player;
  1541. }
  1542. }
  1543. else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
  1544. {
  1545. if (player == c_quest2)
  1546. {
  1547. if (((3 * 1000) + 1000) > i_quest2)
  1548. {
  1549. i_quest2 = ((3 * 1000) + Rnd.get(3000));
  1550. }
  1551. }
  1552. else if (player == c_quest3)
  1553. {
  1554. if (((3 * 1000) + 1000) > i_quest3)
  1555. {
  1556. i_quest3 = ((3 * 1000) + Rnd.get(3000));
  1557. }
  1558. }
  1559. else if (player == c_quest4)
  1560. {
  1561. if (((3 * 1000) + 1000) > i_quest4)
  1562. {
  1563. i_quest4 = ((3 * 1000) + Rnd.get(3000));
  1564. }
  1565. }
  1566. else if (i_quest2 > i_quest3)
  1567. {
  1568. i1 = 3;
  1569. }
  1570. else if (i_quest2 == i_quest3)
  1571. {
  1572. if (Rnd.get(100) < 50)
  1573. {
  1574. i1 = 2;
  1575. }
  1576. else
  1577. {
  1578. i1 = 3;
  1579. }
  1580. }
  1581. else if (i_quest2 < i_quest3)
  1582. {
  1583. i1 = 2;
  1584. }
  1585. if (i1 == 2)
  1586. {
  1587. if (i_quest2 > i_quest4)
  1588. {
  1589. i1 = 4;
  1590. }
  1591. else if (i_quest2 == i_quest4)
  1592. {
  1593. if (Rnd.get(100) < 50)
  1594. {
  1595. i1 = 2;
  1596. }
  1597. else
  1598. {
  1599. i1 = 4;
  1600. }
  1601. }
  1602. else if (i_quest2 < i_quest4)
  1603. {
  1604. i1 = 2;
  1605. }
  1606. }
  1607. else if (i1 == 3)
  1608. {
  1609. if (i_quest3 > i_quest4)
  1610. {
  1611. i1 = 4;
  1612. }
  1613. else if (i_quest3 == i_quest4)
  1614. {
  1615. if (Rnd.get(100) < 50)
  1616. {
  1617. i1 = 3;
  1618. }
  1619. else
  1620. {
  1621. i1 = 4;
  1622. }
  1623. }
  1624. else if (i_quest3 < i_quest4)
  1625. {
  1626. i1 = 3;
  1627. }
  1628. }
  1629. if (i1 == 2)
  1630. {
  1631. i_quest2 = ((3 * 1000) + Rnd.get(3000));
  1632. c_quest2 = player;
  1633. }
  1634. else if (i1 == 3)
  1635. {
  1636. i_quest3 = ((3 * 1000) + Rnd.get(3000));
  1637. c_quest3 = player;
  1638. }
  1639. else if (i1 == 4)
  1640. {
  1641. i_quest4 = ((3 * 1000) + Rnd.get(3000));
  1642. c_quest4 = player;
  1643. }
  1644. }
  1645. else if (player == c_quest2)
  1646. {
  1647. if (((2 * 1000) + 1000) > i_quest2)
  1648. {
  1649. i_quest2 = ((2 * 1000) + Rnd.get(3000));
  1650. }
  1651. }
  1652. else if (player == c_quest3)
  1653. {
  1654. if (((2 * 1000) + 1000) > i_quest3)
  1655. {
  1656. i_quest3 = ((2 * 1000) + Rnd.get(3000));
  1657. }
  1658. }
  1659. else if (player == c_quest4)
  1660. {
  1661. if (((2 * 1000) + 1000) > i_quest4)
  1662. {
  1663. i_quest4 = ((2 * 1000) + Rnd.get(3000));
  1664. }
  1665. }
  1666. else if (i_quest2 > i_quest3)
  1667. {
  1668. i1 = 3;
  1669. }
  1670. else if (i_quest2 == i_quest3)
  1671. {
  1672. if (Rnd.get(100) < 50)
  1673. {
  1674. i1 = 2;
  1675. }
  1676. else
  1677. {
  1678. i1 = 3;
  1679. }
  1680. }
  1681. else if (i_quest2 < i_quest3)
  1682. {
  1683. i1 = 2;
  1684. }
  1685. if (i1 == 2)
  1686. {
  1687. if (i_quest2 > i_quest4)
  1688. {
  1689. i1 = 4;
  1690. }
  1691. else if (i_quest2 == i_quest4)
  1692. {
  1693. if (Rnd.get(100) < 50)
  1694. {
  1695. i1 = 2;
  1696. }
  1697. else
  1698. {
  1699. i1 = 4;
  1700. }
  1701. }
  1702. else if (i_quest2 < i_quest4)
  1703. {
  1704. i1 = 2;
  1705. }
  1706. }
  1707. else if (i1 == 3)
  1708. {
  1709. if (i_quest3 > i_quest4)
  1710. {
  1711. i1 = 4;
  1712. }
  1713. else if (i_quest3 == i_quest4)
  1714. {
  1715. if (Rnd.get(100) < 50)
  1716. {
  1717. i1 = 3;
  1718. }
  1719. else
  1720. {
  1721. i1 = 4;
  1722. }
  1723. }
  1724. else if (i_quest3 < i_quest4)
  1725. {
  1726. i1 = 3;
  1727. }
  1728. }
  1729. if (i1 == 2)
  1730. {
  1731. i_quest2 = ((2 * 1000) + Rnd.get(3000));
  1732. c_quest2 = player;
  1733. }
  1734. else if (i1 == 3)
  1735. {
  1736. i_quest3 = ((2 * 1000) + Rnd.get(3000));
  1737. c_quest3 = player;
  1738. }
  1739. else if (i1 == 4)
  1740. {
  1741. i_quest4 = ((2 * 1000) + Rnd.get(3000));
  1742. c_quest4 = player;
  1743. }
  1744. }
  1745. else if (player == c_quest2)
  1746. {
  1747. if (((1 * 1000) + 1000) > i_quest2)
  1748. {
  1749. i_quest2 = ((1 * 1000) + Rnd.get(3000));
  1750. }
  1751. }
  1752. else if (player == c_quest3)
  1753. {
  1754. if (((1 * 1000) + 1000) > i_quest3)
  1755. {
  1756. i_quest3 = ((1 * 1000) + Rnd.get(3000));
  1757. }
  1758. }
  1759. else if (player == c_quest4)
  1760. {
  1761. if (((1 * 1000) + 1000) > i_quest4)
  1762. {
  1763. i_quest4 = ((1 * 1000) + Rnd.get(3000));
  1764. }
  1765. }
  1766. else if (i_quest2 > i_quest3)
  1767. {
  1768. i1 = 3;
  1769. }
  1770. else if (i_quest2 == i_quest3)
  1771. {
  1772. if (Rnd.get(100) < 50)
  1773. {
  1774. i1 = 2;
  1775. }
  1776. else
  1777. {
  1778. i1 = 3;
  1779. }
  1780. }
  1781. else if (i_quest2 < i_quest3)
  1782. {
  1783. i1 = 2;
  1784. }
  1785. if (i1 == 2)
  1786. {
  1787. if (i_quest2 > i_quest4)
  1788. {
  1789. i1 = 4;
  1790. }
  1791. else if (i_quest2 == i_quest4)
  1792. {
  1793. if (Rnd.get(100) < 50)
  1794. {
  1795. i1 = 2;
  1796. }
  1797. else
  1798. {
  1799. i1 = 4;
  1800. }
  1801. }
  1802. else if (i_quest2 < i_quest4)
  1803. {
  1804. i1 = 2;
  1805. }
  1806. }
  1807. else if (i1 == 3)
  1808. {
  1809. if (i_quest3 > i_quest4)
  1810. {
  1811. i1 = 4;
  1812. }
  1813. else if (i_quest3 == i_quest4)
  1814. {
  1815. if (Rnd.get(100) < 50)
  1816. {
  1817. i1 = 3;
  1818. }
  1819. else
  1820. {
  1821. i1 = 4;
  1822. }
  1823. }
  1824. else if (i_quest3 < i_quest4)
  1825. {
  1826. i1 = 3;
  1827. }
  1828. }
  1829. if (i1 == 2)
  1830. {
  1831. i_quest2 = ((1 * 1000) + Rnd.get(3000));
  1832. c_quest2 = player;
  1833. }
  1834. else if (i1 == 3)
  1835. {
  1836. i_quest3 = ((1 * 1000) + Rnd.get(3000));
  1837. c_quest3 = player;
  1838. }
  1839. else if (i1 == 4)
  1840. {
  1841. i_quest4 = ((1 * 1000) + Rnd.get(3000));
  1842. c_quest4 = player;
  1843. }
  1844. if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING && !npc.isInvul())
  1845. {
  1846. getRandomSkill(npc);
  1847. }
  1848. else
  1849. return null;
  1850. return super.onAggroRangeEnter(npc, player, isPet);
  1851. }
  1852. @Override
  1853. public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
  1854. {
  1855. if (npc.isInvul())
  1856. {
  1857. return null;
  1858. }
  1859. npc.setTarget(caster);
  1860. return super.onSkillSee(npc, caster, skill, targets, isPet);
  1861. }
  1862. public static void main(String[] args)
  1863. {
  1864. // now call the constructor (starts up the ai)
  1865. new Valakas(-1, "valakas", "ai");
  1866. }
  1867. }