BeastSpiritShot.java 4.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.handler.IItemHandler;
  17. import com.l2jserver.gameserver.model.actor.L2Playable;
  18. import com.l2jserver.gameserver.model.actor.L2Summon;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  21. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. import com.l2jserver.gameserver.util.Broadcast;
  26. /**
  27. * Beast SpiritShot Handler
  28. *
  29. * @author Tempy
  30. */
  31. public class BeastSpiritShot implements IItemHandler
  32. {
  33. /**
  34. *
  35. * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
  36. */
  37. public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  38. {
  39. if (playable == null)
  40. return;
  41. L2PcInstance activeOwner = playable.getActingPlayer();
  42. if (playable instanceof L2Summon)
  43. {
  44. activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_CANNOT_USE_ITEM));
  45. return;
  46. }
  47. L2Summon activePet = activeOwner.getPet();
  48. if (activePet == null)
  49. {
  50. activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME));
  51. return;
  52. }
  53. if (activePet.isDead())
  54. {
  55. activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET));
  56. return;
  57. }
  58. int itemId = item.getItemId();
  59. boolean isBlessed = (itemId == 6647 || itemId == 20334);
  60. short shotConsumption = activePet.getSpiritShotsPerHit();
  61. long shotCount = item.getCount();
  62. if (!(shotCount > shotConsumption))
  63. {
  64. // Not enough SpiritShots to use.
  65. if (!activeOwner.disableAutoShot(itemId))
  66. activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITHOTS_FOR_PET));
  67. return;
  68. }
  69. L2ItemInstance weaponInst = null;
  70. if (activePet instanceof L2PetInstance)
  71. weaponInst = ((L2PetInstance) activePet).getActiveWeaponInstance();
  72. if (weaponInst == null)
  73. {
  74. if (activePet.getChargedSpiritShot() != L2ItemInstance.CHARGED_NONE)
  75. return;
  76. if (isBlessed)
  77. activePet.setChargedSpiritShot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);
  78. else
  79. activePet.setChargedSpiritShot(L2ItemInstance.CHARGED_SPIRITSHOT);
  80. }
  81. else
  82. {
  83. if (weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE)
  84. {
  85. // SpiritShots are already active.
  86. return;
  87. }
  88. if (isBlessed)
  89. weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);
  90. else
  91. weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);
  92. }
  93. if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
  94. {
  95. if (!activeOwner.disableAutoShot(itemId))
  96. activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITHOTS_FOR_PET));
  97. return;
  98. }
  99. // Pet uses the power of spirit.
  100. activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_USE_SPIRITSHOT));
  101. int skillId = 0;
  102. switch (itemId)
  103. {
  104. case 6646:
  105. skillId = 2008;
  106. break;
  107. case 6647:
  108. skillId = 2009;
  109. break;
  110. case 20333:
  111. skillId = 22037;
  112. break;
  113. case 20334:
  114. skillId = 22038;
  115. break;
  116. }
  117. Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, skillId, 1, 0, 0), 360000/*600*/);
  118. }
  119. }